Genestealer Locus: Difference between revisions
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They also have their own version of Purity Seals, [[Lulz|which is hilarious in all its Genestealer glory.]] | They also have their own version of Purity Seals, [[Lulz|which is hilarious in all its Genestealer glory.]] | ||
==The Rules== | |||
The Locus on tabletop is a pretty great addition to your Genestealer army thanks to their upgraded Unquestioning Loyalty ability. It will allow them to intercept wounds on nearby Characters on a +2 vs a +4 like the rest of the army. On top of that this unit can also Heroic Intervention up to 6″ away. | |||
Oh, and naturally they have some extra abilities to keep them alive and killing in close combat such as the Quicksilver Dodge which is essentially bullet time for Genestealers ([[Derp|Just don't ask how you can bullet dodge something in a thick, heavy and restrictive cloak]]); this translates to have a 5+ invulnerable save not because the Locus if tough or anything, but because nobody can hit this bastard. The other unique ability is Quicksilver Strike which means that the Locus always strike first in the Fight Phase, even if it did not charge. If the enemy charged any unit, or has a similiar ability, [[Derp|then alternate choosing units to fight with, starting with the player whose turn is taking place.]] | |||
In a nutshell, this guy hits fast and always hits first. A pretty intimidating opponent for assault-orientated units. | |||
{{Genestealer-Cult}} | {{Genestealer-Cult}} | ||
Revision as of 05:45, 31 January 2019

A Genestealer Locus is a mysterious, austere character that serves as bodyguard to their gene-sect’s Magus or other senior cult leaders.
They are poised to strike at a moment’s notice should any threat to their master reveal itself, their actions so sudden and swift that their intended target often has little or no warning as to the Locus’ intervention – usually with terminal consequences.
The Locus use two swords for more dangerous opponents. For your average unarmed Joe however, he would most likely use that walking cane of his as a giant beating stick. Must be pretty damned difficult fighting in close quarters whilst wearing a very thick robe, but than again, nobody really questions the Dark Angels on their choice of war attire.
They also have their own version of Purity Seals, which is hilarious in all its Genestealer glory.
The Rules
The Locus on tabletop is a pretty great addition to your Genestealer army thanks to their upgraded Unquestioning Loyalty ability. It will allow them to intercept wounds on nearby Characters on a +2 vs a +4 like the rest of the army. On top of that this unit can also Heroic Intervention up to 6″ away.
Oh, and naturally they have some extra abilities to keep them alive and killing in close combat such as the Quicksilver Dodge which is essentially bullet time for Genestealers (Just don't ask how you can bullet dodge something in a thick, heavy and restrictive cloak); this translates to have a 5+ invulnerable save not because the Locus if tough or anything, but because nobody can hit this bastard. The other unique ability is Quicksilver Strike which means that the Locus always strike first in the Fight Phase, even if it did not charge. If the enemy charged any unit, or has a similiar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
In a nutshell, this guy hits fast and always hits first. A pretty intimidating opponent for assault-orientated units.
| Members of the Genestealer Cult | |||
|---|---|---|---|
| Cult Leaders: | Broodlord - Genestealer Patriarch | ||
| Specialists: | Biophagus - Clamavus - Jackal Alphus Locus - Magus - Primus - Nexos | ||
| Cultists: | Abominants - Atalan Jackal - Brood Brothers Genestealers - Genestealer Aberrants - Sanctus | ||
| Hybrids: | Acolyte Hybrids - Hybrid Metamorphs Neophyte Hybrids - Kelermorph Hybrids | ||
| Familiars: | Alchemicus - Mindwyrm - Soulsight | ||
| Vehicles: | Achilles Ridgerunner - Chimera - Dirtcycle - Goliath Truck Leman Russ - Sentinel - Tectonic Fragdrill - Wolfquad | ||
| Allies: | Tyranids | ||