Havoc Launcher: Difference between revisions

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Havoc Launchers are one reason Chaos Vehicles are more fun than loyalist versions. It's a small multiple missile pod that hooks onto Chaos vehicles and can fire off a cluster of long-ranged explosive shells, perfect for dispatching clusters of small enemies - it's particularly rape-tastic against [[Ork]]s, [[Dark Eldar]], the [[Tyranids]] and the [[Imperial Guard]]. The weapon has the following profile:
Havoc Launchers are one reason Chaos Vehicles are more fun than loyalist versions. It's a small multiple missile pod that hooks onto Chaos vehicles and can fire off a cluster of long-ranged explosive shells, perfect for dispatching clusters of small enemies - it's particularly rape-tastic against [[Ork]]s, [[Dark Eldar]], the [[Tyranids]], [[Kroot]], and the [[Imperial Guard]]. The weapon has the following profile:




Range: 48"      Strength: 5        AP: 5        Heavy 2, Blast, Twin-Linked
Range: 48"      Strength: 5        AP: 5        Heavy 2, Blast, Twin-Linked


So you can see, where as the Imperial version; the Hunter Killer missile, is meant to kill a single strong unit, the Havoc Launcher is meant to kill a lot of piss weak units. Be warned though; Tau, 'Ard boyz, Necrons, Storm Troopers, and [[Space Marines]] laugh at these weapons.
So you can see, where as the Imperial version; the Hunter-Killer missile, which is meant to damage or kill a single strong unit (with only one shot, mind), the Havoc Launcher is meant to handle mass infantry and attack weaker units - and unlike the Hunter-Killer missile, can be fired all damned game long. Be warned though; Tau, 'Ard boyz, Necrons, Storm Troopers, and [[Space Marines]] can generally weather its offensive - though the Havoc Launcher will reliably cause wounding hits, its poor AP value means most forces still get their saves. It's still a decent deterrent to mass-heavy armies, though, and not a bad investment for the points.


[[Category:Chaos]][[Category:Warhammer 40,000]]
[[Category:Chaos]][[Category:Warhammer 40,000]]

Revision as of 01:15, 14 April 2011

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Havoc Launchers are one reason Chaos Vehicles are more fun than loyalist versions. It's a small multiple missile pod that hooks onto Chaos vehicles and can fire off a cluster of long-ranged explosive shells, perfect for dispatching clusters of small enemies - it's particularly rape-tastic against Orks, Dark Eldar, the Tyranids, Kroot, and the Imperial Guard. The weapon has the following profile:


Range: 48" Strength: 5 AP: 5 Heavy 2, Blast, Twin-Linked

So you can see, where as the Imperial version; the Hunter-Killer missile, which is meant to damage or kill a single strong unit (with only one shot, mind), the Havoc Launcher is meant to handle mass infantry and attack weaker units - and unlike the Hunter-Killer missile, can be fired all damned game long. Be warned though; Tau, 'Ard boyz, Necrons, Storm Troopers, and Space Marines can generally weather its offensive - though the Havoc Launcher will reliably cause wounding hits, its poor AP value means most forces still get their saves. It's still a decent deterrent to mass-heavy armies, though, and not a bad investment for the points.