Age of Sigmar/Tactics/Destruction/Gloomspite Gitz: Difference between revisions
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*'''Scrapskuttle's Arachnacauldron:''' CV 5. It attaches to the caster, giving him +1 to cast and dispel rolls plus teaching him the entire Moonclan spell lore, but at the beginning of every Hero phrase it deals D3 mortal wounds to the closest unit within 3" (including the caster itself of no one else is in the range). | *'''Scrapskuttle's Arachnacauldron:''' CV 5. It attaches to the caster, giving him +1 to cast and dispel rolls plus teaching him the entire Moonclan spell lore, but at the beginning of every Hero phrase it deals D3 mortal wounds to the closest unit within 3" (including the caster itself of no one else is in the range). | ||
== | ==Warscrolls== | ||
===<span style="color:#98ff98;">Leaders</span>=== | ===<span style="color:#98ff98;">Leaders</span>=== | ||
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*'''Bad Moon Loonshrine:''' The main help for your little guys for zero points cost. Not only does it makes friendly '''GLOOMSPITE GITZ''' units within 12" pass Battleshock tests automatically, but allows every Stabba or Shoota unit to resurrect with half models after it was entirely destroyed on a 4+ roll (every unit can be resurrected only once). | *'''Bad Moon Loonshrine:''' The main help for your little guys for zero points cost. Not only does it makes friendly '''GLOOMSPITE GITZ''' units within 12" pass Battleshock tests automatically, but allows every Stabba or Shoota unit to resurrect with half models after it was entirely destroyed on a 4+ roll (every unit can be resurrected only once). | ||
==Battalions== | |||
'''Arachnorok Spider Cluster''' | '''Arachnorok Spider Cluster''' | ||
Revision as of 15:40, 5 January 2019
The Bad Moon is rising and it's bringing an alliance of Moonclan Grots, Spiderfang Grots and Troggoths with it.
Why Play Gloomspite Gitz
Pros
- You get Moonclan Grots, Spiderclan Grots, Troggoths and even the old Giant under one roof!
- New Models for a load of old classics, like Squig Riders and Fanatics!
- Squig Hoppers and Mangler Squigs now count as flying models. Enjoy it.
Cons
- Some units have a degree of RNGesus involved.
Allegiance Abilities
Battle Traits
- The Bad Moon: At the beginning of the game, you choose one of the corners of the board as the Bad Moon's starting point. Starting from the second turn, it will start to move from corner to corner. Units in the same section of the board (which is split in 4 sections of equal size) get the subsequent boosts:
- A GLOOMSPITE GITZ GENERAL will generate an additional command point in each battle phase.
- GLOOMSPITE GITZ WIZARDS get +1 to casting rolls. Every other WIZARD gets -1 instead.
- MOONCLAN units can reroll every 1 to hit.
- SPIDERFANG units's Spider Venom ability will activate on a 5+.
- SQUIG units can run and charge in the same turn.
- TROGGOTH units can reroll the Rigeneration rolls, or double the result.
- Any other unit will take damage.
Command Traits
Artifacts of Power
Moonclan
- Moonface Mommet: At the beginning of every combat phase, you pick a unit within 12" from the bearer, which gets -1 to save rolls.
- Spiteful Prodder: Use in your shooting phases. Pick a unit within 18" from the bearer and roll a number of dices equal to how many GROT units of 5+ models are within 12" from that unit. It suffers D3 mortal wounds for every 5+ roll.
Spiderfang
- Headdress of Many Eyes: -1 to hit rolls against the bearer.
Troggoth
- Glowy Howzit: Saves from wounds or mortal wounds on a 4+ roll. If you roll a 1, you can't use it anymore for the rest of the battle
Spell Lores
Moonclan
- The Hand of Gork: CV 7. Pick a GROT unit within 24" and at least 3" away from any enemy unit and warp it away, at least 9" from any enemy unit. The unit can't move in the next movement phase.
Spiderfang
- Sneaky Distraction: CV 7. All the enemy units within 12" from the caster get -1 to hit rolls until the next Hero Phase.
Endless Spells
- The Malevolent Moon: CV 6. Moves 12", flies, deals mortal wounds to units it flew over and gives -1 to casting rolls to not-GLOOMSPITE GITZ WIZARDS within 9" (-2 to those within 3" from it).
- Mork's Mighty Mushroom: CV 6. Every unit within 8" from it must roll a dice for every model and suffer a number of mortal wounds equal to the number of 5+ rolled.
- The Scuttletide: CV 7 (+1 to the casting rolls for SPIDERFANG WIZARDS). If any non-SPIDERFANG unit end within 6" from it after a charge movement it will suffer up to 6 mortal wounds on 5+ rolls.
- Scrapskuttle's Arachnacauldron: CV 5. It attaches to the caster, giving him +1 to cast and dispel rolls plus teaching him the entire Moonclan spell lore, but at the beginning of every Hero phrase it deals D3 mortal wounds to the closest unit within 3" (including the caster itself of no one else is in the range).
Warscrolls
Leaders
Named Leaders
- Skragrott, The Loonking: The Great Poobah of the green weirdos himself.
- He goes around with a staff that can both shoot and hit in melee, and if he damages a model with multiple wounds by using it that model will suffer an additional mortal wound at the end of each Battle phase.
- Speaking of other stuff, he also gets a +4 invulnerable save and a +1 to cast and dispel roll
- If he is your General you get D3 extra command points on a 4+ roll at the beginning of each phase.
- His command ability can be used once per battle and manipulates the Bad Moon movement for a turn, by making it not move or even more twice in the same turn.
- And then there is his spell, that is basically an Arcane Bolt that targets single models instead of units... unless you rolled a 10+ to cast it, in which case it will also get the additional ability of destroying artifacts of power if the targeted model had one.
- Zarbag: A kinda generic Shaman.
- Has a once-per battle that gives him a +2 to casting rolls if he rolls a 2+ before trying to cast a spell
- Also has an exclusive spell that forces an enemy unit to retreat (or suffer D6 mortal wounds if unable to do the retreat movement)
- Mollog:
Generic Leaders
- Loonboss:
- Scuttleboss on Gigantic Spider:
- Loonboss with Giant Gave Squig:
- Loonboss on Giant Cave Squig:
- Loonboss on Mangler Squigs: It's a hero that rides a pair of huge-ass Squigs chained together. You can't get any crazier. Is kinda like standalone Mangler Squigs, except with 5 more attacks, a once-for battle ability to reroll failed hit and wound rolls (but only for the aforemented attacks of the Loonboss, not the Squig ones) and a command ability that gives +1 to wound rolls to every friendly SQUIG units within 18".
- Fungoid Cave-Shaman:
- Madcap Shaman:
- Webspinner Shaman:
- Webspinner Shaman on Arachnarok Spider:
- Gobbapalooza:
- Shroomancer:
- Spiker:
- Boggleye:
- Scaremonger:
- Brewgit:
- Dankhold Troggboss: Your Hero option for a Troll solo army. Gets 4 good melee attacks plus a Crushing Grip (Pick the closest enemy model and roll a dice: if you get more than that model's wounds is dead) and an additional ability that allows you to roll a dice for every enemy unit within 3" and deal them a mortal wound if the roll is higher than the number of models in that unit, regenerates D3 wounds at the beginning of each turn if you roll a 4+, ignores effects of spells (Endless ones too) on a 4+ roll, gives +1 Bravery to every GLOOMSPITE GITZ friendly unit within 18" and his command ability allows TROGGOTHS within 18" to reroll every 1 to hit.
Troops
Battleline
- Stabbas: Melee grots.
- Can take either stabbas or pokin' spears (latter haves more range but -1 to hit). Get +1 to wound as long as the unit haves 15+ models (+2 when 30+) and +1 to save as long as there are 10+ models.
- Shootas: Shooting Grots.
- They get +1 to hit and wound in a 15+ models unit, +1 to hit and +2 to wound in a 30+ unit.
- Squig Hoppers: Battleline if you have a Loonboss on Mangler Squigs as your General.
- Regular boingy people. Deal a mortal wound on a 4+ dopo after charging.
- Fellwater Troggoths: Battleline if you have a Dankhold Troggboss as your General.
- Rockgut Troggoths: Battleline if you have a Dankhold Troggboss as your General.
- Spider Riders: Battleline if you have an Arachnarok as your General.
Other Units
- Loonsmasha Fanatics:
- Sporesplatta Fanatics: New variant of Fanatics, which are not hidden in other units but get some additional abilities, such as blocking the enemy's line of sight (except for Monsters and flying stuff) and giving an extra attack to every MOONCLAN GROT unit within 12".
- Squig Herds: Now the herders are part of the unit (at least one every 5 Squigs), and they allow the unit to reroll run and charge. Squigs eat your nearby models when they fail Battleshock, so beware.
- Boingrot Bounderz: Squig Hoppers with spears. Get +1 to wound rolls in the turn they charged.
- Mangler Squigs:
- Zarbag's Gitz: A mixed bag of stuff that comes free alongside Zarbag. You get 3 Grots with bows, a Grot with a Barbed Net, a Squig Hearder with 2 Squigs and a single Loonsmasha Fanatic hidden inside.
- Sneaky Snufflers:
Behemoths
- Dankhold Troggoth:
- Arachnarok Spider with Flinger:
- Arachnarok Spider with Spiderfang Warparty:
- Skitterstrand Arachnarok:
- Aleguzzler Gargant:
Scenery
- Bad Moon Loonshrine: The main help for your little guys for zero points cost. Not only does it makes friendly GLOOMSPITE GITZ units within 12" pass Battleshock tests automatically, but allows every Stabba or Shoota unit to resurrect with half models after it was entirely destroyed on a 4+ roll (every unit can be resurrected only once).
Battalions
Arachnorok Spider Cluster
Gobbapalooza
Moonclan Skrap
Skitterstrand Nest
Skulkmob Horde
Spiderfang Stalktribe
Spider Rider Skitterswarm
Squigalanche
Squig Rider Stampede
Troggherd
- A Dankhold Trogboss, 3-9 units of Dankhold Troggoths, Rockgut Troggoths or Fellwater Troggoths and 0-2 Aleguzzler Gargants.
- Every time a model in the Battalion makes an unmodified 6 to wound roll, that attack deals one extra damage.
External links
Age of Sigmar Tactics Articles | ||
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General Tactics | ||
Order | ||
Chaos | ||
Death | ||
Destruction | ||
Others |