Heroes of Undarin: Difference between revisions

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Heroes of Undarin is an infamous module from the [[Pathfinder Second Edition]] playtest book Doomsday Dawn that is designed to kill the players.  It is not like [[Tomb of Horrors]] which can be beaten though caution and cleverness.  The players are expected to be wiped out.  In the module, the players defend a temple from waves of enemies that are way stronger that what they can be reasonably expected to beat.
Heroes of Undarin is an infamous module from the [[Pathfinder Second Edition]] playtest book Doomsday Dawn that is designed to kill the players.  It is not like [[Tomb of Horrors]] which can be beaten though caution and cleverness.  The players are expected to be wiped out.  In the module, the players defend a temple from waves of enemies that are way stronger that what they can be reasonably expected to beat. It's the most blatant example of Doomsday Dawn being designed as a test first with actual play-ability a secondary concern.


[[Category:Roleplaying]][[Category:Pathfinder]][[Category:Modules]]
[[Category:Roleplaying]][[Category:Pathfinder]][[Category:Modules]]

Revision as of 05:42, 8 March 2020

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Heroes of Undarin is an infamous module from the Pathfinder Second Edition playtest book Doomsday Dawn that is designed to kill the players. It is not like Tomb of Horrors which can be beaten though caution and cleverness. The players are expected to be wiped out. In the module, the players defend a temple from waves of enemies that are way stronger that what they can be reasonably expected to beat. It's the most blatant example of Doomsday Dawn being designed as a test first with actual play-ability a secondary concern.