Hive Fleet Nidhoggr: Difference between revisions
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'''Geothermal Jets:''' A model with this upgrade has its charge distance doubled. | '''Geothermal Jets:''' A model with this upgrade has its charge distance doubled. | ||
==Accessible Units=== | |||
'''HQ''': Hive Tyrant, Balor-Class Hive Tyrant, Swarmlord, Tyrant Guard (in a Hive Tyrant unit without the Wings Biomorph) | '''HQ''': Hive Tyrant, Balor-Class Hive Tyrant, Swarmlord, Tyrant Guard (in a Hive Tyrant unit without the Wings Biomorph) | ||
'''Elites''': Haruspex, Pyrovore, Zoanthrope Brood, Pyrovore Brood, Hive Guard Brood | '''Elites''': Haruspex, Pyrovore, Zoanthrope Brood, Pyrovore Brood, Hive Guard Brood | ||
'''Troops''': Warrior Brood | '''Troops''': Warrior Brood | ||
'''Fast Attack''': Shrike Brood, Harpy, Hive Crone | |||
'''Fast Attack''': Shrike Brood, Harpy, Hive Crone, Trygon | |||
'''Heavy Support''': Biovore Brood, Tyrannocyte, Sporocyst, Exocrine, Carnifex Brood, Tyrannofex | '''Heavy Support''': Biovore Brood, Tyrannocyte, Sporocyst, Exocrine, Carnifex Brood, Tyrannofex | ||
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Pyrovores are made to not suck...somehow. Torrent would be a good place to start. | Pyrovores are made to not suck...somehow. Torrent would be a good place to start. | ||
===Special Characters=== | |||
An effort to give the nids some personality | |||
====[['Balor' Hive Tyrant]]==== | |||
See that page | |||
====Linnorm==== | |||
A massive Trygon wreathed in flame, this particular bioform is a unique individual that consumes inorganic matter and uses this as fuel to power its rampages. First spotted at the vanguard of a Nidhoggr assault, the Linnorm burnt through and under groups of vehicles, melting their undersides and immobilizing them. | |||
230 pts. | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> | |||
Stats | |||
<div class="mw-collapsible-content"> | |||
{| border="1" cellspacing="0" cellpadding="5" align="left" | |||
! | |||
! WS | |||
! BS | |||
! S | |||
! T | |||
! W | |||
! I | |||
! A | |||
! Ld | |||
! Sv | |||
! Unit Type | |||
! Composition | |||
|- | |||
| Linnorm | |||
| 6 | |||
| 4 | |||
| 6 | |||
| 6 | |||
| 6 | |||
| 5 | |||
| 5 | |||
| 10 | |||
| 3+ | |||
| Monstrous Creature (C) | |||
| 1 | |||
|- | |||
|} | |||
<br style="clear: both; height: 0px;" /> | |||
'''Biomorphs:''' | |||
*Bio-electric pulse with containment spines | |||
*Two pairs of scything talons. | |||
'''Special rules:''' | |||
*'''Deep Strike''' | |||
*'''Fleet''' | |||
*'''Know No Honor''' | |||
*'''Shadow in the Warp''' | |||
*'''Synapse''' | |||
*''' Terraform''': During the Shooting phase a unit with this rule may opt to devour an inorganic terrain piece (buildings, rocks, wreckage etc) it touches. If it chooses to do so, you may move models in the unit to any point wholly within that piece of terrain before removing it from the field. This counts as Run move for all intents and purposes. This action adds a fuel token. Up to three tokens can be spent for a +2" total movement increase or any number to increase Attack by +1 in the Movement phase and Fight subphase of the Assault phase, respectively. | |||
*'''Subterranean Assault:''' If, when a Trygon (or Trygon Prime) deploys via Deep Strike, it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. | |||
:After the Trygon (or Trygon Prime) has emerged, mark the position under the creature’s base with a suitable marker – this represents the tunnel left by its emergence. Any friendly Tyranid Infantry unit that arrives from reserve in subsequent turns may emerge from the Trygon’s tunnel instead of arriving from reserve as normal. Only one unit may emerge from each tunnel marker each turn. | |||
:If any unit chooses to do so, place the entire unit so that all of its models are wholly within 6" of the centre of the marker and in unit coherency. These models cannot be placed within 1" of enemy models or within impassable terrain; if any models cannot be placed, these excess models are removed as casualties. A unit may not move or charge on the same turn it arrives from a Trygon’s tunnel, but may shoot or Run. | |||
*'''Extreme Omnivore:''' The Linnorm gains tokens for damaging vehicles, up to three for any single model | |||
*'''Magma Furnace''': The Linnorm can perform a single attack as if it had a Dragon Cannon biomorph. Requires four tokens. | |||
'''Upgrades:''' | |||
*'''Lurker:''' Trygon Prime with this upgrade automatically enters from Reserve on the first turn. | |||
*'''Prepared Tunnel Network:''' Up to two units per turn may emerge from the tunnel, left by the Trygon Prime with this upgrade. | |||
Options: | |||
*Mutations: (WS:10/BS:15/S:10/T:20/W:15/I:15/A:15/Ld:-/Sv:35/Psy:-/Syn:-) | |||
*May take items from the '''Biomorphs''', '''Thorax Biomorphs''' and '''Apex Biomorphs''' lists. | |||
*May replace one set of scything talons with crushing claws - 30 pts | |||
* May take any of the following upgrades: | |||
::- Prepared Tunnel Network ···························· 10 pts. | |||
::- Lurker ······················································· 15 pts. | |||
::- Psyker (Mastery Level 1) ···························· 40 pts. | |||
* May take one of the following: | |||
::- Heavy spinefist ··········································· 10 pts. | |||
::- Spine banks ··············································· 10 pts. | |||
*May take one of the following tail biomorphs: | |||
::- Prehensile pincer ········································ 10 pts. | |||
::- Toxinspike ·················································· 10 pts. | |||
<br> | |||
</div> | |||
==Special Units== | ==Special Units== |
Revision as of 19:31, 16 November 2014
(Currently under development. Don't hurt me. This page is open to editing.)
/tg/ got tired of homebrew spess mareen chapters one day, so they decided to give the beloved Tyranids some upgrades.
Essentially lava-loving, geolithic Tyranids that deep-strike via meteors, hibernate under the planet's surface, and emerge as massive, ash-spewing, magma-gushing towers of flesh and organic crystal.
First, we decided a name. We stuck with Goliath Atlas Nidhoggr (named for the giant serpent in Norse mythology that chews the roots of the Yggdrasil, which would've been a good name for something else like the gigantic hive fleet formed by the rest of the tyranids outside the galaxy, but oh well.). All excellent names, but this one was the best.
Tyranid Evolutionary Motivation: Fire hurts. Let's make it stop doing that.
Fluff
Physical Description: Identical to other Tyranid sub-species in biology, except about two to ten three times as large, with the addition of various pores that secrete an obsidian-like substance over their bodies. The substance has been known to withstand melta bombs and flamer damage. Venom glands that are either normally dormant or inactive in some of the larger sub-species have been adapted to release a dual-chemical reaction, known to react with hydrogen and oxygen in the air with pyroclastic effects.
Mycetic Spores are disused for Deepstriking. Instead, they invade the planet via meteor storms in order to remain inconspicuous, allowing the Tyranids to infest the crust of the planet with Monstrous Creatures who remain in a hibernation state until activated by the Hive Mind. The deeply seeded planet is activated, causing tectonic damage on a local, and depending on planetary faultlines, global scale. The awakened Tyranids are often likened to "Volcanoes and mountains born upon the backs of massive creatures", who proceed with incinerating the planet before consuming it completely. As other Tyranid fleets have been known to scour planets of life, the Nidhoggr Hive Tendril has been known to eradicate whole systems from existence, hence earning their title based on the ancient devourer of the World Tree.
Writefaggotry
Crunchy Bits AKA DELISHUSS BIOMASS
Ranged Biomorphs
- Flame Spewer
Range S AP Type Template 6 4 Assault 1, Torrent, Phosphorus Marker, Hot
- Phosphorus Markers: Choose one model in the template. That model takes a -1 penalty to armor vs biomorphs with the keyword 'Hot'.
- Dragon Cannon
Range S AP Type Template 4 5 Assault 1, Torrent, Twin-Linked, Phosphorus Marker, Hot
- Phosphorus Markers: Choose one model in the template. That model takes a -1 penalty to armor vs biomorphs with the keyword 'Hot'.
- Twin-Linked: Twin linked flamer weapons reroll missed wounds
Upgrade Biomorphs
Magma Claws: A model with this upgrade deals a -1 penalty to armor in close combat.
Internal Furnace: A model with this upgrade deals a -1 penalty to Ld when in base contact.
Pyroclastic Hide: A model with this upgrade gains a 3+ Invulnerable save vs melta and flamer type weapons. The model cannot use this twice in a row (the shell is cooling). The same applies when using a biomorph with the keyword 'Hot'.
Geothermal Jets: A model with this upgrade has its charge distance doubled.
Accessible Units=
HQ: Hive Tyrant, Balor-Class Hive Tyrant, Swarmlord, Tyrant Guard (in a Hive Tyrant unit without the Wings Biomorph)
Elites: Haruspex, Pyrovore, Zoanthrope Brood, Pyrovore Brood, Hive Guard Brood
Troops: Warrior Brood
Fast Attack: Shrike Brood, Harpy, Hive Crone, Trygon
Heavy Support: Biovore Brood, Tyrannocyte, Sporocyst, Exocrine, Carnifex Brood, Tyrannofex
Please note that this is not a classic Nid army. It is supposed to allow you to field more Monstrous Creatures, whilst balancing it out by getting rid of the classic Gaunt spam/tarpit. Nidhoggr is a shock and awe style Hive Fleet, where Gaunts are regarded as weak and pointless compared to the sheer terror inspiring might of the larger bioforms.
Pyrovores are made to not suck...somehow. Torrent would be a good place to start.
Special Characters
An effort to give the nids some personality
'Balor' Hive Tyrant
See that page
Linnorm
A massive Trygon wreathed in flame, this particular bioform is a unique individual that consumes inorganic matter and uses this as fuel to power its rampages. First spotted at the vanguard of a Nidhoggr assault, the Linnorm burnt through and under groups of vehicles, melting their undersides and immobilizing them.
230 pts.
Stats
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | |
---|---|---|---|---|---|---|---|---|---|---|---|
Linnorm | 6 | 4 | 6 | 6 | 6 | 5 | 5 | 10 | 3+ | Monstrous Creature (C) | 1 |
Biomorphs:
- Bio-electric pulse with containment spines
- Two pairs of scything talons.
Special rules:
- Deep Strike
- Fleet
- Know No Honor
- Shadow in the Warp
- Synapse
- Terraform: During the Shooting phase a unit with this rule may opt to devour an inorganic terrain piece (buildings, rocks, wreckage etc) it touches. If it chooses to do so, you may move models in the unit to any point wholly within that piece of terrain before removing it from the field. This counts as Run move for all intents and purposes. This action adds a fuel token. Up to three tokens can be spent for a +2" total movement increase or any number to increase Attack by +1 in the Movement phase and Fight subphase of the Assault phase, respectively.
- Subterranean Assault: If, when a Trygon (or Trygon Prime) deploys via Deep Strike, it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle.
- After the Trygon (or Trygon Prime) has emerged, mark the position under the creature’s base with a suitable marker – this represents the tunnel left by its emergence. Any friendly Tyranid Infantry unit that arrives from reserve in subsequent turns may emerge from the Trygon’s tunnel instead of arriving from reserve as normal. Only one unit may emerge from each tunnel marker each turn.
- If any unit chooses to do so, place the entire unit so that all of its models are wholly within 6" of the centre of the marker and in unit coherency. These models cannot be placed within 1" of enemy models or within impassable terrain; if any models cannot be placed, these excess models are removed as casualties. A unit may not move or charge on the same turn it arrives from a Trygon’s tunnel, but may shoot or Run.
- Extreme Omnivore: The Linnorm gains tokens for damaging vehicles, up to three for any single model
- Magma Furnace: The Linnorm can perform a single attack as if it had a Dragon Cannon biomorph. Requires four tokens.
Upgrades:
- Lurker: Trygon Prime with this upgrade automatically enters from Reserve on the first turn.
- Prepared Tunnel Network: Up to two units per turn may emerge from the tunnel, left by the Trygon Prime with this upgrade.
Options:
- Mutations: (WS:10/BS:15/S:10/T:20/W:15/I:15/A:15/Ld:-/Sv:35/Psy:-/Syn:-)
- May take items from the Biomorphs, Thorax Biomorphs and Apex Biomorphs lists.
- May replace one set of scything talons with crushing claws - 30 pts
- May take any of the following upgrades:
- - Prepared Tunnel Network ···························· 10 pts.
- - Lurker ······················································· 15 pts.
- - Psyker (Mastery Level 1) ···························· 40 pts.
- May take one of the following:
- - Heavy spinefist ··········································· 10 pts.
- - Spine banks ··············································· 10 pts.
- May take one of the following tail biomorphs:
- - Prehensile pincer ········································ 10 pts.
- - Toxinspike ·················································· 10 pts.
Special Units
- Magma Corer (Apparently once a real Nid unit, but disused by other Hive Fleets)
- 'Balor' Hive Tyrant
Gallery
-
Hive Fleet Nidhoggr versus the Imperial Guardsmen. Well, we're fucked.
-
I like my planets 'well done'.
-
CONSUME ALL IN ASH!
-
Can it be eats tiem now, ploz?
-
RAGE!
-
Balor Class Hive Tyrant. I dare you to call it a Balrog.
-
And now in DOW2 Format!
External Links
- Origin Thread: http://suptg.thisisnotatrueending.com/archive/15059585/
- Third Thread (second was unimportant and
diedwas devoured): http://suptg.thisisnotatrueending.com/archive/15085829/ - Fourth Thread: http://suptg.thisisnotatrueending.com/archive/15185719/
- Fifth Thread: http://suptg.thisisnotatrueending.com/archive/16948558/ (also the birthplace for da Foyahfoytahboyz and an unnamed Tomb World themed around ice)