Human: Difference between revisions
1d4chan>Anonymous New page: Humans are a playable race in almost every game, which is a complete mystery to most. If you're going to imagine your character as a gun/spellslinging, wall-vaulting, asskicking superman, ... |
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Humans are a playable race in almost every game, which is a complete mystery to most. If you're going to imagine your character as a gun/spellslinging, wall-vaulting, asskicking superman, what's the point of suddenly slapping that little bit of realism in there? Therefore, they are largely overlooked in most games (except for 3.5e D&D players who HAD to have that extra first-level feat). | Humans are a playable race in almost every game, which is a complete mystery to most. If you're going to imagine your character as a gun/spellslinging, wall-vaulting, asskicking superman, what's the point of suddenly slapping that little bit of realism in there? Therefore, they are largely overlooked in most games (except for 3.5e [[D&D]] players who HAD to have that extra first-level feat). | ||
Humans are represented in most games as the most balanced, versatile race, which is a blatant bit of self-flattery and can be read to mean that they suck equally at everything. Except for having one more skill point per level than everyone else (again, 3.5e). Most of the time, you'll honestly prefer some of the actual DEFINING TRAITS that come with playing another race, whether it's Never-Say-Die Elfdar vehicles (as opposed to Spess Mehreen 14-armor dickery) or some kind of crazy mutation/horns/dragon wings. Basically, the benefits can never truly erase the boredom you'll get from still being a human, despite all your other options. | Humans are represented in most games as the most balanced, versatile race, which is a blatant bit of self-flattery and can be read to mean that they suck equally at everything. Except for having one more skill point per level than everyone else (again, 3.5e). Most of the time, you'll honestly prefer some of the actual DEFINING TRAITS that come with playing another race, whether it's Never-Say-Die Elfdar vehicles (as opposed to [[Space Marine|Spess Mehreen]] 14-armor dickery) or some kind of crazy mutation/horns/dragon wings. Basically, the benefits can never truly erase the boredom you'll get from still being a human, despite all your other options. | ||
[[Category: Roleplaying]] |
Revision as of 01:17, 31 December 2008
Humans are a playable race in almost every game, which is a complete mystery to most. If you're going to imagine your character as a gun/spellslinging, wall-vaulting, asskicking superman, what's the point of suddenly slapping that little bit of realism in there? Therefore, they are largely overlooked in most games (except for 3.5e D&D players who HAD to have that extra first-level feat).
Humans are represented in most games as the most balanced, versatile race, which is a blatant bit of self-flattery and can be read to mean that they suck equally at everything. Except for having one more skill point per level than everyone else (again, 3.5e). Most of the time, you'll honestly prefer some of the actual DEFINING TRAITS that come with playing another race, whether it's Never-Say-Die Elfdar vehicles (as opposed to Spess Mehreen 14-armor dickery) or some kind of crazy mutation/horns/dragon wings. Basically, the benefits can never truly erase the boredom you'll get from still being a human, despite all your other options.