Imperium Maledictum: Difference between revisions
1d4chan>ThatOneBruvva Created page with "'''Imperium Maledictum''' is the newest Warhammer 40,000 Roleplaying game created by Cubicle 7. While it was only just announced during Gencon 2022, people have plen..." |
1d4chan>ThatOneBruvva |
||
Line 7: | Line 7: | ||
==Setting== | ==Setting== | ||
Rather than making up their own sector as was done with the previous 40k-based RP games, this one's taking place in the [[Lord Solar Macharius|Macharian]] Sector - that's right, a canon setting. | Rather than making up their own sector as was done with the previous 40k-based RP games, this one's taking place in the [[Lord Solar Macharius|Macharian]] Sector - that's right, a canon setting. | ||
==Patrons== | |||
One of the big pulls for the game, the party can be employed to the service of one of any number of potential patrons, which range from old faves like the [[Inquisition]] and [[Adeptus Mechanicus]], with promises for patrons from various political factions in the sector. This can potentially make for more variety in games, especially if you can easily build your own patrons, adding in things like underhive gang bosses, [[Rogue Trader]]s, and maybe even heretical cults... | |||
While it sounds like the custom regiment creation from [[Only War]], it seems that there's some unique stats for each patron. | |||
*'''Faction:''' ...Do you really need an explanation? | |||
*'''Duty:''' How this patron serves their faction. | |||
*'''Motivation:''' The patron's goals. | |||
*'''Demeanour:''' Their attitude towards the party. Whether this is via something like [[13th Age]]'s Icons or just mere stat boosts like Only War does for Commanding Officers is yet to be seen. | |||
*'''Boons & Liabilities:''' The actual mechanical perks the patron provides. | |||
*'''Influence:''' Uncertain how, if at all, this compares to how the FFG games did Influence, ie a separate stat to roll for acquisitions. | |||
[[Category:Warhammer 40,000]][[Category:Roleplaying]] | [[Category:Warhammer 40,000]][[Category:Roleplaying]] |
Revision as of 20:24, 16 December 2022
Imperium Maledictum is the newest Warhammer 40,000 Roleplaying game created by Cubicle 7.
While it was only just announced during Gencon 2022, people have plenty of hope for it. It also has had some question how it's older half-sibling Wrath and Glory has been faring, considering its rather stark content drip when compared to both WFRP and Age of Sigmar Roleplay's more robust lists of content.
So far, all that we know is that it's going back to the classic d% system started by Dark Heresy (and they do mention it...but only that it was started by Black Industries and skipping over the overall ownership that Fantasy Flight Games held for the near-decade since that first book) and their own work on Warhammer Fantasy Roleplay 4th Edition. For the most part this game seems to be channeling the same feel of DH, an investigation-centric game with the players acting as lackeys for some higher power in the Imperium, though not always the Inquisition.
Setting
Rather than making up their own sector as was done with the previous 40k-based RP games, this one's taking place in the Macharian Sector - that's right, a canon setting.
Patrons
One of the big pulls for the game, the party can be employed to the service of one of any number of potential patrons, which range from old faves like the Inquisition and Adeptus Mechanicus, with promises for patrons from various political factions in the sector. This can potentially make for more variety in games, especially if you can easily build your own patrons, adding in things like underhive gang bosses, Rogue Traders, and maybe even heretical cults...
While it sounds like the custom regiment creation from Only War, it seems that there's some unique stats for each patron.
- Faction: ...Do you really need an explanation?
- Duty: How this patron serves their faction.
- Motivation: The patron's goals.
- Demeanour: Their attitude towards the party. Whether this is via something like 13th Age's Icons or just mere stat boosts like Only War does for Commanding Officers is yet to be seen.
- Boons & Liabilities: The actual mechanical perks the patron provides.
- Influence: Uncertain how, if at all, this compares to how the FFG games did Influence, ie a separate stat to roll for acquisitions.