Infinity/N4 Tactics/Jurisdictional Command of Corregidor: Difference between revisions

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WIP
WIP


==Why Play FACTION?==
==Why Play JCC?==
Text Blurb.
Corregidor is no-bullshit. Their units are straight-forward, highly efficient in their purpose, but without any fancy tools besides the necessary.


==Faction Features==
==Faction Features==
*'''Features 1:'''
*'''Tons of wildcards:''' All the Wildcard units and characters make links a very flexible thing in JCC.
*'''Features 2:'''
*'''Features 2:'''
*'''Features 3:'''
*'''Features 3:'''


==Special Skills==
==Special Skills==
*'''Skills 1:'''
*'''Terrain (Zero-G):''' A lot of units have this trait, which comes in really handy at the ITS12 missions with their Zero-G templates.
*'''Skills 2:'''
*'''Skills 2:'''
*'''Skills 3:'''
*'''Skills 3:'''
Line 28: Line 28:


===Light Infantry===
===Light Infantry===
*'''Light Infantry 1:'''
*'''Corregidor Alguaciles:'''
**'''Special Character:'''
**'''Alguacil Vortex Lupe Balboa:'''
 
*'''Light Infantry 2:'''
*'''Light Infantry 2:'''



Revision as of 17:59, 19 August 2021

An overview for faction units and tactics in N4. WIP

Why Play JCC?

Corregidor is no-bullshit. Their units are straight-forward, highly efficient in their purpose, but without any fancy tools besides the necessary.

Faction Features

  • Tons of wildcards: All the Wildcard units and characters make links a very flexible thing in JCC.
  • Features 2:
  • Features 3:

Special Skills

  • Terrain (Zero-G): A lot of units have this trait, which comes in really handy at the ITS12 missions with their Zero-G templates.
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Corregidor Alguaciles:
    • Alguacil Vortex Lupe Balboa:
  • Light Infantry 2:

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Zond Remotes: Standard issue S3 Remotes, but with a twist here and there.
    • Reaktion: The HMG Total Reaction Remote. A good ARO piece and cheerleader for your aggressive troops. Climbing plus lets you reposition it easier.
    • Stempler: The Forward Observer Remote. A fast and cheap specialist and a mobile Repeater. Sensor makes it good for Camo hunting. Also Climbing plus.
    • Transductor: The Repeater/Flash Pulse Remote. Very good to have for increasing your hacking area. An absolute bargain at 7 points.
    • Vertigo: This thing can be very strong in a list that utilizes the faction strengths in spreading repeaters and taking good hackers. By threatening a guided missile strike after spotlighting a enemy model that wonders through your repeater area you can discourage them from passing through that area, denying it to the enemy. Furthermore in the active turn you can get a repeater within range of a target, spotlight them and then destroy them with the missiles. The missile launcher in direct fire can be a good hard aro denying areas parallel with your table edge, or later in the game watching your opponents models.
    • Meteor: Unique to Nomads, a Forward Observer Remote like the Stempler, but with AD: Combat Jump. This is awesome and hilarious.
  • Salyut Zonds: Standard issue S4 Baggage Remotes. Come with Deactivator, EVO Hacker and TR Combi profiles. EVO Hacker is nice if you run a lot of HI/REMS or just want to improve the odds of Hellcats landing where he's supposed to be.
  • Lunokhod Sputniks: Nomad-specific, come with Heavy Shotguns, D-Charges and Crazy Koalas, as well as Minesweeper, with a Repeater on top. Lunokhods guard your Deployment Zone from enemy infiltrators, clear out mines and can make a good push to mid-field if needed thanks to their high speed. Unlike most remotes they have both high ARM and BTS values. Mostly a board control unit.
  • Tsyklon Sputniks: Also Nomad-specific, these are long range combat Remotes for both offense and defense. The X-Visor is mostly useful at long bomb pitchers into the enemy. These have a spitfire for medium range gunfighting, or a feuerbach for long range. Unlike most remotes they have both high ARM and BTS. CJC gives them wildcard.

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: