Infinity/N4 Tactics/Kosmoflot: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Benutzernamuel |
1d4chan>Benutzernamuel |
||
Line 37: | Line 37: | ||
*'''Highlander Caterans:''' Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs. | *'''Highlander Caterans:''' Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs. | ||
'''Kazak Doctors:''' The second cheap doctor option besides a 112, these get a rifle and can tag along Rokots. | |||
*'''Para-Commandos:''' Cheap parachutists with MIM (-3) and some solid loadout options, including specialists with D-Charges and an AP Spitfire profile. | |||
*''' | |||
*'''Wardrivers, Mercenary Hackers:''' The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD. | *'''Wardrivers, Mercenary Hackers:''' The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD. |
Revision as of 16:43, 21 August 2021
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
Text Blurb.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
Light Infantry
- Rokots: Kosmoflots linetroops clock in at 8 pts with a chainrifle at their cheapest, making them great cheerleaders. For one point more you get an SMG, grenades and D-Charges and a 0 SWC LT option, which is pretty sweet! They also have camo-profiles with Infiltration for missions with a strong focus on the midfield. Core-linkable and can take Kazak Doctors with them.
- 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
- Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon.
- Frontoviks, Seperate Assault Bat.: Fireteam: Core and Haris, and can join the Kosmosoldat in a link. These are somewhat more combat-oriented MIM(-3) LI with a variety of profiles, including a paramedic, engineer and LT. Weapon picks worth highlighting are the AP Spitfire, T2 Rifles and AP Sniper Rifle with MSV1.
- Highlander Caterans: Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs.
Kazak Doctors: The second cheap doctor option besides a 112, these get a rifle and can tag along Rokots.
- Para-Commandos: Cheap parachutists with MIM (-3) and some solid loadout options, including specialists with D-Charges and an AP Spitfire profile.
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry
- Medium Infantry 1:
- Medium Infantry 2:
Heavy Infantry
- Heavy Infantry 1:
- Heavy Infantry 2:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Wolfgang Amadeus Wolff, Wulver Bounty Hunter: He's got a MULTI Rifle (+1B) which is nice, but he really wants to get up close; Berserk (+3), MA L3 and a PARA CC Weapon (-6) are probably among the meanest combination of things you can bring into CC. To finish the enemy unit off for good he's also bringing a DA CC Weapon. Kosmofloot let's him join the Rokots.
- Irmandinhos: The cheap, irregular and impetuous engineers from Ariadna come in handy as both smoke throwers and specialists. Booty can give them a nice boost if you're lucky, but they're solid anyways.
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: