Infinity/N4 Tactics/Onyx Contact Force: Difference between revisions

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*'''Bit& KISS!:''' The Combined Army Xzibit but with Repeaters. Deployable repeater, Minelayer, Pitcher, and a Peripheral that either IS a repeater, or has a +1B Pitcher and Deployables as well. Otherwise a fairly standard Hacker with a fairly nonstandard adhesive launching Peripheral. Either gets no HD, only Oblivion and Trinity, or a full KHD plus Oblivion, but then Kiss! loses repeater. Turns out Impersonating Repeaters were a Code Violation.
*'''Bit& KISS!:''' The Combined Army Xzibit but with Repeaters. Deployable repeater, Minelayer, Pitcher, and a Peripheral that either IS a repeater, or has a +1B Pitcher and Deployables as well. Otherwise a fairly standard Hacker with a fairly nonstandard adhesive launching Peripheral. Either gets no HD, only Oblivion and Trinity, or a full KHD plus Oblivion, but then Kiss! loses repeater. Turns out Impersonating Repeaters were a Code Violation.


*'''Fraacta Drop Unit:'''
*'''Fraacta Drop Unit:''' Bit of a change to how they work coming out of N3. They start with their jump form giving them a higher PH12 to help you make those combat jump rolls. Then once they take a wound, their PH drops by two but their armour stats double - which makes them quite durable. Makes for an excellent harassment piece.


*'''Med-Tech Obsidon Medchanoid:''' AKA 'Doctor Worm', but don't let the name fool you: they're also your second engineer option. They're your only doctor model, and their price point makes them a pretty efficient specialist through a peripheral. Honestly a good choice if you want a dedicated engineer and doctor that has no reason to expose themselves. They won't be breaking any faces in, but they will be fixing them.
*'''Med-Tech Obsidon Medchanoid:''' AKA 'Doctor Worm', but don't let the name fool you: they're also your second engineer option. They're your only doctor model, and their price point makes them a pretty efficient specialist through a peripheral. Honestly a good choice if you want a dedicated engineer and doctor that has no reason to expose themselves. They won't be breaking any faces in, but they will be fixing them.


*'''Nexus Operatives:'''
*'''Nexus Operatives:''' Cheap specialist that you attach to your Unidron link team. Options for a hacker, Lt or Hacker Lt as well as two NCOs. One packs a Spitfire and a nanoscreen (a rare bit of kit) while the other is an Engineer with a Vulkan Shotgun.
**'''Nexus-7 Operative Kerr-Nau:'''
**'''Nexus-7 Operative Kerr-Nau:''' As above, but a Killer Hacker with a White Noise upgrade, a plasma rifle, D-charges, a pitcher and a breaker pistol. Kinda combines a few of those profiles.
 
*'''Kurgat Regiment of Assault Engineers:''' Freshly ported from the Spess Monkehs, engineers with either lots of explosives or a very big gun. This time, your choice of big gun is either an AP combi-rifle with an E/Mitter and AP Mines who has BA Attack (+1 Damage) or the Portable Autocannon for only 1 SWC. Can also join an Onyx Fireteam.


*'''Shasvastii Noctifers:''' Mr Clean's Magic Core Team Eraser©. The notorious surprise Missile Launcher himself, The Noctifer. This guy has quite the reputation, and for good reason. Hidden Deployment, Mim-6 and DOGGED mean that with proper setup and timing, your opponent might get caught completely pantsless having to deal with multiple AROs. The Spitfire option is also a consideration if you're looking for 8-24" coverage, or for active turn coverage, or you can take him as a surprise Hacker. Finally he has a Lt option if you want to start the game in LoL-But is worth a serious consideration for Decapitation if deployed in camo-state. Don't forget that the Missile launcher also gets an Assault pistol.
*'''Shasvastii Noctifers:''' Mr Clean's Magic Core Team Eraser©. The notorious surprise Missile Launcher himself, The Noctifer. This guy has quite the reputation, and for good reason. Hidden Deployment, Mim-6 and DOGGED mean that with proper setup and timing, your opponent might get caught completely pantsless having to deal with multiple AROs. The Spitfire option is also a consideration if you're looking for 8-24" coverage, or for active turn coverage, or you can take him as a surprise Hacker. Finally he has a Lt option if you want to start the game in LoL-But is worth a serious consideration for Decapitation if deployed in camo-state. Don't forget that the Missile launcher also gets an Assault pistol.


*'''Umbra Delegates:'''
*'''Umbra Legates:''' the OG race of spooky bag men for the EI. They have very good stats and a shitload of special rules including MA4, Courage, Mims -3, NWI, shock immunity and NCO. On top of that, they get weapon options of a K1 combi rifle, spitfire or a boarding shotgun for the hacker profile with a hacking device plus; these are on top of the flash pulse and DA CCW. There are also two Lt profiles although there's 0.5 SWC tax for just the basic K1 combi-rifle. What's more is that these can be attached to Unidron or Onyx teams. Or you can forward deploy them 8" if you don't want to... or you forward deploy a Legate Haris team.


*'''Umbra Samaritans:'''
*'''Umbra Samaritans:''' the Sams have ostensibly more offensive firepower compared to their Legate brethren. They trade Forward Deployment, Mims and NCO for enhanced dodge shenanigans (+2" and a +3 bonus), super jump and Protheion; they otherwise share the remainder of the special rules with Legates. For weapon options, they get a Breaker combi-rifle instead of the K1 the legate gets and the spitfire they get costs 0.5 SWC less than the Legate's and their hacker gets a plasma carbine and a regular hacking device with a Trinity upgrade; they pack the same flash and DA CCW as do Legates, but the big draw of the Sams is access to the Vorpal CCW, which will basically one-hit kill anything that doesn't have Total Immunity in CC or within an 8" throw. They can join more fireteams than Legates, which is necessary because they don't have mims.
**'''Umbra Samaritan Nourikias, Kai'l Rank:'''
**'''Umbra Samaritan Nourikias, Kai'l Rank:''' A jacked-up Sam that's a combo of Samaritan and Legate. On top of the rules for Sams, they pack an extra attack in CC, bio-immunity and NCO. This one only sports a breaker combi-rifle and flash pulse (along with a Vorpal CCW), but trades the DA CCW for an E/M CCW. Also has options to be a killer hacker with a Total Control upgrade that also does +1 damage.


*'''Ímetron:''' These things are 4pts regular orders! They're basically just order generating S1 units that can't do shit (but got the Veteran Trait). They deploy by combat jump.
*'''Ímetron:''' These things are 4pts regular orders! They're basically just order generating S2 units that can't do shit (but got the Veteran Trait). They deploy by combat jump. Just like Netrods for Aleph, these had the screws put to them, raising their size and restricting their AVA.


===Medium Infantry===
===Medium Infantry===

Revision as of 18:42, 8 June 2023

An overview for faction units and tactics in N4. WIP

Why Play Onyx Contact Force?

Text Blurb.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier Onyx

Light Infantry

  • Bit& KISS!: The Combined Army Xzibit but with Repeaters. Deployable repeater, Minelayer, Pitcher, and a Peripheral that either IS a repeater, or has a +1B Pitcher and Deployables as well. Otherwise a fairly standard Hacker with a fairly nonstandard adhesive launching Peripheral. Either gets no HD, only Oblivion and Trinity, or a full KHD plus Oblivion, but then Kiss! loses repeater. Turns out Impersonating Repeaters were a Code Violation.
  • Fraacta Drop Unit: Bit of a change to how they work coming out of N3. They start with their jump form giving them a higher PH12 to help you make those combat jump rolls. Then once they take a wound, their PH drops by two but their armour stats double - which makes them quite durable. Makes for an excellent harassment piece.
  • Med-Tech Obsidon Medchanoid: AKA 'Doctor Worm', but don't let the name fool you: they're also your second engineer option. They're your only doctor model, and their price point makes them a pretty efficient specialist through a peripheral. Honestly a good choice if you want a dedicated engineer and doctor that has no reason to expose themselves. They won't be breaking any faces in, but they will be fixing them.
  • Nexus Operatives: Cheap specialist that you attach to your Unidron link team. Options for a hacker, Lt or Hacker Lt as well as two NCOs. One packs a Spitfire and a nanoscreen (a rare bit of kit) while the other is an Engineer with a Vulkan Shotgun.
    • Nexus-7 Operative Kerr-Nau: As above, but a Killer Hacker with a White Noise upgrade, a plasma rifle, D-charges, a pitcher and a breaker pistol. Kinda combines a few of those profiles.
  • Kurgat Regiment of Assault Engineers: Freshly ported from the Spess Monkehs, engineers with either lots of explosives or a very big gun. This time, your choice of big gun is either an AP combi-rifle with an E/Mitter and AP Mines who has BA Attack (+1 Damage) or the Portable Autocannon for only 1 SWC. Can also join an Onyx Fireteam.
  • Shasvastii Noctifers: Mr Clean's Magic Core Team Eraser©. The notorious surprise Missile Launcher himself, The Noctifer. This guy has quite the reputation, and for good reason. Hidden Deployment, Mim-6 and DOGGED mean that with proper setup and timing, your opponent might get caught completely pantsless having to deal with multiple AROs. The Spitfire option is also a consideration if you're looking for 8-24" coverage, or for active turn coverage, or you can take him as a surprise Hacker. Finally he has a Lt option if you want to start the game in LoL-But is worth a serious consideration for Decapitation if deployed in camo-state. Don't forget that the Missile launcher also gets an Assault pistol.
  • Umbra Legates: the OG race of spooky bag men for the EI. They have very good stats and a shitload of special rules including MA4, Courage, Mims -3, NWI, shock immunity and NCO. On top of that, they get weapon options of a K1 combi rifle, spitfire or a boarding shotgun for the hacker profile with a hacking device plus; these are on top of the flash pulse and DA CCW. There are also two Lt profiles although there's 0.5 SWC tax for just the basic K1 combi-rifle. What's more is that these can be attached to Unidron or Onyx teams. Or you can forward deploy them 8" if you don't want to... or you forward deploy a Legate Haris team.
  • Umbra Samaritans: the Sams have ostensibly more offensive firepower compared to their Legate brethren. They trade Forward Deployment, Mims and NCO for enhanced dodge shenanigans (+2" and a +3 bonus), super jump and Protheion; they otherwise share the remainder of the special rules with Legates. For weapon options, they get a Breaker combi-rifle instead of the K1 the legate gets and the spitfire they get costs 0.5 SWC less than the Legate's and their hacker gets a plasma carbine and a regular hacking device with a Trinity upgrade; they pack the same flash and DA CCW as do Legates, but the big draw of the Sams is access to the Vorpal CCW, which will basically one-hit kill anything that doesn't have Total Immunity in CC or within an 8" throw. They can join more fireteams than Legates, which is necessary because they don't have mims.
    • Umbra Samaritan Nourikias, Kai'l Rank: A jacked-up Sam that's a combo of Samaritan and Legate. On top of the rules for Sams, they pack an extra attack in CC, bio-immunity and NCO. This one only sports a breaker combi-rifle and flash pulse (along with a Vorpal CCW), but trades the DA CCW for an E/M CCW. Also has options to be a killer hacker with a Total Control upgrade that also does +1 damage.
  • Ímetron: These things are 4pts regular orders! They're basically just order generating S2 units that can't do shit (but got the Veteran Trait). They deploy by combat jump. Just like Netrods for Aleph, these had the screws put to them, raising their size and restricting their AVA.

Medium Infantry

  • Maakrep Trackers Unit: MSV2 MI with Sixth Sense and Courage. Has some heavy weapon options in either HMG or Multi Sniper. Potentially some good value if she's able to Regenerate, but with only PH 11. Overall, just "Okay"
  • Rodok, Morat Armed Imposition Detachment: A classic staple in Morats, they have a decent statline, great mobility, and 4-4 movement owing to the N4 Medium Infantry buff. Slightly more vulnerable at Arm 2 and still a little bit fragile, they nonetheless get good use out of their mobility and visibility modifiers. No longer as 'must-take' in N4, but pretty strong. Rodoks get Fireteam: Core and Haris, Umbra Delegates and Samaritans can join their Core.
  • Special Operative Ko Dali:

Heavy Infantry

  • Suryats: AP-immune Armor 4. They're somewhat standard heavy infantry, with some decent weapon profiles. There isn't a lot to say here. Notably resilient, only BS13, a decent price range. Consider the MSV1 for some overwatch or cheeky through-smoke shots. They get to form a Haris or Duo in Onyx.

Tactical Armor Gear

  • Overdron Batroids:
  • Shasvastii Special Armoured Corp SPHINX: Everyone's favorite giant invisible robot (yeah that's right, suck it up Cutter!). With the Hidden Deployment, Mim-6 and Camouflage, when the Sphinx shows up, he becomes a huge threat. That coupled with a blisteringly fast MOV 6-6 with Terrain Total and Climbing Plus means that if there exists any weakness in your opponent's deployment, the Sphinx CAN get there, and he WILL exploit it with either Spitfire or +1B Heavy Flamethrower. A relatively low ARM/BTS 6 means the Sphinx can be fragile for his cost, so look out for MSV and Hackers. The real weakness of the Sphinx, however, is tunnel vision. Save your orders to retreat and re-camo.
    • Scindron Ancillary Remote Unit: Special mention here for the Pilot(Remote) ability. He may not be a great Specialist at WIP 11, but with a small S1, he can still dismount and hide behind the giant S6 Soda Can profile of the sphinx to push buttons.
  • Xeodron Batroids:

Remotes

  • Ikadron Batroids: 9pts for MOV 6-2, Baggage, Repeaters with +1B Flamethrowers and Flash Pulse. These guys are super efficient, just like in Vanilla.
  • Unidron Batroids: Don't be distracted by only 1 ARM; Shock Immunity+Dogged+Remote Presence makes these guys ludicrously difficult to put down, and plasma carbines tear ass. If plasma isn't your thing, Unidrons also have ready access to K1 rifles for a few points more. Compared to their ALEPH contemporaries, the Dakini, Unidrons are both tougher and hit harder. Like everything else in OCF they are expensive af and don't have access to many specialist profiles, but they can make a core link and can take a Nexus operative or Umbra Legate to lead them.
  • Alphabet Soup Remotes: There's not a lot to be said about the standard CA options:
    • E-Drone: E stands for EVO-HD.
    • M-Drone: Triangulated Fire/Sensor bot.
    • Q-Drone: The Combined army Total Reaction bot. Mim-3 makes them a bit stronger than most other faction's TR bots.
    • R-Drone: Is the Flashpulse remote.
    • T-Drone: Standard Guided Missile Drone

Warband

Onyx don't get any warbands :(

Skirmishers

  • Greif Operators: These MSV1 wielding guys have Impersonation on one of their profiles- and Forward Deployment (8") MIM (-3) on the other two. Pretty useful to take out specific targets with Mimetism.
  • Malignos: In many ways, a Luxury version of the Shrouded. You pay between 6-12 points more for Hidden Deployment, WIP14, Mim-6 and ARM1/BTS3 on mostly identical loadouts. No Minelayer option, but can take Monofilament Mines. The KHD has both Shock Mines AND a Dazer so you get to choose your own adventure when it comes to board control.

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: