Infinity/N4 Tactics/Svalarheima Winter Force: Difference between revisions

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===Medium Infantry===
===Medium Infantry===
*'''Indigo Spec-Ops Captain Uma Sorensen:'''
*'''Infirmarers of Saint Lazarus:'''
*'''Nisses:''' Nisses are nearly synonymous with "MSV Sniper" and make every other unit of this type look bad (with the exception of Nomad Intruder). Rather cheap, MSV2, ARM 3 and Mimetism, coupled with BS 13 on an MSR or an HMG, Nisses make for both excellent active turn killers as well as ARO pieces. They're now in Svarl, and more useful there, but still fairly good. And you get on in the PanO starter, so why wouldn’t you? Just keep a medic next to him, because he’s a priority target.
**Fireteams: Core and Haris, Machinists can join their link.
*'''Troll-Hunter Gunnar Lundmark:'''
*'''Vargar Maximum Security Team:'''
====Mercenaries====
*'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
*'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
*'''Medium Infantry 2:'''


===Heavy Infantry===
===Heavy Infantry===

Revision as of 18:40, 23 August 2021

An overview for faction units and tactics in N4. WIP

Why Play Svalarheima?

Text Blurb.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier Svalarheima

Light Infantry

  • Flight Officer Agnes Ferreira:
  • Fusiliers: The PanOceanian basic line infantry, 10pts for a base one, with BS 12. Just like everywhere else, in PanO they get all the basic heavy weaponry and specialist options as well as a non-SWC Lieutenant. These guys will be your most likely cheerleaders and BS 12 makes them for a decent ARO piece (especially with a Missile Launcher), if you’re willing to spend 1.5 SWC on a Fusilier.
    • Fusilier Indigo Richard Quinn:
  • Karhu Special Team: These guys get NCO for extra order efficiency, Climbing Plus and total Terrain to get around the board easier, and some weapon choices to hunt town beefy targets with their MSV goggles. MIM (-3) gives them a tad more resilience. Check out that Feuerbach (+1B) profile!
    • Fireteam: Karhu can form a Duo or Haris, and get to be wildcards. Even more Feuerbach burst, baby!
  • Machinist : Basically a non-linkable Fusilier with Engineer and higher BTS. Not very good, but it's the only (Regular) Engineer in entire PanOceania, so if you're heavy on Remotes or taking a TAG, you'll be taking him anyway.
  • Nokken, Special Intervention and Recon Team: Get Forward Deployment (8") and MIM (-6), making them great midfield units. They have a few nice loadouts for a variation of uses, and four specialist profiles (PanO players should take notice of their WIP13).
  • Trauma-Doc: The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap.

Mercenaries

  • Oktavia Grimsdóttir, Icebreake's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
  • Shona Carano, Special Instructor and Aristeia! Swordmaster:
  • WarCor: He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him.

Medium Infantry

  • Indigo Spec-Ops Captain Uma Sorensen:
  • Infirmarers of Saint Lazarus:
  • Nisses: Nisses are nearly synonymous with "MSV Sniper" and make every other unit of this type look bad (with the exception of Nomad Intruder). Rather cheap, MSV2, ARM 3 and Mimetism, coupled with BS 13 on an MSR or an HMG, Nisses make for both excellent active turn killers as well as ARO pieces. They're now in Svarl, and more useful there, but still fairly good. And you get on in the PanO starter, so why wouldn’t you? Just keep a medic next to him, because he’s a priority target.
    • Fireteams: Core and Haris, Machinists can join their link.
  • Troll-Hunter Gunnar Lundmark:
  • Vargar Maximum Security Team:

Mercenaries

  • Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: