Ironclaw: Difference between revisions

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=Setting=
=Setting=
Some sort of fantasy setting.
Ironclaw is generally set on the island continent of Calabria, though in expansions there are other continents to visit such as Zhongguo. The continent is on the cusp of a change from the medieval period to the renaissance. Swords and armor are still prevalent, but guns and machines are becoming much more common.
 
The island is split among four major factions, with a fifth controlling Triskellian (a sort of hub-city that controls trade on the island) that ties them all together. The major factions are the Bisclaveret, Avoirdupois, Doloreaux, Phelan and Rinaldi/free guilds. The first three are noble houses, each headed by bloodline of specific race (Wolf, Horse, and Boar respectively.) The Phelan are a number of avatist (barbarian) wolf tribes. Lastly, the Rinaldi are a noble house of foxes that act as patrons to Triskellian. They ensure that the city and it's various trades guilds stay free.


==Magic==
==Magic==

Revision as of 19:14, 8 October 2009

Slayers: The Motion Picture Ironclaw

Ironclaw is a game made by furries, for furries and about furries. It takes place in a sort of feudal european fantasy setting.

System

Basics

Character Generation

You are given a selection of dice of different sizes and assign them to various attributes, including the usual strength, intelligence etc., but also your profession and species (so you can be very good or very poor at being a goat, for example). According to some fa/tg/uys who have braved a session or two, the system works quite smoothly, except for the magic system which might as well not even be there, it's so bad.

Setting

Ironclaw is generally set on the island continent of Calabria, though in expansions there are other continents to visit such as Zhongguo. The continent is on the cusp of a change from the medieval period to the renaissance. Swords and armor are still prevalent, but guns and machines are becoming much more common.

The island is split among four major factions, with a fifth controlling Triskellian (a sort of hub-city that controls trade on the island) that ties them all together. The major factions are the Bisclaveret, Avoirdupois, Doloreaux, Phelan and Rinaldi/free guilds. The first three are noble houses, each headed by bloodline of specific race (Wolf, Horse, and Boar respectively.) The Phelan are a number of avatist (barbarian) wolf tribes. Lastly, the Rinaldi are a noble house of foxes that act as patrons to Triskellian. They ensure that the city and it's various trades guilds stay free.

Magic

WORST. GODDAMN. MAGIC SYSTEM. EVER. It's SO BORING. On the brightside, Bats are stereotypical vampires (Not Twipires) and that's hillarious.

Ironclaw on /tg/

Mostly used as bait by furry trolls, but it has been praised for being a decent system, and also for having a cover ripped off of Slayers. If you see a 73mb Inquisitors Handbook for Dark Heresy on /rs/, odds are you will end up with this. Don't act surprised.