Ixitxachitl: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{dnd-stub}} | {{dnd-stub}} | ||
[[File:Ixit.jpg|300px|thumb|right|Ixitxachitl attacking a humanoid adventurer who should really be wearing more armor]] | |||
'''Ixitxachitl''' are a race of malevolent, demon-worshipping, man-eating stingrays from [[Dungeons & Dragons]]. They are infamous for having one of the most impossible-to-pronounce names in D&D, even more so than [[Aarakocra]]. | '''Ixitxachitl''' are a race of malevolent, demon-worshipping, man-eating stingrays from [[Dungeons & Dragons]]. They are infamous for having one of the most impossible-to-pronounce names in D&D, even more so than [[Aarakocra]]. | ||
Line 6: | Line 8: | ||
They appeared in the 3.0e Monster Manual II as an explicitly playable monster race, despite the fact that they speak no languages, don't have limbs, and live exclusively underwater. Their stats are as follows: | They appeared in the 3.0e Monster Manual II as an explicitly playable monster race, despite the fact that they speak no languages, don't have limbs, and live exclusively underwater. Their stats are as follows: | ||
==Stat Block== | |||
'''Size, Type, and subtype:''' Small Aberration (Aquatic) | '''Size, Type, and subtype:''' Small Aberration (Aquatic) | ||
Line 81: | Line 83: | ||
'''Level Adjustment:''' +2 | '''Level Adjustment:''' +2 | ||
==See Also== | ==See Also== |
Revision as of 04:19, 18 October 2019

Ixitxachitl are a race of malevolent, demon-worshipping, man-eating stingrays from Dungeons & Dragons. They are infamous for having one of the most impossible-to-pronounce names in D&D, even more so than Aarakocra.
They appeared in the 3.0e Monster Manual II as an explicitly playable monster race, despite the fact that they speak no languages, don't have limbs, and live exclusively underwater. Their stats are as follows:
Stat Block
Size, Type, and subtype: Small Aberration (Aquatic)
Hit dice: 1d8+1 (5 hp)
Initiative: +3
Speed: Swim 30 ft.
AC: 16 (+1 from small size, +3 from dexterity, +2 natural armor)
Attacks: Bite +2 melee
Damage: Bite 1d6+1
Face/reach: 5/5/5
Special qualities: Darkvision 60 ft
Saves:
- Fortitude +1 (from Con)
- Ref +3 (from Dex)
- Will +3 (+2 from Aberration RHD, +1 from Wis)
Abilities:
- Str 12
- Dex 16
- Con 13
- Int 12
- Wis 13
- Cha 7
Skills:
- Hide +11
- Intuit direction +5
- Knowledge (nature) +5
- Listen +5
- Spot +5
- Swim +9
- Tumble +7
Feats: Dodge
Climate/terrain: Warm aquatic
Organization: who the fuck cares?
Challenge Rating: 1
Treasure: No coins, no goods, double items (wearable items only)
Alignment: Always chaotic evil
Advancement: By character class
Favored Class: Cleric
Level Adjustment: +2