Ixitxachitl: Difference between revisions

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[[File:Ixit.jpg‎|300px|thumb|right|Ixitxachitl attacking a humanoid adventurer who should really be wearing more armor, and really needs to get off their phone.]]
[[File:Ixit.jpg‎|300px|thumb|right|Ixitxachitl attacking a humanoid adventurer who should really be wearing more armor]]


'''Ixitxachitl''' are a race of malevolent, demon-worshipping (mainly [[Demogorgon]]), man-eating stingrays from [[Dungeons & Dragons]]. They are infamous for having one of the most impossible-to-pronounce names in D&D, even more so than [[Aarakocra]].
'''Ixitxachitl''' are a race of malevolent, demon-worshipping, man-eating stingrays from [[Dungeons & Dragons]]. They are infamous for having one of the most impossible-to-pronounce names in D&D, even more so than [[Aarakocra]].




They appeared in the 3.0e Monster Manual II as an explicitly playable monster race, despite the fact that they speak no languages, don't have limbs, and live exclusively underwater. Their stats are as follows:
They appeared in the 3.0e Monster Manual II as a pseudo-playable monster race, despite the fact that they speak no languages, don't have limbs, and live exclusively underwater. Their stats are as follows:


==Stat Block==
==Stat Block==

Revision as of 16:47, 12 March 2020

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Ixitxachitl attacking a humanoid adventurer who should really be wearing more armor

Ixitxachitl are a race of malevolent, demon-worshipping, man-eating stingrays from Dungeons & Dragons. They are infamous for having one of the most impossible-to-pronounce names in D&D, even more so than Aarakocra.


They appeared in the 3.0e Monster Manual II as a pseudo-playable monster race, despite the fact that they speak no languages, don't have limbs, and live exclusively underwater. Their stats are as follows:

Stat Block

Size, Type, and subtype: Small Aberration (Aquatic)

Hit dice: 1d8+1 (5 hp)

Initiative: +3

Speed: Swim 30 ft.

AC: 16 (+1 from small size, +3 from dexterity, +2 natural armor)

Attacks: Bite +2 melee

Damage: Bite 1d6+1

Face/reach: 5/5/5

Special qualities: Darkvision 60 ft

Saves:

  • Fortitude +1 (from Con)
  • Ref +3 (from Dex)
  • Will +3 (+2 from Aberration RHD, +1 from Wis)

Abilities:

  • Str 12
  • Dex 16
  • Con 13
  • Int 12
  • Wis 13
  • Cha 7

Skills:

  • Hide +11
  • Intuit direction +5
  • Knowledge (nature) +5
  • Listen +5
  • Spot +5
  • Swim +9
  • Tumble +7

Feats: Dodge

Climate/terrain: Warm aquatic

Organization: who the fuck cares?

Challenge Rating: 1

Treasure: No coins, no goods, double items (wearable items only)

Alignment: Always chaotic evil

Advancement: By character class

Favored Class: Cleric

Level Adjustment: +2

See Also