John Blanche: Difference between revisions
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[[File:Blanche.jpg|200px|thumb|right|"Magister Illuminatus Blanche".]] | [[File:Blanche.jpg|200px|thumb|right|"Magister Illuminatus Blanche".]] | ||
John Blanche is a British fantasy and science fiction illustrator for Games Workshop. Blanche originally became associated with Games Workshop in 1977, supplying the cover for issue 4 of their gaming publication White Dwarf, and producing the cover for the first British edition of Dungeons & Dragons. Apparently he's fallen ill in recent years. | '''John Blanche''' is a British fantasy and science fiction illustrator for [[Games Workshop]]. Blanche originally became associated with Games Workshop in 1977, supplying the cover for issue 4 of their gaming publication [[White Dwarf]], and producing the cover for the first British edition of [[Dungeons & Dragons]]. Apparently he's fallen ill in recent years. | ||
Opinion seems to be split on the quality of Blanche's work: | Opinion seems to be split on the quality of Blanche's work: | ||
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==Pro-Blanche== | ==Pro-Blanche== | ||
[[File:Imperialnavy1.jpg|200px|thumb|right|'Red Crayons' at work.]] | [[File:Imperialnavy1.jpg|200px|thumb|right|'Red Crayons' at work.]] | ||
'''John Blanche''' is an artist and sculptor, famous for his work done for Games Workshop (though he has made art for other employers, generally for fantasy role-playing games). He was working for them back when Warhammer just meant the fantasy kind and Warhammer 40,000 was still called Rogue Trader, and his illustrations set the tone for the grim, dark future. | '''John Blanche''' is an artist and sculptor, famous for his work done for Games Workshop (though he has made art for other employers, generally for fantasy role-playing games). He was working for them back when Warhammer just meant [[Warhammer Fantasy Battle|the fantasy kind]] and [[Warhammer 40,000]] was still called [[Rogue Trader (sourcebook)|Rogue Trader]], and his illustrations set the tone for the grim, dark future. | ||
His illustrations are marked by heavy texturing to portray a used, gritty world. Other typical features are exaggerated proportions of characters, skulls, and intricate detailing (especially implants). | His illustrations are marked by heavy texturing to portray a used, gritty world. Other typical features are exaggerated proportions of characters, skulls, and intricate detailing (especially implants). |
Revision as of 01:24, 11 March 2013
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John Blanche is a British fantasy and science fiction illustrator for Games Workshop. Blanche originally became associated with Games Workshop in 1977, supplying the cover for issue 4 of their gaming publication White Dwarf, and producing the cover for the first British edition of Dungeons & Dragons. Apparently he's fallen ill in recent years.
Opinion seems to be split on the quality of Blanche's work:
Anti-Blanche
John Blanche is one of GW's most "revered" artists. his ability to constantly produce pieces of art so bad, they actually make you retarded if exposed to them for too long.
- Facts about John Blanche;
- Somewhere in Bury there is a shop that only sells red Crayola crayons that has been kept in business by the constant purchases of John Blanche.
- At Christmas, John Blanche sneaks into people's houses and goes into children's rooms and takes the red crayon out of the colouring set in the child's stocking.
- There is no limit to what John Blanche can draw. As long as it is red, has one leg longer than the other, a snout and fangs.
- His inimitable art style can be roughly approximated by holding a crayon in one hand and some paper with often nice backgrounds in the other and sliding down a flight of stairs on your belly. As you near the bottom "the Blanshit effect" should become more pronounced.
Pro-Blanche
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John Blanche is an artist and sculptor, famous for his work done for Games Workshop (though he has made art for other employers, generally for fantasy role-playing games). He was working for them back when Warhammer just meant the fantasy kind and Warhammer 40,000 was still called Rogue Trader, and his illustrations set the tone for the grim, dark future.
His illustrations are marked by heavy texturing to portray a used, gritty world. Other typical features are exaggerated proportions of characters, skulls, and intricate detailing (especially implants).