John Blanche: Difference between revisions
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==Anti-Blanche== | ==Anti-Blanche== | ||
Blanche's illustrations are marked by heavy texturing to portray a used, gritty world. Unfortunately, this means it's usually difficult to figure out what in the hell you're actually looking at. Other typical features are exaggerated proportions, skulls, and "intricate" detailing (although a similar effect is found on many kindergarteners' scribbles), all of which look absolutely ridiculous. Many on the pro-Blanche side believe he "set the tone" for the universe, ignoring the contribution of the dozens (even hundreds) of other sources and contributors. Other artists capture the universe in much higher detail. Many of the coolest aspects of the universe are completely unrelated to Blanche, and in fact would be much less cool if he had been involved. | Blanche's illustrations are marked by heavy texturing to portray a used, gritty world. Unfortunately, this means it's usually difficult to figure out what in the hell you're actually looking at. Other typical features are exaggerated proportions, skulls, and "intricate" detailing (although a similar effect is found on many kindergarteners' scribbles), all of which look absolutely ridiculous. Many on the pro-Blanche side believe he "set the tone" for the universe, ignoring the contribution of the dozens (even hundreds) of other sources and contributors. Other artists capture the universe in much higher detail. Many of the coolest aspects of the universe are completely unrelated to Blanche, and in fact would be much less cool if he had been involved. Blanche is also sadly obsessed with the color red, and is believed to steal red crayons from unsuspecting children. |
Revision as of 14:04, 18 August 2013
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John Blanche is a British fantasy and science fiction illustrator for Games Workshop. Blanche originally became associated with Games Workshop in 1977, supplying the cover for issue 4 of their gaming publication White Dwarf, and producing the cover for the first British edition of Dungeons & Dragons. Apparently he's fallen ill in recent years.
Surprisingly, John Blanche is perhaps the single skub thing to come out of Games Workshop, ever. It usually seems there is no middle ground on his work; you either think he single-handedly set the art style for Warhammer 40,000, or you think he's a (rather intelligent) monkey with a penchant for red crayons.
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Pro-Blanche
Blanche's illustrations are marked by heavy texturing to portray a used, gritty world. Other typical features are exaggerated proportions, skulls, and intricate detailing (especially implants), which all take a fair amount of skill to produce. He is largely responsible for most of the tone of the grim, dark, grimdark future; although the universe was inspired by many sources, and many authors and artists contributed to its development, none capture it quite as well as Blanche does. Many of the coolest aspects of the universe were inspired by or directly taken from his artwork.
Anti-Blanche
Blanche's illustrations are marked by heavy texturing to portray a used, gritty world. Unfortunately, this means it's usually difficult to figure out what in the hell you're actually looking at. Other typical features are exaggerated proportions, skulls, and "intricate" detailing (although a similar effect is found on many kindergarteners' scribbles), all of which look absolutely ridiculous. Many on the pro-Blanche side believe he "set the tone" for the universe, ignoring the contribution of the dozens (even hundreds) of other sources and contributors. Other artists capture the universe in much higher detail. Many of the coolest aspects of the universe are completely unrelated to Blanche, and in fact would be much less cool if he had been involved. Blanche is also sadly obsessed with the color red, and is believed to steal red crayons from unsuspecting children.