Kings of War/Tactics/Nightstalkers: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Algorath
Line 3: Line 3:


==Army Special Rules==
==Army Special Rules==
Mindthirst-  The unit Gains inspired status whenever it's 12" away from an enemy with inspiring.


That means his standard bearer is better for you than him, and will see reduced usage as he decideswhen to employ him.
TL;DR expect to see inspiring opponents to suicide rush or flee.
Most of the core has no waiver,  and it has a large selection of monsters to betier suit your <strike>tyranids</strike> Ghost models.


==Unit Analysis==
==Unit Analysis==

Revision as of 15:12, 17 December 2015

Why Play Nightstalkers

You want to play an army of spooky creatures, but don't want to play demons or undead.

Army Special Rules

Mindthirst- The unit Gains inspired status whenever it's 12" away from an enemy with inspiring.

That means his standard bearer is better for you than him, and will see reduced usage as he decideswhen to employ him.

TL;DR expect to see inspiring opponents to suicide rush or flee.

Most of the core has no waiver, and it has a large selection of monsters to betier suit your tyranids Ghost models.

Unit Analysis

Hero

  • Banshee:
  • Dread-fiend:
  • Horror:
  • Shade:
  • Void Lurker:
  • The Dream Hunter [1]:

Infantry

  • Blood Worms:
  • Doppelgangers:
  • Phantoms:
  • Reapers:
  • Scarecrows:
  • Spectres:

Large Infantry

  • Butchers:
  • Needle-fangs*:

Cavalry

  • Shadowhounds*:

Large Cavalry

  • Fiends*:
  • Nightmares*:

Monsters

  • Mind-screech:
  • Planar Apparation:
  • Screamer:
  • Shadow-Hulk:
  • Terror:

War Engines

  • Portal of Despair [1]:

Tactics

Tactica here.