Kings of War/Tactics/Nightstalkers: Difference between revisions
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Mindthirst- The unit Gains inspired status whenever it's 12" away from an enemy with inspiring. | Mindthirst- The unit Gains inspired status whenever it's 12" away from an enemy with inspiring. | ||
That means his standard bearer is better for you than him, and will see reduced usage as he | That means his standard bearer is better for you than him, and will see reduced usage as he decides when to employ him. | ||
TL;DR expect to see inspiring opponents to suicide rush or flee. | TL;DR expect to see inspiring opponents to suicide rush or flee. | ||
Most of the core has no waiver, and it has a large selection of monsters to | Most of the core has no waiver, and it has a large selection of monsters to better suit your <strike>tyranids</strike> Ghost models. | ||
==Unit Analysis== | ==Unit Analysis== |
Revision as of 15:13, 17 December 2015
Why Play Nightstalkers
You want to play an army of spooky creatures, but don't want to play demons or undead.
Army Special Rules
Mindthirst- The unit Gains inspired status whenever it's 12" away from an enemy with inspiring.
That means his standard bearer is better for you than him, and will see reduced usage as he decides when to employ him.
TL;DR expect to see inspiring opponents to suicide rush or flee.
Most of the core has no waiver, and it has a large selection of monsters to better suit your tyranids Ghost models.
Unit Analysis
Hero
- Banshee:
- Dread-fiend:
- Horror:
- Shade:
- Void Lurker:
- The Dream Hunter [1]:
Infantry
- Blood Worms:
- Doppelgangers:
- Phantoms:
- Reapers:
- Scarecrows:
- Spectres:
Large Infantry
- Butchers:
- Needle-fangs*:
Cavalry
- Shadowhounds*:
Large Cavalry
- Fiends*:
- Nightmares*:
Monsters
- Mind-screech:
- Planar Apparation:
- Screamer:
- Shadow-Hulk:
- Terror:
War Engines
- Portal of Despair [1]:
Tactics
Tactica here.