Age of Sigmar/Tactics/Old/Chaos/Skaven/Clan Moulder: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Stephenlucas600 |
1d4chan>Stephenlucas600 |
||
| Line 36: | Line 36: | ||
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-hellpit-abomination-en.pdf Hell Pit Abomination]:''' A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain. | *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-hellpit-abomination-en.pdf Hell Pit Abomination]:''' A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain. | ||
*'''Rat Swarms:''' a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards. | *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-rat-swarms-en.pdf Rat Swarms]:''' a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards. | ||
*'''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-wolf-rats.pdf Skaven Wolf Rats]:''' '''(ForgeWord)''' the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units. | *'''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-wolf-rats.pdf Skaven Wolf Rats]:''' '''(ForgeWord)''' the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units. | ||
Revision as of 17:52, 8 January 2019
Why Play Clan Moulder
Pros
- Hoards of not-Rat people and other rat-based Horrors
- with Packmaster, some units can gain some very high Leadership.
- Stormfiends
Cons
- without Packmaster your units have average or below average Leadership
Rulebooks
There isn't currently a Battletome for Clan Moulder.
- The Grand Alliance Chaos book has all the Warscrolls.
- This should be supplemented with the Grand Alliance Chaos Errata and Designers' Commentary from the FAQs.
- No Allegiance Abilities and no match play valid Battalions.
- Matched play points are in the General's handbook 2018.
- Alternatively up to date warscrolls can be found in the WH AoS app.
Warscroll
The common keywords of these warscrolls are: Chaos & Moulder
Heros
- Packmaster: like the Black Ark Fleetmaster, the Packmaster an Important unit in a Moulder Army as your Swarming units have bad bravery, but the Packmaster doubles their bravery if they are within 6" while providing sum buffs. unlike the Fleetmaster, Packmasters can use their ability the Hero phase to give a Moulder Unit within 6" a +1 to run, Charge and hit rolls without spending Command points.
- at the moment their currently buff abilitie can be stacked. until nerfed it would be recommended to brieng as many Packmasters as you can.
Battleline
- Giant Rats: A cheap, fast and armorless hoard of the namesake. they are not as good in small numbers but get scarier in bigger numbers, first gaining 1 to hit for units of 10 and ending with a unit of 30 rats each 3 attacks and practically hitting on 2+. Beware that they will die fast and more will flee with there pitiful bravery, so keep a Packmaster nearby to Give Inspiring Presences.
- Giant Rats lack the Skaven Keyword so it can't Synergyse from other Skaven like Warp-Grinders or the Masterclan.
- Rat Ogors: Ogors of Skaven with a gun arm. They hit hard and make extra attacks on wound rolls of 6+.
Others
- Brood Horror: (ForgeWord) a big rat with that can inflict a lot of damage and can regenerate
- Hell Pit Abomination: A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain.
- Rat Swarms: a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards.
- Skaven Wolf Rats: (ForgeWord) the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units.
- Stormfiends: Want to win games? Give 3 of them warpfire projectors, any unit in the range of 8" will do a MINIMUM of 6 mortal wounds, with no hit, no wound, a straight up character killer. This unit has a ton of different pieces of equipment to choose from. The melee weapon options include the Doomflayer Gauntlets (hitting on a 2+ in the turn they've charged), Shock Gauntlets (every attack becomes d6 attacks if you rolled a 6 to hit) and Grinderfists (basically they're their own Warpgrinders), and the former two also come with an extra wound for each model. Missile weapons instead offer stuff like Ratling Cannons, Windlaunchers (same +1 to hit and "can shoot at units they can't see" as Globadiers) or Warpfire Gauntlets (take a guess). Powerful and versatile, think deeply about what role you want them to play in your army.
Allies
- Clan Eshin:
- Clan Pestilence: Plague Priests make great allies for the +1 to wound roll prayer and the once per game re-roll wound ability. 40 Giant rats with 3 attacks hitting on a 2+ and wounding on a 4+ re-rolling fails will absolutely wreck shit.
- Clan Skryre:
- Clan Verminus:
- Masterclan:
External links
| Age of Sigmar Tactics Articles | ||
|---|---|---|
| General Tactics | ||
| Order | ||
| Chaos | ||
| Death | ||
| Destruction | ||
| Others | ||