Last Stand: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Created page with ' == Summary == It's a sidegame in Dawn of War 2, but despite that works much like CoD's "nazi zombies" in the fact that despite it not being the main thing, it's what people even…'
 
Line 2: Line 2:
== Summary ==
== Summary ==
It's a sidegame in Dawn of War 2, but despite that works much like CoD's "nazi zombies" in the fact that despite it not being the main thing, it's what people eventually become obsessed with.  There is a major difference here, though, and that's that Dawn of War 2 is good, whereas the other game would best be expunged from the multiverse.   
It's a sidegame in Dawn of War 2, but despite that works much like CoD's "nazi zombies" in the fact that despite it not being the main thing, it's what people eventually become obsessed with.  There is a major difference here, though, and that's that Dawn of War 2 is good, whereas the other game would best be expunged from the multiverse.   
You've got five characters to choose from (Ork Mekboy, Space Marine Captain, Lord General, Eldar Farseer, Tyrannid Hive Tyrant, and a Chaos Sorcerer). You've actually got a variety of builds to go off of despite it just being a 20 round survival match, but in the end most of the characters have maybe 2-3 builds you want to stick with.  Three players have to survive the match aiding each other and constantly rezzing their partners.  (Why a space marine would be intelligent enough to team up with anything, I don't know.)  There's a lot of overpowered skills that needless to say become borderline useless as you progress, but it's still fun enough to make you play till 2 am.
You've got six (seven if you paid for DLC, hurrdurr) characters to choose from (Ork Mekboy, Space Marine Captain, Lord General, Eldar Farseer, Tyranid Hive Tyrant, Chaos Sorcerer and Shas'O Commander). Yes, you heard me.
 
You've actually got a variety of builds to go off of despite it just being a 20 round survival match, but in the end most of the characters have maybe 2-3 builds you want to stick with.  Three players have to survive the match aiding each other and constantly rezzing their partners.  (Why a space marine would be intelligent enough to team up with anything, I don't know.)  There's a lot of overpowered skills that needless to say become borderline useless as you progress, but it's still fun enough to make you play till 2 am.
 
Also, with the release of Retribution, there's a map without the asshat clones and with additional dakka. '''FUN!*'''

Revision as of 22:44, 29 October 2011

Summary

It's a sidegame in Dawn of War 2, but despite that works much like CoD's "nazi zombies" in the fact that despite it not being the main thing, it's what people eventually become obsessed with. There is a major difference here, though, and that's that Dawn of War 2 is good, whereas the other game would best be expunged from the multiverse. You've got six (seven if you paid for DLC, hurrdurr) characters to choose from (Ork Mekboy, Space Marine Captain, Lord General, Eldar Farseer, Tyranid Hive Tyrant, Chaos Sorcerer and Shas'O Commander). Yes, you heard me.

You've actually got a variety of builds to go off of despite it just being a 20 round survival match, but in the end most of the characters have maybe 2-3 builds you want to stick with. Three players have to survive the match aiding each other and constantly rezzing their partners. (Why a space marine would be intelligent enough to team up with anything, I don't know.) There's a lot of overpowered skills that needless to say become borderline useless as you progress, but it's still fun enough to make you play till 2 am.

Also, with the release of Retribution, there's a map without the asshat clones and with additional dakka. FUN!*