Age of Sigmar/Tactics/Old/Destruction/Beastclaw Raiders: Difference between revisions
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==Allegiance Abilities== | |||
==Warscrolls== | ==Warscrolls== | ||
Common keywords in these warscrolls are '''DESTRUCTION''' and '''BEASTCLAW RAIDERS'''. Most units also have the '''OGOR''' keyword, except for | Common keywords in these warscrolls are '''DESTRUCTION''' and '''BEASTCLAW RAIDERS'''. Most units also have the '''OGOR''' keyword, except for Frost Sabres and Icefall Yhetees. | ||
===Leaders=== | ===Leaders=== | ||
*'''Icebrow Hunter:''' Our only unmounted Ogor in the faction. Gets a Culling Club as his only melee weapon and it's nice, but the real cool thing is his Great Throwing Spear: not only it's a good shooting weapon, but if the Hunter runs he can shoot it in the same turn with doubled range and deals D6 wounds instead of D3. Also can | *'''Icebrow Hunter:''' Our only unmounted Ogor in the faction. Gets a Culling Club as his only melee weapon and it's nice, but the real cool thing is his Great Throwing Spear: not only it's a good shooting weapon, but if the Hunter runs he can shoot it in the same turn with doubled range and deals D6 wounds instead of D3. Also can take the Hunter's Crossbow, that is basically the Great Throwing Spear but with slightly more range and no rend, but it doesn't replace it. Also, instead of his regular shooting weapons he can use his Ice Breath and deal D3 mortal wounds on a 4+ roll to a unit within 6". Also, he can be placed in the reserves and set on the field in any hero phase. | ||
*'''Frostlord on Thundertusk:''' | *'''Frostlord on Thundertusk:''' It's like the Thundertusk Beastriders, but with a single rider that wields a spear. A giant spear dealing 4 attacks, each dealing 3 wounds with -1 rend. And also a command ability that allows every '''BEASTCLAW RAIDERS''' unit within 14" to reroll charges. | ||
*'''Frostlord on Stonehorn:''' | *'''Frostlord on Stonehorn:''' It's like the Frostlord on Thundertusk, but on a Stonehorn. Same spear. same command ability, but with the toughness and the ability of running and charging in the same turn of the Stonehorn. | ||
*'''Huskard on Thundertusk:''' | *'''Huskard on Thundertusk:''' This guy haves a weapon choice between a Hunting Spear (2 melee attacks that are kinda good), an Harpoon Launcher (good shooting weapon), a Chaintrap (like the Harpoon Launcher but with shorter range and always deals 3 damage rather than the Harpoon's D3) or a Blood Vulture (both you and your opponent choose an enemy unit within 30" from the Huskard, then you roll a dice: on a 4+ it's a mortal wound where you chose to aim, otherwise it damages the unit your opponent chose). Also gives blessings: you choose a '''BEASTCLAW RAIDERS''' unit within 18" and on a 4+ roll (add +1 for every Thundertusk in range) that unit either heals D3 wounds or rerolls every 1 to wound until next hero phase. | ||
*'''Huskard on Stonehorn:''' | *'''Huskard on Stonehorn:''' | ||
Revision as of 17:33, 30 July 2016
Allegiance Abilities
Warscrolls
Common keywords in these warscrolls are DESTRUCTION and BEASTCLAW RAIDERS. Most units also have the OGOR keyword, except for Frost Sabres and Icefall Yhetees.
Leaders
- Icebrow Hunter: Our only unmounted Ogor in the faction. Gets a Culling Club as his only melee weapon and it's nice, but the real cool thing is his Great Throwing Spear: not only it's a good shooting weapon, but if the Hunter runs he can shoot it in the same turn with doubled range and deals D6 wounds instead of D3. Also can take the Hunter's Crossbow, that is basically the Great Throwing Spear but with slightly more range and no rend, but it doesn't replace it. Also, instead of his regular shooting weapons he can use his Ice Breath and deal D3 mortal wounds on a 4+ roll to a unit within 6". Also, he can be placed in the reserves and set on the field in any hero phase.
- Frostlord on Thundertusk: It's like the Thundertusk Beastriders, but with a single rider that wields a spear. A giant spear dealing 4 attacks, each dealing 3 wounds with -1 rend. And also a command ability that allows every BEASTCLAW RAIDERS unit within 14" to reroll charges.
- Frostlord on Stonehorn: It's like the Frostlord on Thundertusk, but on a Stonehorn. Same spear. same command ability, but with the toughness and the ability of running and charging in the same turn of the Stonehorn.
- Huskard on Thundertusk: This guy haves a weapon choice between a Hunting Spear (2 melee attacks that are kinda good), an Harpoon Launcher (good shooting weapon), a Chaintrap (like the Harpoon Launcher but with shorter range and always deals 3 damage rather than the Harpoon's D3) or a Blood Vulture (both you and your opponent choose an enemy unit within 30" from the Huskard, then you roll a dice: on a 4+ it's a mortal wound where you chose to aim, otherwise it damages the unit your opponent chose). Also gives blessings: you choose a BEASTCLAW RAIDERS unit within 18" and on a 4+ roll (add +1 for every Thundertusk in range) that unit either heals D3 wounds or rerolls every 1 to wound until next hero phase.
- Huskard on Stonehorn:
Troops
- Frost Sabres: (Battleline only if you take an Icebrow Hunter as your general in a BEASTCLAW RAIDERS-only army) We mention them first since their main shtick is getting buffed by Hunters: Having one of them within 16" gives the entire unit +2 Bravery and +3 to charge rolls. Their melee attacks are not bad either.
- Mournfang Pack: (Battleline only in a BEASTCLAW RAIDERS-only army The big cavalry unit. The weapon choice is the same as the regular Ogors from the Gutbusters faction (either two weapons, rerolling every 1 to hit, or weapon and Iron Fist, which deal a mortal wound to the closer enemy model every time you roll a 6 to save), but in addition the unit leader can also take an Ogor Pistol. Hornblower allows them to reroll charges (which deal a mortal wound on the charged unit on a 4+ BTW), while the Banner Bearer combines both the effects from the Gutbuster standard choices (rerolls every 6 in Battleshock and every time an enemy unit within 3" haves an escaping model you roll a dice and on a 6 another model escapes).
- Icefall Yhetees: (Battleline only if you take a Frostlord on Thundertusk as your general in a BEASTCLAW RAIDERS-only army) These dudes have the -1 to enemy hit rolls ability like the Thundertusk, attacks identical to the Sabretusks ones except dealing double damage, and can do a 6" pileup. That's it.
Behemoth
- Stonehorn Beastriders: (Battleline only in a BEASTCLAW RAIDERS-only army) First big monster. It must charge when possible, deals D6 mortal wounds right after he charged and suffers halved wounds (even mortal ones). The rider has a weapon choice between a Hunting Spear (2 melee attacks that are kinda good), an Harpoon Launcher (good shooting weapon), a Chaintrap (like the Harpoon Launcher but with shorter range and always deals 3 damage rather than the Harpoon's D3) or a Blood Vulture (both you and your opponent choose an enemy unit within 30" from the Stonehorn, then you roll a dice: on a 4+ it's a mortal wound where you chose to aim, otherwise it damages the unit your opponent chose). The real icing on the cake is how tough the Stonehorn is: it halves (rounding up) any and all wounds it takes from all attacks. Yes, that includes mortal wounds.
- Thundertusk Beastriders: (Battleline only in a BEASTCLAW RAIDERS-only army) The other big monster, with cool abilities: -1 to enemy hit rolls in melee, and a badass shooting attack dealing up to 6 mortal wounds on a 2+ roll. It gets two riders compared to the Stonehorn: one always haves the Harpoon Launcher, the other must choose between the Chaintrap and the Blood Vulture.
Battalions
Jorlbad
Found in the Beastclaw Raiders Battletome.
An Huskard on Stonehorn, 1-3 Stonehorn Beastriders and 2-4 Mournfang Packs.
Everyone can run and charge in the same turn, and every BEASTCLAW RAIDERS unit within 12" from the Huskard can reroll failed Battleshock tests.
Skal
Found in the Beastclaw Raiders Battletome.
1-6 Icebrow Hunters and 2-10 units of Frost Sabres.
Any number of Frost Sabres can be placed in the reserves and can come along with Icebrow Hunters.
Torrbad
Found in the Beastclaw Raiders Battletome.
An Huskard on Thundertusk, 3-9 Thundertusk Beastriders and 0-3 units of Icefall Yhetees.
Enemy units within 3" from any model in the formation can't retreat. Also, in your hero phase you can roll a dice for every enemy unit that is within 3" from any Thundertusk in the formation, adding 1 to the roll for every other Thundertusk that is within 3" for that unit. If you get a 6 that unit suffers a mortal wound, on a 7 it suffers D3 mortal wounds, on a 8+ it's D6 mortal wounds.
Eurlbad
Found in the Beastclaw Raiders Battletome.
An Huskard on Stonehorn, 1-3 Stonehorn Beastriders and 2-4 Mournfang Packs.
Everyone in the formation deals a mortal wound every time they roll a 6 to wound, and the Huskard's weapons deal an extra wound each.
Alfrostun
Found in the Beastclaw Raiders Battletome.
A Frostlord (either on Stonehorn or Thundertusk), a Jorlbad, a Skal, a Torrbad and an Eurlbad.
Everyone can reroll failed wound rolls in the turn they charged. It applies to every BEASTCLAW RAIDERS model in your army, even the ones that are not in the Battalion.
Svard Alfrostun
Found in the Beastclaw Raiders Battletome.
A Frostlord on Stonehorn, a Jorlbad (which can take 3-9 Stonehorn Beastriders), 0-1 Eurlbad, 0-1 Torrbad and 0-1 Skal.
Every Stonehorn gets an extra wound and a single Hero can take the Helwinter Vambrace (negates mortal wounds on a 5+). If you take the maximum number of Battalions, the Alfrostun ability is also applied.
Olwyr Alfrostun
Found in the Beastclaw Raiders Battletome.
A Frostlord on Thundertusk, an Eurlbad (which can take 3-6 Mournfang Packs), 0-1 Jorlbad, 0-1 Torrbad and 0-1 Skal.
The General can take 2 command traits, everyone can reroll runs, and Mournfang Packs get +1 to their hit rolls. If you take the maximum number of Battalions, the Alfrostun ability is also applied.
Braggoth's Beast Hammer
Found in the Beastclaw Raiders Battletome.
Icewind Assault
Found in the Icewind Assault box.
A Frostlord on Stonehorn, an Icebrow Hunter, a unit of Frost Sabres, a unit of Icefall Yhetees, a Mournfang Pack and a Thundertusk Beastrider.