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[[File:Loxo_male_female.jpg|300px|thumb|right|A male and female Loxo]]
[[File:Loxo_male_female.jpg|300px|thumb|right|A male and female Loxo]]


Loxo are an elephantine race in the [[Forgotten Realms]] setting of D&D. They were first introduced in the 2nd edition [[Forgotten Realms]] as non-playable monster creatures, and reappeared as a playable race in the 3.5 edition Shining South supplement. Loxo are unique in that they have a pair of trunks, instead of a single one, each tipped with finger-like appendages.
Loxo are an elephantine race in the [[Forgotten Realms]] setting of D&D. They were first introduced in the 2nd edition [[Forgotten Realms]] as non-playable monster creatures, and reappeared as a playable race in the 3.5 edition Shining South supplement. Loxo are unique in that they have a pair of trunks, instead of a single one, each tipped with finger-like appendages. For the similar [[beastfolk]] from [[Magic: The Gathering]], see [[Loxodon]].
 


Almost like humanoid elephants, the nomadic loxos share the
Almost like humanoid elephants, the nomadic loxos share the plains of the Shaar with humans and others. Loxos are hunter-gatherers that prefer the seclusion that comes with miles of open terrain and little interaction with other species. They have roamed the plains for some two centuries, claiming to have arrived from another world via mysterious means. Only the loxos are certain where they came from, and they do not speak of it.
plains of the Shaar with humans and others. Loxos are huntergatherers
that prefer the seclusion that comes with miles of open
terrain and little interaction with other species. They have roamed
the plains for some two centuries, claiming to have arrived from
another world via mysterious means. Only the loxos are certain
where they came from, and they do not speak of it.


'''Personality:''' Loxos are peaceful creatures that want nothing
'''Personality:''' Loxos are peaceful creatures that want nothing so much as to be left alone. Though they are not aggressive, they defend their herds ferociously, able to fight in a terrible rage when necessary. They are fond of geometric patterns in their simple clothing, particularly with circle or diamond shapes, and enjoy creating rustic works of art to trade.
so much as to be left alone. Though they are not aggressive, they
defend their herds ferociously, able to fi ght in a terrible rage when
necessary. They are fond of geometric patterns in their simple
clothing, particularly with circle or diamond shapes, and enjoy
creating rustic works of art to trade.


'''Appearance:''' A loxo appears to be a bipedal elephant,
'''Appearance:''' A loxo appears to be a bipedal elephant, albeit a bit smaller. Its skin is bluish-gray, wrinkled, and covered with rough, sparse hair. It has stocky limbs and fingers, flat feet, and large ears. Its most striking feature is the pair of trunks that grow from its face, framed by large tusks. Each trunk is about 2 feet long and has three fingerlike digits at the end. The typical loxo stands about 7 to 7-1/2 feet tall and weighs about 500 pounds.
albeit a bit smaller. Its skin is bluish-gray, wrinkled, and covered
with rough, sparse hair. It has stocky limbs and fi ngers, fl at feet,
and large ears. Its most striking feature is the pair of trunks
that grow from its face, framed by large
tusks. Each trunk is about 2 feet long
and has three fi ngerlike digits at
the end. The typical loxo stands
about 7 to 7-1/2 feet tall
and weighs about 500
pounds.


'''Relations:''' Loxos prefer the company of their own kind, but
'''Relations:''' Loxos prefer the company of their own kind, but do not go out of their way to discourage visitors unless they know hostilities are likely. They come into the cities to trade from time to time, particularly to offer pieces of their artwork for sale. Otherwise, left to their own devices, loxos avoid the other nomads of the Shaar.
do not go out of their way to discourage visitors unless they know
hostilities are likely. They come into the cities to trade from
time to time, particularly to offer pieces of their artwork for
sale. Otherwise, left to their own devices, loxos avoid the other
nomads of the Shaar.


'''Alignment:''' Isolationist by nature, loxos do not involve themselves
'''Alignment:''' Isolationist by nature, loxos do not involve themselves in causes or in other species’ problems. They are removed from the struggles between good and evil that surface in other parts of the world, favoring neither side. To the loxos, everything has its place, but extremes can be detrimental to the survival of the herd. Loxos tend to be true neutral.
in causes or in other species’ problems. They are removed
from the struggles between good and evil that surface in other
parts of the world, favoring neither side. To the loxos, everything
has its place, but extremes can be detrimental to the survival of
the herd. Loxos tend to be true neutral.


'''Religion:''' Loxos venerate nature and strength, having a prevalent
'''Religion:''' Loxos venerate nature and strength, having a prevalent druidic tradition and a secondary priesthood. The worship of the druids appears to focus on an entity that must be an aspect of Hiatea, a deity of giants, but also one of nature, agriculture, hunting, and childbirth. Many loxo clerics worship their vision of Hiatea, while some favor an aspect of Iallanis (also a deity of giants) for his strength and healing ability.
druidic tradition and a secondary priesthood. The worship of
the druids appears to focus on an entity that must be an aspect
of Hiatea, a deity of giants, but also one of nature, agriculture,
hunting, and childbirth. Many loxo clerics worship their vision
of Hiatea, while some favor an aspect of Iallanis (also a deity of
giants) for his strength and healing ability.


== Loxo Stats ==
== Loxo Stats ==
=== 3rd Edition ===
Loxo were made playable in the "Shining South" [[Forgotten Realms]] supplement.
Loxo were made playable in the "Shining South" [[Forgotten Realms]] supplement.


• +8 Strength, +2 Dexterity, +2 Constitution, –2 Charisma. Loxos
• +8 Strength, +2 Dexterity, +2 Constitution, –2 Charisma. Loxos are powerful physical specimens, but their lack of contact with outsiders limits their abilities of persuasion.
are powerful physical specimens, but their lack of contact with
outsiders limits their abilities of persuasion.


• Monstrous Humanoid: Loxos are not subject to spells or
• Monstrous Humanoid: Loxos are not subject to spells or effects that affect only humanoids, such as charm person or dominate person.
effects that affect only humanoids, such as charm person or
dominate person.


• Large: As a large creature, a loxo has a –1 penalty to Armor
• Large: As a large creature, a loxo has a –1 penalty to Armor Class, a –1 penalty on attack rolls, a –4 penalty on Hide checks, a +4 bonus on grapple checks, and his lifting and carrying limits are double those of Medium characters.
Class, a –1 penalty on attack rolls, a –4 penalty on Hide checks,
a +4 bonus on grapple checks, and his lifting and carrying
limits are double those of Medium characters.


• Space/Reach: 10 feet/10 feet.
• Space/Reach: 10 feet/10 feet.
Line 78: Line 30:
• Darkvision out to 60 feet.
• Darkvision out to 60 feet.


• Racial Hit Dice: A loxo begins with fi ve levels of
• Racial Hit Dice: A loxo begins with five levels of monstrous humanoid, which provide him with 5d8 Hit Dice, a base attack bonus of +5, and base saving throw bonuses of Fort +1, Ref +4, Will +4.
monstrous humanoid, which provide him with
5d8 Hit Dice, a base attack bonus of +5, and
base saving throw bonuses of Fort +1, Ref +4,
Will +4.


• Racial Skills: A loxo’s monstrous humanoid
• Racial Skills: A loxo’s monstrous humanoid levels grant him skill points equal to 8 × (2 + Int modifier). Class skills include Climb, Listen, Spot, and Survival.
levels grant him skill points equal to 8 × (2 +
Int modifier). Class skills include Climb, Listen,
Spot, and Survival.


• Racial Feats: A loxo’s monstrous humanoid
• Racial Feats: A loxo’s monstrous humanoid levels grant him two feats.
levels grant him two feats.


• Weapon and Armor
• Weapon and Armor Proficiency: A loxo is automatically proficient with simple weapons and light armor.
Proficiency: A loxo is automatically
proficient with
simple weapons and light armor.


• Natural Attacks: Loxos can
• Natural Attacks: Loxos can attack with their trunks. A loxo can make single attack with one trunk (as a slam attack) that deals 1d6 points of damage, or with a full-attack action, he can make slams with both trunks. As part of a full-attack action with another weapon, a loxo can make one secondary attack using a single trunk at his highest base attack bonus –5.
attack with their trunks. A
loxo can make single attack with one
trunk (as a slam attack) that deals 1d6
points of damage, or with a full-attack
action, he can make slams with both
trunks. As part of a full-attack action
with another weapon, a loxo can make one
secondary attack using a single trunk at his highest
base attack bonus –5.


• Natural Armor: +4 natural armor bonus.
• Natural Armor: +4 natural armor bonus.


• Berserk Rage (Ex): A loxo that sees a clan
• Berserk Rage (Ex): A loxo that sees a clan member killed or incapacitated enters a berserk rage. The loxo gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a –2 penalty to Armor Class. This rage lasts a number of rounds equal to 3 + the loxo’s (newly improved) Constitution modifier. After the rage ends, the loxo is fatigued (–2 penalty to Strength, –2 penalty to Constitution, can’t charge or run) until the end of the encounter.
member killed or incapacitated enters a berserk rage. The
 
loxo gains a +4 bonus to Strength, a +4 bonus to Constitution,
• Trample (Ex): As a standard action, a loxo can trample creatures of Medium size or smaller. The loxo merely has to move over the opponents. The trample deals 1d8 (plus 1-1/2 times the loxo’s Strength bonus) points of bludgeoning damage. A trampled opponent can make an attack of opportunity with a –4 penalty against the trampling loxo or attempt a Reflex save for half damage. The DC for the Reflex save is 10 + 2 (1/2 of the loxo’s racial HD) + the loxo’s Str modifier.
and a +2 morale bonus on Will saves, but takes a –2 penalty
to Armor Class. This rage lasts a number of rounds equal to
3 + the loxo’s (newly improved) Constitution modifier. After
the rage ends, the loxo is fatigued (–2 penalty to Strength,
–2 penalty to Constitution, can’t charge or run) until the
end of the encounter.


Trample (Ex): As a standard action, a loxo can trample
Automatic Languages: Loxo. Bonus Languages: Common, regional dialects.
creatures of Medium size or smaller. The loxo merely has
to move over the opponents. The trample deals 1d8 (plus
1-1/2 times the loxo’s Strength bonus) points of bludgeoning
damage. A trampled opponent can make an attack of
opportunity with a –4 penalty against the trampling loxo
or attempt a Reflex save for half damage. The DC for the
Reflex save is 10 + 2 (1/2 of the loxo’s racial HD) + the
loxo’s Str modifier.


Automatic Languages: Loxo. Bonus Languages: Common,
[[Favored Class]]: [[Ranger]]. A multiclassed loxo’s ranger class does not count when determining whether he takes an experience point penalty for multiclassing.
regional dialects.


Favored Class: Ranger. A multiclassed loxo’s ranger class does
[[Level Adjustment]]: +2.
not count when determining whether he takes an experience
point penalty for multiclassing.


• Level Adjustment: +2.
[[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Dungeons & Dragons Races]]

Revision as of 02:10, 28 July 2018

A male and female Loxo

Loxo are an elephantine race in the Forgotten Realms setting of D&D. They were first introduced in the 2nd edition Forgotten Realms as non-playable monster creatures, and reappeared as a playable race in the 3.5 edition Shining South supplement. Loxo are unique in that they have a pair of trunks, instead of a single one, each tipped with finger-like appendages. For the similar beastfolk from Magic: The Gathering, see Loxodon.

Almost like humanoid elephants, the nomadic loxos share the plains of the Shaar with humans and others. Loxos are hunter-gatherers that prefer the seclusion that comes with miles of open terrain and little interaction with other species. They have roamed the plains for some two centuries, claiming to have arrived from another world via mysterious means. Only the loxos are certain where they came from, and they do not speak of it.

Personality: Loxos are peaceful creatures that want nothing so much as to be left alone. Though they are not aggressive, they defend their herds ferociously, able to fight in a terrible rage when necessary. They are fond of geometric patterns in their simple clothing, particularly with circle or diamond shapes, and enjoy creating rustic works of art to trade.

Appearance: A loxo appears to be a bipedal elephant, albeit a bit smaller. Its skin is bluish-gray, wrinkled, and covered with rough, sparse hair. It has stocky limbs and fingers, flat feet, and large ears. Its most striking feature is the pair of trunks that grow from its face, framed by large tusks. Each trunk is about 2 feet long and has three fingerlike digits at the end. The typical loxo stands about 7 to 7-1/2 feet tall and weighs about 500 pounds.

Relations: Loxos prefer the company of their own kind, but do not go out of their way to discourage visitors unless they know hostilities are likely. They come into the cities to trade from time to time, particularly to offer pieces of their artwork for sale. Otherwise, left to their own devices, loxos avoid the other nomads of the Shaar.

Alignment: Isolationist by nature, loxos do not involve themselves in causes or in other species’ problems. They are removed from the struggles between good and evil that surface in other parts of the world, favoring neither side. To the loxos, everything has its place, but extremes can be detrimental to the survival of the herd. Loxos tend to be true neutral.

Religion: Loxos venerate nature and strength, having a prevalent druidic tradition and a secondary priesthood. The worship of the druids appears to focus on an entity that must be an aspect of Hiatea, a deity of giants, but also one of nature, agriculture, hunting, and childbirth. Many loxo clerics worship their vision of Hiatea, while some favor an aspect of Iallanis (also a deity of giants) for his strength and healing ability.

Loxo Stats

Loxo were made playable in the "Shining South" Forgotten Realms supplement.

• +8 Strength, +2 Dexterity, +2 Constitution, –2 Charisma. Loxos are powerful physical specimens, but their lack of contact with outsiders limits their abilities of persuasion.

• Monstrous Humanoid: Loxos are not subject to spells or effects that affect only humanoids, such as charm person or dominate person.

• Large: As a large creature, a loxo has a –1 penalty to Armor Class, a –1 penalty on attack rolls, a –4 penalty on Hide checks, a +4 bonus on grapple checks, and his lifting and carrying limits are double those of Medium characters.

• Space/Reach: 10 feet/10 feet.

• Loxo base land speed is 30 feet.

• Darkvision out to 60 feet.

• Racial Hit Dice: A loxo begins with five levels of monstrous humanoid, which provide him with 5d8 Hit Dice, a base attack bonus of +5, and base saving throw bonuses of Fort +1, Ref +4, Will +4.

• Racial Skills: A loxo’s monstrous humanoid levels grant him skill points equal to 8 × (2 + Int modifier). Class skills include Climb, Listen, Spot, and Survival.

• Racial Feats: A loxo’s monstrous humanoid levels grant him two feats.

• Weapon and Armor Proficiency: A loxo is automatically proficient with simple weapons and light armor.

• Natural Attacks: Loxos can attack with their trunks. A loxo can make single attack with one trunk (as a slam attack) that deals 1d6 points of damage, or with a full-attack action, he can make slams with both trunks. As part of a full-attack action with another weapon, a loxo can make one secondary attack using a single trunk at his highest base attack bonus –5.

• Natural Armor: +4 natural armor bonus.

• Berserk Rage (Ex): A loxo that sees a clan member killed or incapacitated enters a berserk rage. The loxo gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a –2 penalty to Armor Class. This rage lasts a number of rounds equal to 3 + the loxo’s (newly improved) Constitution modifier. After the rage ends, the loxo is fatigued (–2 penalty to Strength, –2 penalty to Constitution, can’t charge or run) until the end of the encounter.

• Trample (Ex): As a standard action, a loxo can trample creatures of Medium size or smaller. The loxo merely has to move over the opponents. The trample deals 1d8 (plus 1-1/2 times the loxo’s Strength bonus) points of bludgeoning damage. A trampled opponent can make an attack of opportunity with a –4 penalty against the trampling loxo or attempt a Reflex save for half damage. The DC for the Reflex save is 10 + 2 (1/2 of the loxo’s racial HD) + the loxo’s Str modifier.

• Automatic Languages: Loxo. Bonus Languages: Common, regional dialects.

Favored Class: Ranger. A multiclassed loxo’s ranger class does not count when determining whether he takes an experience point penalty for multiclassing.

Level Adjustment: +2.