Midnight (d20): Difference between revisions

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[[File:Midnight-Cover.jpg|thumb|Midnight Second Edition, released to be compatible with D&D 3.5]]
#REDIRECT[[Midnight]]
 
A blatant ripoff of [[J. R. R. Tolkien |J.R.R. Tolkien's]]  "[[The Lord of the Rings]]" set in a <strike>darker and less deterministic</strike> [[grimdark]] universe, '''Midnight''' by [[FFG]] uses the highly successful [[d20]] core of [[ Dungeons & Dragons 3rd Edition |3rd and 3.5 editions of D&D]] to enable you to a path of slow-paced agony of role-playing and game design.
 
A hit or miss design for the most part, '''Midnight''' features a skimmed core of classes from the players handbook, by also enabling additions called ''Heroic Paths'' from its own core. By the grace of lack of Divine and wide-spread Arcane magic, the ''Heroic Paths'' launch martial classes to the stars while driving [[Wizard | magic users]] to episodes of sub-psychotic rage and eventual hospitalization. The fact that there are monsters bound to the Dark God that can "smell" magic from miles away doesn't help much either.
 
<strike>Also don't let your DM's lies deceive you; '''The elves are the true evil guys''' of the setting. You heard it here first!</strike>
 
Blatant lies. The elves are there to help you beat [[Big Bad Evil Guy |Izrador]].

Revision as of 14:02, 20 October 2018

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