Monty Hall: Difference between revisions

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[[Gary Gygax]], with the benefit of hindsight, came to disown "Monty ''Haul''" design, wherein the special door might have too ''much'' treasure, which the DM couldn't easily take ''away'' from the players, thus unbalancing the game.
[[Gary Gygax]], with the benefit of hindsight, came to disown "Monty ''Haul''" design, wherein the special door might have too ''much'' treasure, which the DM couldn't easily take ''away'' from the players, thus unbalancing the game.


(In 1990, Marilyn vos Savant received a question in Selvin's vein, which she easily answered because she was smart. She got a lot of [[rage]] for her answer by innumerate morons. You can go look that up elsewhere.)
(In 1990, Marilyn vos Savant received a question in Selvin's vein, to which she claimed that you should switch your choice after one of the doors got opened. She got a lot of [[rage]] for her answer by a bunch of people who called bullshit. Both groups are wrong; the correct answer is that unless the host cheats by somehow switching the contents around like in a shell-game, your choice ultimately has no bearing on the final outcome. All the doors are equally likely to have the grand prize behind them, no matter how many are opened beforehand.)


[[Category:Gamer Slang]]
[[Category:Gamer Slang]]

Revision as of 04:44, 4 July 2021

Monty Hall was the host for Let's Make A Deal, a game show in the United States starting waayyy back in 1963. The show's final stage was The Big Deal, featuring three doors. Hall's iconic catchphrase was "let's look at what's behind Door Number [positive integer]!".

Hall co-produced L[u]MaD with one Stefan Hatos, and served as host for Three. Whole. Decades. So Hall's name became synonymous with the show itself: as witness, the game-theorist Steve Selvin, who in 1975 published a logical problem to the American Statistician as "The Monty Hall problem" rather than as "the LuMaD problem" or even "the TBD problem".

Anyway, /tg/ relevance is that LuMaD was, in fact, a game, even if a /tv/ hosted game; it has game-theory in it.

As role-playing games go, a party will - somewhere - come across a door in the corridor which may host a trap or may host a treasure, or a monster, or all three. A well-designed dungeon will apportion these in accordance with the plot, preferably also foreshadowing which door goes what way. Against that Q1: Queen of the Demonweb Pits is a notorious offender - it is Monty Hall design.

Gary Gygax, with the benefit of hindsight, came to disown "Monty Haul" design, wherein the special door might have too much treasure, which the DM couldn't easily take away from the players, thus unbalancing the game.

(In 1990, Marilyn vos Savant received a question in Selvin's vein, to which she claimed that you should switch your choice after one of the doors got opened. She got a lot of rage for her answer by a bunch of people who called bullshit. Both groups are wrong; the correct answer is that unless the host cheats by somehow switching the contents around like in a shell-game, your choice ultimately has no bearing on the final outcome. All the doors are equally likely to have the grand prize behind them, no matter how many are opened beforehand.)