Age of Sigmar/Tactics/Order/Kharadron Overlords: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
External Links
 
1d4chan>AnxiousTheCat
No edit summary
Line 1: Line 1:


==External links==
==Allegiance Abilities==
Rules are here
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]


Arkanaut Ironclad - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-ironclad_ENG.pdf
==Warscrolls==


Arkanaut Frigate - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-frigate_ENG.pdf
===Leaders===
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/brokk-grungsson_ENG.pdf Brokk Grungsson]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-admiral_ENG.pdf Arkanaut Admiral]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aetheric-navigator_ENG.pdf Aetheric Navigator]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aether-khemist_ENG.pdf Aether Khemist]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/endrinmaster_ENG.pdf Endrin Master]:'''


Grundstok Gunhauler - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/grundstok-gunhauler_ENG.pdf
===Battleline===
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-company_ENG.pdf Arkanut Company]:'''These guys aren't great at shooting or combat (Not to say that they're useless, they can definitely win fights against other cheap units, just don't expect them to take a unit of Liberators head-on) and their Battleshock is terrible. But they're cheap as chips and hold objectives fairly well (they're also good at being ablative wounds for your more expensive units). The Company can also take three heavy weapons per. ten men - you have a choice of: Skypike (range 2", 2 attacks, 4+ hit, 4+ wound, D3 damage), Light Skyhook (range 24", 1 attack, 4+ hit, 3+ wound, D3 damage), and Aethermatic Volleygun (range 18", 6 attacks, 5+ hit, 4+ wound, 1 damage). The Skypike adds a nice bit of punch to an otherwise squishy unit in combat, and the Skyhook has excellent range for when sitting on backfield objectives. The Aethermatic Volleygun is unfortunately not that useful, despite havign six attacks, because of it's poor hit and wound stats.


Arkanaut Company - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-company_ENG.pdf
===Behemoths===
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-frigate_ENG.pdf Arkanaut Frigate]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-ironclad_ENG.pdf Arkanaut Ironclad]:'''


Brokk Grungsson - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/brokk-grungsson_ENG.pdf
===Other===
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/grunstok-thunderers_ENG.pdf Grundstok Thunderers]:'''Imagine Space Marine Devastators in Age of Sigmar. This is that unit (albeit half as tall).
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/grundstok-gunhauler_ENG.pdf Grundstok Gunhauler]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/endrinriggers_ENG.pdf Endrinriggers]:'''
*'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/skywardens_ENG.pdf Skywardens]:'''


Grundstok Thunderers - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/grunstok-thunderers_ENG.pdf
==Tactics==


Arkanaut Admiral - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-admiral_ENG.pdf
==Building an Army==
Unfortunately, Kharadron Overlords seem to be a more expensive army to start if you really want to get your foot in the door. All Kharadron lists consist of multiple Skyvessels and of course the infantry they carry - which is a large number of kits for a starter army, but it can be broken down into manageable chunks easily enough.
If you aren't specifically aiming for a Battalion that requires certain models, a nice and cheap starter army would consist of one of the Leaders (This author highly recommends the Admiral or the Khemist, as they require less experience and knowledge of how Kharadron work to play effectively), a box of Arkanaut Company, and a Frigate. This will be approximately 500 points, and will give you a good feel for how Kharadron play.


Aetheric Navigator - https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aetheric-navigator_ENG.pdf
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Revision as of 01:25, 8 May 2017

Allegiance Abilities

Warscrolls

Leaders

Battleline

  • Arkanut Company:These guys aren't great at shooting or combat (Not to say that they're useless, they can definitely win fights against other cheap units, just don't expect them to take a unit of Liberators head-on) and their Battleshock is terrible. But they're cheap as chips and hold objectives fairly well (they're also good at being ablative wounds for your more expensive units). The Company can also take three heavy weapons per. ten men - you have a choice of: Skypike (range 2", 2 attacks, 4+ hit, 4+ wound, D3 damage), Light Skyhook (range 24", 1 attack, 4+ hit, 3+ wound, D3 damage), and Aethermatic Volleygun (range 18", 6 attacks, 5+ hit, 4+ wound, 1 damage). The Skypike adds a nice bit of punch to an otherwise squishy unit in combat, and the Skyhook has excellent range for when sitting on backfield objectives. The Aethermatic Volleygun is unfortunately not that useful, despite havign six attacks, because of it's poor hit and wound stats.

Behemoths

Other

Tactics

Building an Army

Unfortunately, Kharadron Overlords seem to be a more expensive army to start if you really want to get your foot in the door. All Kharadron lists consist of multiple Skyvessels and of course the infantry they carry - which is a large number of kits for a starter army, but it can be broken down into manageable chunks easily enough. If you aren't specifically aiming for a Battalion that requires certain models, a nice and cheap starter army would consist of one of the Leaders (This author highly recommends the Admiral or the Khemist, as they require less experience and knowledge of how Kharadron work to play effectively), a box of Arkanaut Company, and a Frigate. This will be approximately 500 points, and will give you a good feel for how Kharadron play.