Necromunda: Difference between revisions
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=System= | =System= | ||
==Basics== | ==Basics== | ||
Similar to 40k but the men move slower (4" not 6"), probably due to bad air/bad ground or something. And shooting is a lot harder to pull off :( Apart from that combat can become a bit sily (you get to hit beaten enemies in CC the number you beat their attack score by... can be 5) but it's a very fun ol' game. | |||
==Army Generation== | ==Army Generation== |
Revision as of 13:12, 4 March 2010
Necromunda is a skirmish-level wargame based on the second edition of Warhammer 40k. It is currently in its second edition.
Games Workshop currently supports the game through its Specialist Games program. No, it doesn't - SG is a scam to keep Jervis out of the studio. All of the rules and expansions are available for free online here [[1]].
System
Basics
Similar to 40k but the men move slower (4" not 6"), probably due to bad air/bad ground or something. And shooting is a lot harder to pull off :( Apart from that combat can become a bit sily (you get to hit beaten enemies in CC the number you beat their attack score by... can be 5) but it's a very fun ol' game.
Army Generation
Gangs (Armies) are bought with a set amount of starting cash, along with all weapons and other equipment. The gang grows, levels up, and gains superior equipment between battles, adding a roleplaying element. Lasting injuries can cripple characters, and a few lucky territory rolls can grossly overpower a gang. Basically, fun.
Setting
The world of Necromunda: originally restricted to Hive Primus but with the current expansions, also includes the Ash Wastes (the shithole desert immediately outside Hive Primus. Infested with motorcycles, pointy homosexuals and homebrew orks.)
Necromunda on /tg/
Rarely brought up, generally on a tangent to 2nd edition 40k.
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