Necromunda/Tactics: Difference between revisions
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1d4chan>FFFFFFFFFFFFFFFFFF Tactics for Necromunda, including Cheese. |
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To be created. | To be created. | ||
[[Category: Warhammer 40,000/Tactics]][[Category: Necromunda/Tactics]] | [[Category: Warhammer 40,000/Tactics]][[Category: Necromunda/Tactics]][[Category: Wargaming/Tactics]] |
Revision as of 20:14, 26 November 2017
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A tactics page dedicated to Necromunda. This page will cover all three editions, yes there are three editions (or two and a half technically.) If you don't know what Necromunda is read about it here
General Tactics
- Food, remember before you go on a shopping spree you have to pay a general upkeep fee for each member of your gang. Yes they can fight starving but that won't do you any good.
- Two weapons are always better than one. Be sure to take at least one melee weapon and one ranged weapon.
- NOTE: First/1.5 Edition has every model have a Knife for free.
First Edition
- Lasguns! Lasguns! - In Necromunda, a big part of it is the credits, everything costs credits. Like points in 40k, but you can gain and loose credits from match to match. Another huge factor is Ammo Rolls. Every time you shoot, and roll a six, or if you use Sustained Fire and roll a "Jam," then you have to make an ammo roll. If you fail the roll, the gun is useless for the rest of the match! Some guns you have to make an ammo roll for every single shot. Every gun has a different ammo roll, ie 3+, 4+, etc. So a good tactic is to use guns that have low ammo rolls. So having a gun that has a low ammo roll is ideal. But you say, "Wait a gun with a low ammo roll must be hard to find or be extremely expensive!" Sadly this is not the case. Las-weaponry are cheap and only have an ammo roll of 2+. So you can literally trick your entire gang right from the start with Laspistols an Lasguns and never fail your ammo rolls. Talking from experience here, it works and you will piss everyone off. This especially works well if your gang is Delaque.
- Hurl Opponent - A Strength skill that allows you to make a melee attack that throws an enemy model D6 inches in any direction. Gravity does not apply here, so knocking someone off of a ledge or walkway or anywhere that is more than six inches off of the ground will guarantee damage. However, the rules state that the damage is only half of the distance rolled not the distance covered. Goliath gangs are good at this since they all have Strength as a skill.
- One-In-A-Million-Weapon - If you choose to buy a rare weapon from the merchant and you get the right roll, you get one of these. It is always a gun and it NEVER, has to make an ammo roll. When you get one of these guns, you roll to see what kind of gun it is. No matter what category you get, you can choose ANY gun from said category. So a Bolt pistol, which has an ammo roll of 6+ ,now dosen't need one.
- Bionics - Unlike Mordheim, loosing a limb isn't a bad thing. If you model gets a bionic replacement it will improve their stat-line. Bionic Leg? You can now kick in melee. Bionic Arm? +1 strength. Bionic Eye? immunity to flash-bangs and light changes.
Second Edition
To be created.