Age of Sigmar/Tactics/Order/Lumineth Realm-Lords: Difference between revisions
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==Army Rules== | ==Army Rules== | ||
==Unit Analyis== | ==Unit Analyis== | ||
==Allies== | ==Allies== | ||
Oddly, the army may only take Idoneth Deepkin as allies. They must have gotten over their deep-sea-ted hatred of Teclis. Consider taking a unit of 6 eels for dealing damage and taking objectives, as the army lacks flying and hard-hitting options outside of Teclis and the Mootains, respectively. | Oddly, the army may only take Idoneth Deepkin as allies. They must have gotten over their deep-sea-ted hatred of Teclis. Consider taking a unit of 6 eels for dealing damage and taking objectives, as the army lacks flying and hard-hitting options outside of Teclis and the Mootains, respectively. |
Revision as of 00:40, 1 July 2020
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Grand Alliance Order
Lumineth Realm Lords |
The time of isolation is over, and now the Lumineth Realm Lords finally rise to defeat the forces of chaos with their unwavering resolve, unstoppable magic, angry cow people, stupid and impractical headgear even by this setting's standards and crippling drug addiction! (No really, that last part is actually part of their rules)
Army Rules
Unit Analyis
Allies
Oddly, the army may only take Idoneth Deepkin as allies. They must have gotten over their deep-sea-ted hatred of Teclis. Consider taking a unit of 6 eels for dealing damage and taking objectives, as the army lacks flying and hard-hitting options outside of Teclis and the Mootains, respectively.