Netrunner: Difference between revisions

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[[Image:Netrunner.gif|center]]
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So you want to play one of the most intresting and unique trading card games that ever saw the light? Well you certainly found the right page! 1996 was the year Wizards of the Coast brought us Netrunner, a trading card game for two players. The most intresting part about it is probably that it's a non-mirror game, meaning that both player fulfill a different role within the match. One player will be the Runner and the other player will incarnate the Corp. The game is long since inactive and WotC has stopped printing cards for it.
So you want to play one of the most interesting and unique trading card games that ever saw the light? Well you certainly found the right page! 1996 was the year Richard Garfield and Wizards of the Coast brought us [[Netrunner]], a trading card game for two players. The most interesting part about it is probably that it's an asymmetric game, meaning that both player fulfil a different role within the match. One player will be the Runner and the other player will incarnate the Corp. The game is long since inactive and [[WotC]] has stopped printing cards for it.




== Match Preparations ==
== Match Preparations ==


 
For a full game you will need at least one '''Runner''' deck and one '''Corporate''' deck. Those decks can contain up to 60 cards each. Also get a ton of tokens. 40 tokens for both player are generally enough. Also, some cards may need a die so set one aside. You'll need table space for each player to have about a half-dozen cards, maybe a little more.
For a full game you will need at least one Runner deck and one Corp deck. Those decks can contain up to 60 cards each. Also get markers by the ton. 40 markers for both player are generaly enough. Also some cards may need a dice so set one aside. A table with lots amount of space is highly recommended.
 
 


== How to Play ==
== How to Play ==
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== Beginning of the Game ==
== Beginning of the Game ==


Now this shit gets intresting. Once you have decided who plays Corp and who gets to be the Runner, shuffle your decks and draw 5 cards each. 5 is also the maximum handsize for both players. The game is dominated by Actions. Both players get 4 Actions but the Corp is forced by default to use their first action to draw a card. Corp always gets the first move.
Now this shit gets interesting. Decide who plays their Corp deck and who plays their Runner deck.  Shuffle each deck and draw 5 cards each. Five is also the maximum hand size for both players. Each player's turn is measured in ''Actions''. Both players get 4 Actions, but the Corp must always use their first action to draw a card. Corp always gets the first turn.


== What "Actions" can be used for ==
== What "Actions" can be used for ==


When its your turn you can spend your four Actions however you want (Except for Corps first action which is forced to "Draw a card"). The options are as follows:
When its your turn you can spend your four Actions however you want (except for Corp's first action, which is forced to be "Draw a card"). The options are as follows:
 
(Read as "Use an Action to ...")
 
Both:
 
* Draw a Card
* Get a Bit
 
Runner:


* Make a Run on the Corp
Both players use an action to:
* '''Draw a Card''': take a card from their face-down deck and add it to their hand.
* '''Get a Bit''': add a token to a pool in front of the player, used to represent money or liquid assets.  Each bit of money for the Corporate player is obviously orders of magnitude larger than Hacker bits, but Corporations need to move oil-tankers and fund rock stars, while the Hacker can live on ramen and coffee.


Corp:
The Corporate player may use an action to:
* '''Install an Agenda in a Datafort''': Start a new pile in front of the player by placing an agenda card face-down on the table.  Leaving an sole Agenda card in a Datafort is ill-advised.
* '''Install an ICE on a Datafort''': Add an ICE card face-down to one of the Datafort piles on the table.  ICE can only be placed on top of a Datafort, never in the middle.  Runners always encounter ICE from top-to-bottom, so the Agenda is always last.


* Install an Agenda in a Datafort
The Runner may use an action to:
* Install an ICE on a Datafort
* '''Make a run on the Corp''': ''explained later.''


Will be continued - --[[User:Kajotex|Kajotex]] 20:41, 25 July 2010 (UTC)
''Will be continued'' - --[[User:Kajotex|Kajotex]] 20:41, 25 July 2010 (UTC)
{{stub}}

Revision as of 01:32, 26 July 2010

So you want to play one of the most interesting and unique trading card games that ever saw the light? Well you certainly found the right page! 1996 was the year Richard Garfield and Wizards of the Coast brought us Netrunner, a trading card game for two players. The most interesting part about it is probably that it's an asymmetric game, meaning that both player fulfil a different role within the match. One player will be the Runner and the other player will incarnate the Corp. The game is long since inactive and WotC has stopped printing cards for it.


Match Preparations

For a full game you will need at least one Runner deck and one Corporate deck. Those decks can contain up to 60 cards each. Also get a ton of tokens. 40 tokens for both player are generally enough. Also, some cards may need a die so set one aside. You'll need table space for each player to have about a half-dozen cards, maybe a little more.

How to Play

Beginning of the Game

Now this shit gets interesting. Decide who plays their Corp deck and who plays their Runner deck. Shuffle each deck and draw 5 cards each. Five is also the maximum hand size for both players. Each player's turn is measured in Actions. Both players get 4 Actions, but the Corp must always use their first action to draw a card. Corp always gets the first turn.

What "Actions" can be used for

When its your turn you can spend your four Actions however you want (except for Corp's first action, which is forced to be "Draw a card"). The options are as follows:

Both players use an action to:

  • Draw a Card: take a card from their face-down deck and add it to their hand.
  • Get a Bit: add a token to a pool in front of the player, used to represent money or liquid assets. Each bit of money for the Corporate player is obviously orders of magnitude larger than Hacker bits, but Corporations need to move oil-tankers and fund rock stars, while the Hacker can live on ramen and coffee.

The Corporate player may use an action to:

  • Install an Agenda in a Datafort: Start a new pile in front of the player by placing an agenda card face-down on the table. Leaving an sole Agenda card in a Datafort is ill-advised.
  • Install an ICE on a Datafort: Add an ICE card face-down to one of the Datafort piles on the table. ICE can only be placed on top of a Datafort, never in the middle. Runners always encounter ICE from top-to-bottom, so the Agenda is always last.

The Runner may use an action to:

  • Make a run on the Corp: explained later.

Will be continued - --Kajotex 20:41, 25 July 2010 (UTC)

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