Old School Roleplaying: Difference between revisions

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Old School role-playing is a term used by grey beards to justify why their version of role playing is better than yours. Usually either clutching a red box edition of Dungeons and Dragons or even a new copy of Labyrinth Lord (a revision of old Dungeons and Dragons rules) that is "old school role-playing". A grey beard of the old school is a hyper nerd, to them it is great and better than the cursed fourth edition, 3.5 etc. In fact the past was so full of awesome today is so bad by comparison. Oldest editions were best and back in those days you had to color in your own d20 with a wax crayon and you had to use the theater of your mind and not use miniatures. It truly was a Golden Age. It is a nostalgia that is now untouchable. You didn't have to worry about fixed simulationist rules that bored you like in 3.5 Dungeons and Dragons. The D.M was right (Gygax said so). Rocks fall you die!
{{Oldschool}}


In reality people had different experiences that varied. Using rules that thieves have only 1d4 hit points suddenly every chest trap will kill them and a lot of scenarios were badly written meta gaming such as the Tomb of Horrors, where purely going to the front door gets you killed. The cold horrible truth is that really oldest is not always the best, by this logic , North America should still be driving in Model T Fords. Some groups undoubtedly had a great time with the old rules but plenty of others had a shit time and problems with the rules and went off and wrote Warhammer Fantasy Roleplay and such instead (where daggers do more than 1d4 they can kill you in one go). Anyhow if a grey beard bores you with his trip to the shrine of kuo toa and why old school is best just troll them by saying you play WOW which sold more copies than D+D ever did.
''Back in ''my'' day, we didn't have fancy-pants interwebs wokipodia articles to tell ''us'' what things were what, we just had to figure it out on our own, and if we were wrong, our buddies would call us out on it in front of the class and the teacher would make us write "I won't play devil games at school." fifty times on the chalk board after class had let out. What was I talking about again?''


Incidentally this article was penned by an old fart from the old days so do not bother regaling me with tales of how good it was. Sadly both you and I are destined to become irrelevant whilst the kids get into WOW or some other new fangled computerised crap. Little bastards will never get to know what it's like to die during character creation in Traveller.
 
Here lies the grave of all things good and holy.  If you thought the whining over [[Rogue Trader]] was bad, you ain't seen nothing yet.  This is the central nostalgia fortress, the [[vikings|long house]] from which the greyest-bearded [[neckbeards]] ride out and proclaim what is truly good and evil.  Herein are enshrined the tomes of half-remembered legends.  Great battles, shrouded in the mists of time, are engraved in worn and faded reliefs upon the stone walls of the halls and catacombs.  These were the best times ever had by warriors long-too-proud to pick up a sword and once again vanquish the paltry foes of today's ilk.  This is what is remembered by the ancients, the stories and campaigns played on the first editions, the original rules, before [[video games]] and the internet poisoned the RPG and it's players forever and ever and ever.
 
These are your best campaigns.  This is your favorite DM.  This is your childhood.
 
''This is Old School Roleplaying.''
 
 
== Get to the Point ==
'''Old School Role-Playing''' is a term used by Grey Beards (the oldest and crustiest [[neckbeards]]) to justify why their version of [[RPG|role-playing]] is better than yours.  Usually either clutching a red box edition of Dungeons and Dragons, or even a new copy of Labyrinth Lord (a revision of old Dungeons and Dragons rules), that is the "old school role-playing" system being referenced.  A Grey Beard of the Old School is a hyper nerd, to them their system is great, and far better than the thrice-cursed [[Dungeons and Dragons Fourth Edition|Fourth Edition]], and a better game entirely than even D&D 3.5, etc.  In fact, the past was so full of awesome, everything today is so bad by comparison.  Oldest editions were best and back in those days you had to color in your own d20 with a wax crayon and you had to use the theater of your mind and not use pathetic [[miniatures]].  It truly was a Golden Age.  It is a nostalgia that is now untouchable.  You didn't have to worry about fixed simulationist rules that bored you like in Dungeons and Dragons 3.5.  The D.M. was always right ([[E. Gary Gygax|Gygax]] said so).  [[Rocks fall, everyone dies|Rocks fall you die!]]
 
In reality people had different experiences that varied.  Using rules that thieves have only 1d4 hit points, suddenly every chest trap will kill them.  A lot of scenarios were badly written meta-gaming, such as the [[Tomb of Horrors]], where purely going to the front door gets you killed.  The cold and horrible truth is that really oldest is not always the best; because by this logic North America should still be driving <s>Model T Fords</s> Stanley Steamers.  Some groups undoubtedly had a great time with the old rules, but plenty of others had a shit time, and so many problems with the rules that they went off and wrote [[Warhammer Fantasy Roleplay]] and such instead (where daggers do more than 1d4 they can kill you in one go).  Anyhow, if a Grey Beard bores you with his trip to the Shrine of Kuo Toa, and why Old School is Best School, just troll them by saying you play WOW which sold more copies than D+D ever did.
 
----
 
Incidentally this article was penned by an old fart from the old days so do not bother regaling me with tales of how good it was. Sadly both you and I are destined to become irrelevant whilst the kids get into WOW or some other [[video games|new-fangled computerised crap]]. Little bastards will never get to know what it's like to die during character creation in [[Traveller]].

Revision as of 19:50, 18 June 2012


Back in my day, we didn't have fancy-pants interwebs wokipodia articles to tell us what things were what, we just had to figure it out on our own, and if we were wrong, our buddies would call us out on it in front of the class and the teacher would make us write "I won't play devil games at school." fifty times on the chalk board after class had let out. What was I talking about again?


Here lies the grave of all things good and holy. If you thought the whining over Rogue Trader was bad, you ain't seen nothing yet. This is the central nostalgia fortress, the long house from which the greyest-bearded neckbeards ride out and proclaim what is truly good and evil. Herein are enshrined the tomes of half-remembered legends. Great battles, shrouded in the mists of time, are engraved in worn and faded reliefs upon the stone walls of the halls and catacombs. These were the best times ever had by warriors long-too-proud to pick up a sword and once again vanquish the paltry foes of today's ilk. This is what is remembered by the ancients, the stories and campaigns played on the first editions, the original rules, before video games and the internet poisoned the RPG and it's players forever and ever and ever.

These are your best campaigns. This is your favorite DM. This is your childhood.

This is Old School Roleplaying.


Get to the Point

Old School Role-Playing is a term used by Grey Beards (the oldest and crustiest neckbeards) to justify why their version of role-playing is better than yours. Usually either clutching a red box edition of Dungeons and Dragons, or even a new copy of Labyrinth Lord (a revision of old Dungeons and Dragons rules), that is the "old school role-playing" system being referenced. A Grey Beard of the Old School is a hyper nerd, to them their system is great, and far better than the thrice-cursed Fourth Edition, and a better game entirely than even D&D 3.5, etc. In fact, the past was so full of awesome, everything today is so bad by comparison. Oldest editions were best and back in those days you had to color in your own d20 with a wax crayon and you had to use the theater of your mind and not use pathetic miniatures. It truly was a Golden Age. It is a nostalgia that is now untouchable. You didn't have to worry about fixed simulationist rules that bored you like in Dungeons and Dragons 3.5. The D.M. was always right (Gygax said so). Rocks fall you die!

In reality people had different experiences that varied. Using rules that thieves have only 1d4 hit points, suddenly every chest trap will kill them. A lot of scenarios were badly written meta-gaming, such as the Tomb of Horrors, where purely going to the front door gets you killed. The cold and horrible truth is that really oldest is not always the best; because by this logic North America should still be driving Model T Fords Stanley Steamers. Some groups undoubtedly had a great time with the old rules, but plenty of others had a shit time, and so many problems with the rules that they went off and wrote Warhammer Fantasy Roleplay and such instead (where daggers do more than 1d4 they can kill you in one go). Anyhow, if a Grey Beard bores you with his trip to the Shrine of Kuo Toa, and why Old School is Best School, just troll them by saying you play WOW which sold more copies than D+D ever did.


Incidentally this article was penned by an old fart from the old days so do not bother regaling me with tales of how good it was. Sadly both you and I are destined to become irrelevant whilst the kids get into WOW or some other new-fangled computerised crap. Little bastards will never get to know what it's like to die during character creation in Traveller.