Outlaw Star RPG: Difference between revisions
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==Saurians== | ==Saurians== | ||
The Suarians are a race of humanoid reptiles, genetically engineered by humans by taking ancient dinosaur DNA and making it more humanoid. Saurians were created to be a race of super-beings, capable of fighting a Ctarl Ctarl in hand-to-hand combat. | The Suarians are a race of humanoid reptiles, genetically engineered by humans by taking ancient dinosaur DNA and making it more humanoid. Saurians were created to be a race of super-beings, capable of fighting a Ctarl Ctarl in hand-to-hand combat. Brought up to be military experts, Saurians do not merely relying on their brawn to win a fight, but their brains as well. They were also created to be loyal to humans and other Saurians, they see those in commanding positions above them as superior, but view those in lower than them in the chain of command as inferior. Amongst their own, they are quite aggressive, and tend to show dominance by means of strength and cunning. Many fight bloody brawls to try to show dominance, but there are some that use their wit to win such fights. Although they were made to be infertile, after a mishap in a lab, a few were born with the ability to breed. This caused a large scale panic, since many Saurians began to act more aggressively toward one another wanting to be able to breed with each other. These uprisings caused humans to panic, thinking that they might become disloyal, but this loyalty was genetically implanted in them, thus causing them never to form an uprising against humanity. Luckily, many Saurian societies started to incorporate breeding rights into their militaristic cultures, making it a privilege earned with exemplary service in the field. They have also taken many planets and colonized them, mostly jungle ridden planets, since they feel at home in temperate and tropical forests. | ||
Statted as DtD's dragonborn with the following change: | Statted as DtD's dragonborn with the following change: |
Revision as of 01:49, 2 October 2011
This is a system for using [Dungeons the Dragoning] to play an Outlaw Star game.
Casters are rare, legendary weapons requiring extensive investments to use regularly.
Spaceships can be purchased fairly easily, but their upkeep and maintenance will suck up a lot of the party's usual rewards. Players can upgrade their ship as they see fit, adding grappler arms, bio-android pods, and additional weaponry.
C'tarl C'tarl are mostly fleshed out, just need some mechanical tweaks to their base Ork+Werewolf scheme.
Corbonites and Nayans share the planet Corbano, Corbanites are highly skilled mechanics and are typically found where ever space ships make port. Nayans are a jellyfish like race that use a mechanical environment suit to allow them to function amongst other races. They are often skilled pilots and tend to be mistrustful of their own race. One of the few races that a friendly with the Lorgans. Of the two Nayans will be more likely (and capable) of taking up a fight. Generally speaking a Corbanite will try to buy himself out of trouble.
Silgrians are very social and open, and like humans because we're pretty similar to them in that regard, albeit less so. Social wizards when they put their minds to it.
Lorgans a slug like people that became highly warlike to escape their home world and make an empire for themselves. The Lorgan Empire has dwindled since their war with the Ctarl-Ctarl Empire, and skirmishes with human expansion. They’re strangely agile given their evolutionary ancestry, and are often very competent and effective weapon users.
PC's can be mages, but to do so requires they take the "Enemy: Pirates" drawback.
Current main focus of the game is on human space, generally the frontiers of empire spheres and pirate territory.
Races
Humans
Statted as in core DtD
Corbanites
A generally peace loving race, it was the corbanites technical and mechanical prowess that allowed them and the nayans to leave their world and search the stars. You’ll often find them wherever a ship makes port. They are most akin to a Terran frog when not inside their protective Evo suits. While not cowardly, their small stature and generally weak physique make them unsuited for combat, and as such will often search for a more diplomatic approach. Corbanites will often work out trades, offering their mechanical services in exchange for favors, should you have no money. In general, corbanites think well of and are thought well of most races in the galaxy, with the exception of the ctarl-ctarl whom they have a rather rocky relationship with.
Statted as DtD's Gnomes.
Nayan
The Nayans have a stronger temperament then their cousin cobanites, and as such are more apt to enter into combat with others. A jellyfish like race, the nayans live in Corbano’s seas before venturing into the stars with the corbanites. They wear suits similar to the corbanite design, with the exception of the apertures arms and legs being completely mechanical, allowing the nayan inside to freely manipulate and interact with others. They are often skilled pilots, and are most commonly found on Corbanite and Lorgan vessels. The nayans get along well with all races, except oddly enough their own. Nayans are often mistrustful of their own race and prefer to be amongst others. They are unique in that they are the only race other then the silgrians that are friendly with the aggressive lorgan.
- Average Height: 1.5-1.8 m (in suit)
- Average weight: 34-45 kg
- Languages: Common, Corbanese
- Characteristic bonus: +1 to wisdom or dexterity
- Skill bonus: +1 to pilot and acrobatics
- Power: A tentacle too far: A Nayan may use Acrobatics in place of brawl to initiate a grapple, and in place of a strength test during a grapple, or to break free of an opposing grapple.
- size: 3
Silgrian
A reptilian looking race that is actually more akin to birds. The silgrians have a general flock mentality and culture, and as such are openly friendly to all races they encounter. Their social prowess often leads them to be the heads of large planetary and interstellar corporations, as well as running smaller shipping and retail operations. Generally they are far taller then a man, with long limbs and human like hands. Descending from birds, the males and females greatly differ in color from one another, with males often having blue, red, orange and light green skin tones, while females are more likely to have pink, and purple skin tones. The Silgrians are friendly to everyone, however most other races tend to think of them as too friendly, being unfamiliar with their lack of an idea of personal space.
- Average Height: 1.7-2.1 m
- Average weight: 80-110 kg
- Languages: Common, Silgry
- Characteristic bonus: +1 to Fellowship or Charisma
- Skill bonus: +1 to perception and charm
- Power: Hollow bones - Silgrians have speed equal to 1.5 x (strength + dexterity) rounded down
- size: 4
Lorgan
A slug like race, the lorgans once controlled a large empire that rivaled the size of the current empire of Ctarl-Ctarl. When the ctarl grew in prominence the two fought in skirmishes, and eventually escalated into a full war. The lorgan were soundly defeated, and many of their previous worlds now belong to the Ctarl-Ctarl Empire. Because of this, many lorgans will outright not work with ctarl, and show open disdain for them. Being slug like lorgans are able to contort and change their body shape, amking them adept at sneaking, and hiding. This factors greatly into their combat abilities, as they favor hit and run, feint and ambush tactics. Most races in galaxy see the lorgan as thieves, pirates, and backstabbers, and as such are often weary of them, and the lorgan return this setiment. Special cases include humanity whom the lorgan often have skirmishes with as they expand into each others space, and the nayan who are fast friends to the lorgan.
- Average height:1.4-1.7 m
- Average weight: 85-120kg
- Languages: common, lorgan
- Characteristic bonus: +1 to stength or compsure
- Skill bonuses: +1 to decieve and stealth
- Power: Maleable Anatomy - Lorgans reduce all damage they take, including critical damage, by 1.
- size: 4
Ctarl Ctarl
A race of beast-men metamorphs, the ctarl-ctarl have made a mighty empire that boarders human space near the USSA Empire. When humanity first encountered them a war between the two races broke out. Since, peace and trade treaties have been signed and the Ctarl-Ctarl Empire is in a rather steady relationship with humanity. Ctarl have immense strength, a generally short temper, and are prone to emotional outburst and violence. This is mostly observed in the young of the species. It is not uncommon to see ctarl in the frontier planets of human space, working at jobs that make use of their strong muscles, or possibly more often, visually pleasing bodies. They are on neutral terms with humanity, but are generally disliked by other races, with the lorgan being almost outright hostile to them.
Racially as Orks, with the following change:
- Skill bonuses: +1 to Perception and Athletics
Additionally, Ctarl Ctarl must take the Ctarl Ctarl exaltation.
Racial feats
With total authority: you may add your stength as a bonus to any command, intimidate or persuasion test. if any character succeeds a command check against you, you lose this bonus to any tests made against them
Really are invulnerable: The first time you would suffer critical damage in a scene, you instead take only one point of critical damage. Obviously, if you'd only be taking one point anyway, this ability has no effect.
Saurians
The Suarians are a race of humanoid reptiles, genetically engineered by humans by taking ancient dinosaur DNA and making it more humanoid. Saurians were created to be a race of super-beings, capable of fighting a Ctarl Ctarl in hand-to-hand combat. Brought up to be military experts, Saurians do not merely relying on their brawn to win a fight, but their brains as well. They were also created to be loyal to humans and other Saurians, they see those in commanding positions above them as superior, but view those in lower than them in the chain of command as inferior. Amongst their own, they are quite aggressive, and tend to show dominance by means of strength and cunning. Many fight bloody brawls to try to show dominance, but there are some that use their wit to win such fights. Although they were made to be infertile, after a mishap in a lab, a few were born with the ability to breed. This caused a large scale panic, since many Saurians began to act more aggressively toward one another wanting to be able to breed with each other. These uprisings caused humans to panic, thinking that they might become disloyal, but this loyalty was genetically implanted in them, thus causing them never to form an uprising against humanity. Luckily, many Saurian societies started to incorporate breeding rights into their militaristic cultures, making it a privilege earned with exemplary service in the field. They have also taken many planets and colonized them, mostly jungle ridden planets, since they feel at home in temperate and tropical forests.
Statted as DtD's dragonborn with the following change:
- Replace dragon breath with the Aasimar racial power "And They Shall Know No Fear"
Sith
A truly unique race in the galaxy, the sith are an insectoid people incapable of communication with other races. While most aliens will use translators to understand each other, the sith either forego this, or simply cannot use the technology. It is extremely difficult dealing with the sith, and while they are generally not overly violent, they had wars with the ctarl in the past. The only race that seems capable of dealing with the sith are the silgrians.
Statted as Thri-Kreen
Cyborgs
The truly man made peoples of the galaxy. Synthetics are commonly separated into three groups. Cyborgs, humans who have mechanical augments, limbs and organs, androids, robotic bodies controlled by AI, and Bio-Androids, a flesh and blood synthetic integrated with mechanics and electronics. In general these peoples will conform to their species of origin, as they are not technically their own race, but will have the advantages of whatever augments they have taken upon themselves. The exception to this are bio-androids. As they are flesh and bone combined with machinery, they are obviously living organisms, however since they are completely man made, they are often thought of as machines and property. Ethical issues that have arisen by the existence of bio-androids are often personal beliefs, no official classification by any empires law has ever come forth.
Statted as Prometheans and/or basic race with cybernetics.
Exaltations
Ctarl Ctarl
Ctarl Shifting: as a full action the ctarl ctarl may change into one of two forms, a rage form which appears for most intents and purposes as a normal ctarl ctarl, but enhances their natural fighting capabilities, and a beast form, which turns them into a huge cat of insurmountable power.
Rage form - gain +1k1 to all perception checks involving sound or scent, +2 Dex, and gain claw weapon (1k1 R; Melee; Brawling)
Beast form - A ctarl ctarl in beast form can only make attack actions or move toward an opponent. A ctarl ctarl must spend one rage to enter beast form and may only maintain the form for an umber of rounds equal to con + feral heart. A ctarl ctarl can not enter this form in any environment without a moon (such as on-board a ship, or a space station) while in beast form a ctarl ctarl gains stuff of nightmares, strength +2, size +2, constitution +2, a claw natural weapon (1k1 R; Melee; Brawling) and a bite natural weapon (2k1 R; Melee; Brawling) a ctarl ctarl's bite and claw in beast form count as magical weapons. A ctarl ctarl must remove any armor before transforming into beast form or else the straps break dealing damage equal to the armor's AP and is useless until repaired.
Ctarl Ctarl durability - a ctarl ctarl gains AP equal to their feral heart in rage and beast forms and may not be killed by critical damage unless that damage comes from an E X or magical source. if a ctarl ctarl suffers enough damage from any other source that it would die, it is instead rendered unconcious until it regenerates all critical damage. a ctarl ctarl may spend rage during combat to recover hit points as a free action.
•: Fast healing - as the werewolf ability
••: Hunting Beast - You may stay in your beast form for any amount of time outside of combat, as the lack adrenaline does not make you blood pump as hard.
•••: quick shift - as the werewolf ability
••••: Rampaging Beast: Your claws and bite attack gain Pen equal to your Feral Heart, as well as the tearing and power field properties
•••••: Immortal Ctarl Ctarl - You can't be killed, even magic, lasers and explosives simply reduce you to out cold.
Power stat and resource stat: as werewolf
Grappler Ships
1: Any ship with grappler arms may use Weaponry rather than Command in boarding. (General Rule of Grappler Arms)
2: Grappler Arms will each have a set of stats for attacking with them. Grappler Arms, unlike guns, may be used in a boarding action. In fact, that's the only time they can be used. So there will be rules for heavy, hard hitting grapplers and fast flurry of blows grapplers.
3: Each Grappler arm can have a ranged or melee weapon of it's own size or smaller that it counts as but only has a few rounds of ammo (Say 3) instead of infinite.