Paladin: Difference between revisions

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[[Image:Colbert paladin.jpg|thumb]]
[[Image:Colbert paladin.jpg|thumb]]
[[Image:Paladin_button.png|thumb]]
[[Image:Paladin_button.png|thumb|PRO DM SKILLZ]]
Paladins are a class from [[D&D|Dungeons and Dragons]]. They are usually [[Alignment|Lawful Good]] but not always. In previous editions it was possible for a Paladin to lose favor with his or her god and be stripped of their powers.
'''Paladins''' are a class from [[D&D|Dungeons and Dragons]]. They are divine warriors of a somewhat more martial bent than [[Cleric]]s, receiving a variety of powers generally focused around smiting the enemies of their god. Until [[4th Edition|4th Edition Dungeons and Dragons]] came out, core Paladins were required to be [[Alignment|Lawful Good]] and lost their powers if they strayed from this alignment, or violated the Paladinly Code of Conduct. In 4th Edition, not only was the alignment restriction removed, but also the mechanic for power loss, instead replaced with vague threats of the other faithful of the paladin's religion seeking him out to administer chastisement for his failings.
 
Unfortunately, the possibility of Paladins in old editions to fall is often abused by dickish [[DM]]s, who seem to derive some sort of twisted pleasure out of forcing a player's Paladin into hideously arbitrary situations where any choice they take results in falling from grace and the stripping of powers. Even otherwise reasonable DMs seem to turn into complete dicks when presented with a chance to make a paladin player's life a misery. As a result, many avoid playing paladins entirely due to bad experiences with evil DMs.
 
However, fallen paladins who turn to evil had the option to multiclass into the evil prestige class Blackguard, which receives bonus abilities if the character has levels of Paladin.
 
==External Links==
*http://suptg.thisisnotatrueending.com/archive/1775987 - [[suptg]] archive of the saga of Rapeguard, Part 1
*http://suptg.thisisnotatrueending.com/archive/1927081 - [[suptg]] archive of the saga of Rapeguard, Part 2
 
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[[Category: D&D]]
[[Category: D&D]]

Revision as of 22:24, 27 June 2008

PRO DM SKILLZ

Paladins are a class from Dungeons and Dragons. They are divine warriors of a somewhat more martial bent than Clerics, receiving a variety of powers generally focused around smiting the enemies of their god. Until 4th Edition Dungeons and Dragons came out, core Paladins were required to be Lawful Good and lost their powers if they strayed from this alignment, or violated the Paladinly Code of Conduct. In 4th Edition, not only was the alignment restriction removed, but also the mechanic for power loss, instead replaced with vague threats of the other faithful of the paladin's religion seeking him out to administer chastisement for his failings.

Unfortunately, the possibility of Paladins in old editions to fall is often abused by dickish DMs, who seem to derive some sort of twisted pleasure out of forcing a player's Paladin into hideously arbitrary situations where any choice they take results in falling from grace and the stripping of powers. Even otherwise reasonable DMs seem to turn into complete dicks when presented with a chance to make a paladin player's life a misery. As a result, many avoid playing paladins entirely due to bad experiences with evil DMs.

However, fallen paladins who turn to evil had the option to multiclass into the evil prestige class Blackguard, which receives bonus abilities if the character has levels of Paladin.

External Links

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