Pathfinder Roleplaying Game: Difference between revisions
1d4chan>NotBrandX No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
When [[4E|D&D 4th edition]] was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that [[WotC|Wizards]] will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing. | When [[4E|D&D 4th edition]] was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that [[WotC|Wizards]] will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing. | ||
Thus Pathfinder came about, usually called D&D 3.75, due to the fact that it largely resembles the 3.5 ruleset but with various non-drastic updates, fixes and changes. Notably, grappling now makes sense (gasp!) and Half-orcs, and Half-elves don't suck anymore. | Thus Pathfinder came about, usually called D&D 3.75, due to the fact that it largely resembles the 3.5 ruleset but with various non-drastic updates, fixes and changes. Notably, grappling now makes sense (gasp!) and Half-orcs, and Half-elves don't suck anymore. Every class except the druid is scaled up in power to roughly match the druid, it being the most notoriously broken class of all time. However, most still agree that the spellcasting classes are more powerful than the others. This is assuming that your DM isn't a newfag incapable of compensating. | ||
Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR), entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres). The setting is both good and total shit at the same time, no better than any decent [[gamemaster]] can come up with on their own. | Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR), entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres). The setting is both good and total shit at the same time, no better than any decent [[gamemaster]] can come up with on their own. |
Revision as of 05:36, 10 November 2009
![]() |
When D&D 4th edition was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that Wizards will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing.
Thus Pathfinder came about, usually called D&D 3.75, due to the fact that it largely resembles the 3.5 ruleset but with various non-drastic updates, fixes and changes. Notably, grappling now makes sense (gasp!) and Half-orcs, and Half-elves don't suck anymore. Every class except the druid is scaled up in power to roughly match the druid, it being the most notoriously broken class of all time. However, most still agree that the spellcasting classes are more powerful than the others. This is assuming that your DM isn't a newfag incapable of compensating.
Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR), entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres). The setting is both good and total shit at the same time, no better than any decent gamemaster can come up with on their own.
Essentially fairly well-done Darker and Edgier D&D. And the adventure paths & modules are pretty good. If you're the sort of skub DM who uses shit like that.
Rage
Pathfinder's barbarians are champion swimmers. But only when raging.
Links
- Pathfinder at Pazio Publishing, for those too damn lazy to use Google.
- Pathfinder Wiki because every goddamn thing has a wiki these days.