Plane of Shadow: Difference between revisions
1d4chan>QuietBrowser Really not a huge expert on/fan of the Great Wheel; Planescape experts needed to make this better. |
1d4chan>Agiletek No edit summary |
||
Line 4: | Line 4: | ||
In the [[World Axis]] cosmology, conceptual aspects of the Plane of Shadow, the [[Energy Planes|Negative Energy Plane]] and the [[Ethereal Plane]] would be amalgamated to create the [[Shadowfell]]. | In the [[World Axis]] cosmology, conceptual aspects of the Plane of Shadow, the [[Energy Planes|Negative Energy Plane]] and the [[Ethereal Plane]] would be amalgamated to create the [[Shadowfell]]. | ||
The Plane of Shadow is a major part of [[Urban Arcana]]. It is the source of all the supernatural creatures that are appearing in the "real" world without memories of their homeworld and why planar transportation magic doesn't work here. This is referenced in the third edition [[The Manual of the Planes]]. | |||
{{Planescape-Cosmology}} | {{Planescape-Cosmology}} |
Revision as of 23:31, 19 March 2019
The Plane of Shadow is a late addition to the Great Wheel cosmology of Dungeons & Dragons, having originally existed in Advanced Dungeons & Dragons 2nd edition as the Demiplane of Shadow. Essentially, it is akin to the Ethereal Plane in that it lies coterminous with the Prime Material, but it is defined as looking like a lightless, colorless mirror of the Prime Material.
In the World Axis cosmology, conceptual aspects of the Plane of Shadow, the Negative Energy Plane and the Ethereal Plane would be amalgamated to create the Shadowfell.
The Plane of Shadow is a major part of Urban Arcana. It is the source of all the supernatural creatures that are appearing in the "real" world without memories of their homeworld and why planar transportation magic doesn't work here. This is referenced in the third edition The Manual of the Planes.