Plot Armor: Difference between revisions

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Created page with '{{stub}} '''Plot armor''' is whatever it takes to make a character in a story survive long odds or stupid decisions, because that character is necessary to the story. In a role…'
 
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* hidden die rolls that "miss"
* hidden die rolls that "miss"
* surprise reinforcements
* surprise reinforcements
* ''more examples needed''
* some type of armour/clothing that renders most/all attacks useless or inert on the wearer


In role-playing games, there can be a mechanism for plot armor, where player characters are the only ones with "fate" or "karma" points that can be spent to offset bad rolls or shrug off injuries, or just waaaay more hit points than anything else around them.
In role-playing games, there can be a mechanism for plot armor, where player characters are the only ones with "fate" or "karma" points that can be spent to offset bad rolls or shrug off injuries, or just waaaay more hit points than anything else around them.

Revision as of 23:14, 14 March 2010

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Plot armor is whatever it takes to make a character in a story survive long odds or stupid decisions, because that character is necessary to the story. In a role-playing game, the characters used by players tend to be wearing plot armor because the DM is loathe to kill them off and make it not-fun for players. In time-travel stories, the character might be known to exist at some point in the future, making this person impossible to kill before that event occurs.

Plot armor can take many forms:

  • hidden die rolls that "miss"
  • surprise reinforcements
  • some type of armour/clothing that renders most/all attacks useless or inert on the wearer

In role-playing games, there can be a mechanism for plot armor, where player characters are the only ones with "fate" or "karma" points that can be spent to offset bad rolls or shrug off injuries, or just waaaay more hit points than anything else around them.