Progenitors: Difference between revisions
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The Progenitors are one of the five remaining Conventions of the Technocratic Union in [[Mage: The Ascension]]. They are the Union's dedicated biological scientists. Organic chemistry, agriculture, genetics, and medicine all fall under their auspices. | The Progenitors are one of the five remaining Conventions of the Technocratic Union in [[Mage: The Ascension]]. They are the Union's dedicated biological scientists. Organic chemistry, agriculture, genetics, and medicine all fall under their auspices. | ||
The 1e Progenitor fluff was stupid, even by the standards of the 1e Technocracy. It included things like [[Wat|professors feeding students to extradimensional dragons, pollen allergies being invented to prevent humans from "communing with nature", and an attempt to destroy the human capacity to Awaken via tainted medication.]] Some real [[/pol/]]-tier conspiracy shit, basically. | The 1e Progenitor fluff was stupid, even by the standards of the 1e Technocracy. It included things like [[Wat|professors feeding students to extradimensional dragons, pollen allergies being invented to prevent humans from "communing with nature", and an attempt to destroy the human capacity to Awaken via tainted medication.]] One of their divisions was literally devoted ''entirely'' into drugging the masses into sleepy, dull-witted compliance. Some real [[/pol/]]-tier conspiracy shit, basically. | ||
By 2e and beyond, the Progenitors had actually become pretty [[Awesome]]. The 1e nonsense had been retconned away as the hysterical fearmongering it obviously was and the Convention became focused on ''actually helping the world'', ie, trying to convince the [[Verbena]] to VACCINATE THEIR GODDAMN KIDS, albeit still with [[Simic Combine|uplifted velociraptors, living spaceships, and having a werewolf arm grafted to your torso]]. Because Mage. Revised outright made them heroes, doctors trying to bind up and heal the wounds of their faction and an ailing world. | By 2e and beyond, the Progenitors had actually become pretty [[Awesome]]. The 1e nonsense had been retconned away as the hysterical fearmongering it obviously was and the Convention became focused on ''actually helping the world'', ie, trying to convince the [[Verbena]] to VACCINATE THEIR GODDAMN KIDS, albeit still with [[Simic Combine|uplifted velociraptors, living spaceships, and having a werewolf arm grafted to your torso]]. Because ''Mage''. Revised outright made them heroes, doctors trying to bind up and heal the wounds of their faction and an ailing world. | ||
Their major flaw is intolerance: they ''hate'' alternative medicine and the poison-pedaling quacks who pedal it. Yes, this is ''supposed'' to make them ''less'' sympathetic, thanks to cheesy deck-stacking that bears the rank whiff of the real world. Still, it makes them the most gung-ho Convention about restarting war with the Traditions. | |||
{{WoD-Conventions}} | {{WoD-Conventions}} |
Revision as of 17:11, 26 July 2020
The Progenitors are one of the five remaining Conventions of the Technocratic Union in Mage: The Ascension. They are the Union's dedicated biological scientists. Organic chemistry, agriculture, genetics, and medicine all fall under their auspices.
The 1e Progenitor fluff was stupid, even by the standards of the 1e Technocracy. It included things like professors feeding students to extradimensional dragons, pollen allergies being invented to prevent humans from "communing with nature", and an attempt to destroy the human capacity to Awaken via tainted medication. One of their divisions was literally devoted entirely into drugging the masses into sleepy, dull-witted compliance. Some real /pol/-tier conspiracy shit, basically.
By 2e and beyond, the Progenitors had actually become pretty Awesome. The 1e nonsense had been retconned away as the hysterical fearmongering it obviously was and the Convention became focused on actually helping the world, ie, trying to convince the Verbena to VACCINATE THEIR GODDAMN KIDS, albeit still with uplifted velociraptors, living spaceships, and having a werewolf arm grafted to your torso. Because Mage. Revised outright made them heroes, doctors trying to bind up and heal the wounds of their faction and an ailing world.
Their major flaw is intolerance: they hate alternative medicine and the poison-pedaling quacks who pedal it. Yes, this is supposed to make them less sympathetic, thanks to cheesy deck-stacking that bears the rank whiff of the real world. Still, it makes them the most gung-ho Convention about restarting war with the Traditions.
Members of the Technocratic Conventions | ||||
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![]() Iteration X |
![]() New World Order |
![]() Progenitors |
![]() The Syndicate |
![]() Void Engineers |