Age of Sigmar Roleplay: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Bear Eater
1d4chan>Bear Eater
Line 35: Line 35:


==The Mortal Realms==
==The Mortal Realms==
Whilst an overview of the realms and history of the Age of Sigmar world are presented in the Soulbound corebook, the corebook focuses on adventuring in {[the Great Parch]} region of [[Aqshy]].
Whilst an overview of the realms and history of the Age of Sigmar world are presented in the Soulbound corebook, the corebook focuses on adventuring in {[The Great Parch]} region of [[Aqshy]].

Revision as of 00:49, 10 May 2020

This article related to the Warhammer: Age of Sigmar is a stub. You can help 1d4chan by expanding it

Age of Sigmar Roleplay (or, to give it is full title: Warhammer: Age of Sigmar Roleplay: Soulbound) is a roleplaying game set in the universe of Warhammer: Age of Sigmar, and is basically its equivalent to Warhammer Fantasy Roleplay. Much like how Age of Sigmar is more overtly High Fantasy than Warhammer Fantasy, so to is the RPG; whereas Warhammer Roleplay presumed that players started off as a bunch of randomly generated Low Fantasy schlubs who had virtually nothing and would probably die on their first adventure, with starting careers like Dung Collector, Rat Catcher and Beggar, Soulbound goes a different route. Adventurers in Soulbound are literally divinely touched; each has been selected by one of the non-Chaos gods to act as a champion, and subjected to a magical ritual that transformed them into something more than human - assuming they survived the ritual that magically linked their spirits with those in their adventuring party, which is the source of their power and their potential to grow into badasses almost on par with Gotrek & Felix. Not that all Soulbound are good guys; many join a Binding (as Soulbound adventuring parties are called) for power, fame or wealth, or simply out of desperation.

Races

Soulbound allows players to play five different species by default; Human, Stormcast Eternal, Aelf, Duradin or Sylvaneth. A sidebar promises more racial options in a future product.

Archetypes

The analogue to WFRPG's Careers, Archetypes are the class structures, though they also serve as a way to establish membership in specific subraces - if you want to specifically play a Fyreslayer Duradin or an Idoneth Deepkin Aelf, you pick the appropriate Archetype.

The Soulbound corebook contains the following Archetypes:

  • Battlemage - Human
  • Black Arc Corsair - Aelf
  • Darkling Sorceress - Aelf
  • Excelsior Warpriest - Human
  • Trade Pioneer - Any
  • Hag Priestess - Aelf
  • Witch Aelf
  • Auric Runesmiter - Duradin
  • Battlesmith - Duradin
  • Doomseeker - Duradin
  • Akhelian Emissary - Aelf
  • Isharann Soulscryer - Aelf
  • Isharann Tidecaster - Aelf
  • Aether-Khemist - Duradin
  • Endrinmaster - Duradin
  • Skyrigger - Duradin
  • Knight-Azyros - Stormcast Eternal
  • Knight-Incantor - Stormcast Eternal
  • Knight-Questor - Stormcast Eternal
  • Knight-Venator - Stormcast Eternal
  • Branchwych - Sylvaneth
  • Kurnoth Hunter - Sylvaneth
  • Tree-Revenant Waypiper - Sylvaneth

The Mortal Realms

Whilst an overview of the realms and history of the Age of Sigmar world are presented in the Soulbound corebook, the corebook focuses on adventuring in {[The Great Parch]} region of Aqshy.