Alcohol: Difference between revisions

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dnd Alcohol
In chemistry, an alcohol is an organic compound in which the hydroxyl functional group (-OH) is bound to a carbon atom. In particular, this carbon center should be saturated, having single bonds to three other atoms.[2]
Drinks in a row Will DC If failed will save Effected by spell Duration Addiction Rating
 
In alcohol cultures, the term alcohol originally refereed to the primary alcohol ethyl alcohol (ethanol), the dominating alcohol in alcoholic beverages. However, since then, other alcohols have been identified, including the secondary alcohol isopropanol, and the tertiary alcohol tert-Amyl alcohol. Nowadays, the term alcohol in this context instead refers to the alcohol as a drug family (chemical class).
 
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Drinks in a row: 1st'''/''' Will DC:2'''/''' If failed will save Effected by spell: Dazed'''/''' Duration: 1d4 (- Con modifier) hours '''/''' Addiction Rating: Negligible
[Drinks in a row: 1st][ Will DC:2] [If failed will save Effected by spell: Dazed] [Duration: 1d4 (- Con modifier) hours ] [Addiction Rating: Negligible]


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Drinks in a row 2nd Will DC:4 If failed will save Effected by spell: Charm person “drinking buddy” Duration: 1d4+1 (- Con modifier) hours Addiction Rating:Low
[Drinks in a row: 2nd] [Will DC:4] [If failed will save Effected by spell: Charm person “drinking buddy”] [Duration: 1d4+1 (- Con modifier) hours] [Addiction Rating:Low]
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Drinks in a row 4th Will DC:8 If failed will save Effected by spell: Tasha’s hideous laughter Duration: 1d4+2 (- Con modifier) hours Addiction Rating: Low
[Drinks in a row: 4th] [Will DC:8] [If failed will save Effected by spell: Tasha’s hideous laughter] [Duration: 1d4+2 (- Con modifier) hours] [Addiction Rating: Low]
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Drinks in a row 6th Will DC:16 If failed will save Effected by spell: Suggestion “in trusted person” Duration: 2d4+ (- Con modifier) hours Addiction Rating:Medium
[Drinks in a row: 6th] [Will DC:16] [If failed will save Effected by spell: Suggestion “in trusted person”] [Duration: 2d4+ (- Con modifier) hours] [Addiction Rating:Medium]
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Drinks in a row 8th Will DC:32 If failed will save Effected by spell: Confusion Duration: 3d4+ (- Con modifier) hours Addiction Rating: Medium
[Drinks in a row: 8th] [Will DC:32] [If failed will save Effected by spell: Confusion] [Duration: 3d4+ (- Con modifier) hours] [Addiction Rating: Medium]
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Drinks in a row 10th Will DC:64 If failed will save Effected by spell: Modify memory “blackout” Duration: 4d4+ (- Con modifier) hours Addiction Rating: High
[Drinks in a row: 10th] [Will DC:64] [If failed will save Effected by spell: Modify memory “blackout”] [Duration: 4d4+ (- Con modifier) hours] [Addiction Rating: High]
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Drinks in a row 12th Will DC:128 If failed will save Effected by spell: Gase/ quest “get another drink” Duration: Intel unconsciousness Addiction :Rating High
[Drinks in a row: 12th] [Will DC:128] [If failed will save Effected by spell: Gase/ quest “get another drink”][ Duration: Intel unconsciousness][ Addiction :Rating High]
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Drinks in a row14th Will DC:256 If failed will save Effected by spell: Insanity Duration: Permanent Addiction Rating :Extreme
[Drinks in a row14th:][ Will DC:256][ If failed will save Effected by spell: Insanity ][Duration: Permanent ][Addiction Rating :Extreme]
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Addiction, if not satisfied by further doses of the drug, proceeds like a disease—the character takes ability damage each day unless he succeeds on a Fortitude save.
Addiction, if not satisfied by further doses of the drug, proceeds like a disease—the character takes ability damage each day unless he succeeds on a Fortitude save.
Addictions
Addictions
Rating Fort DC Satiation Period Damage
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Negligible  4 1 day 1d3–2 Dex (can be 0)
[Rating: Negligible  ][ Fort DC:4][ Satiation Period:1 day][ Damage:1d3–2 Dex (can be 0)]
Low 6 10 days 1d3 Dex
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Medium 10 5 days 1d4 Dex, 1d4 Wis
[Rating: Low ][ Fort DC:6 ][Satiation Period: 10 days ][Damage:1d3 Dex]
High 14 1 day 1d6 Dex, 1d6 Wis, 1d6 Con
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Extreme 25 1day 1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str
[Rating: Medium ][Fort DC:10 ][Satiation Period: 5 days ][Damage:1d4 Dex, 1d4 Wis]
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[Rating: High ][ Fort DC:14 ][Satiation Period: 1 day ][Damage:1d6 Dex, 1d6 Wis, 1d6 Con]
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[Rating: Extreme ][ Fort DC:25 ][1day ][Damage:1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str]
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Addiction Rating: Each drug is rated according to its addictive potential, from lowest (negligible) to highest (extreme).
Addiction Rating: Each drug is rated according to its addictive potential, from lowest (negligible) to highest (extreme).
Sometimes, an individual’s long-term addiction raises a drug’s addiction rating for that individual. Drugs with a negligible rating are not subject to this change. Stronger drugs increase their addiction rating by one step for every two full months a character remains addicted to the drug. A character who recovers from an addiction and later becomes addicted again to the same drug does so at the addiction rating the drug had just prior to his earlier recovery.
Sometimes, an individual’s long-term addiction raises a drug’s addiction rating for that individual. Drugs with a negligible rating are not subject to this change. Stronger drugs increase their addiction rating by one step for every two full months a character remains addicted to the drug. A character who recovers from an addiction and later becomes addicted again to the same drug does so at the addiction rating the drug had just prior to his earlier recovery.

Revision as of 00:08, 8 July 2014

In chemistry, an alcohol is an organic compound in which the hydroxyl functional group (-OH) is bound to a carbon atom. In particular, this carbon center should be saturated, having single bonds to three other atoms.[2]

In alcohol cultures, the term alcohol originally refereed to the primary alcohol ethyl alcohol (ethanol), the dominating alcohol in alcoholic beverages. However, since then, other alcohols have been identified, including the secondary alcohol isopropanol, and the tertiary alcohol tert-Amyl alcohol. Nowadays, the term alcohol in this context instead refers to the alcohol as a drug family (chemical class).


[Drinks in a row: 1st][ Will DC:2] [If failed will save Effected by spell: Dazed] [Duration: 1d4 (- Con modifier) hours ] [Addiction Rating: Negligible]


[Drinks in a row: 2nd] [Will DC:4] [If failed will save Effected by spell: Charm person “drinking buddy”] [Duration: 1d4+1 (- Con modifier) hours] [Addiction Rating:Low]


[Drinks in a row: 4th] [Will DC:8] [If failed will save Effected by spell: Tasha’s hideous laughter] [Duration: 1d4+2 (- Con modifier) hours] [Addiction Rating: Low]


[Drinks in a row: 6th] [Will DC:16] [If failed will save Effected by spell: Suggestion “in trusted person”] [Duration: 2d4+ (- Con modifier) hours] [Addiction Rating:Medium]


[Drinks in a row: 8th] [Will DC:32] [If failed will save Effected by spell: Confusion] [Duration: 3d4+ (- Con modifier) hours] [Addiction Rating: Medium]


[Drinks in a row: 10th] [Will DC:64] [If failed will save Effected by spell: Modify memory “blackout”] [Duration: 4d4+ (- Con modifier) hours] [Addiction Rating: High]


[Drinks in a row: 12th] [Will DC:128] [If failed will save Effected by spell: Gase/ quest “get another drink”][ Duration: Intel unconsciousness][ Addiction :Rating High]


[Drinks in a row14th:][ Will DC:256][ If failed will save Effected by spell: Insanity ][Duration: Permanent ][Addiction Rating :Extreme]



Drug Addiction Drug addiction functions much like diseases as described in the Dungeon Master’s Guide. The characteristics of certain forms of addiction are summarized on the table below. Upon initial exposure (any time a character imbibes or applies a drug with an addiction rating), the character must succeed on a Fortitude save or become addicted. Instead of having an incubation period as a disease does, a drug has a satiation period, which is the length of time a single dose remains effective in a character’s system. Addiction, if not satisfied by further doses of the drug, proceeds like a disease—the character takes ability damage each day unless he succeeds on a Fortitude save. Addictions


[Rating: Negligible ][ Fort DC:4][ Satiation Period:1 day][ Damage:1d3–2 Dex (can be 0)]


[Rating: Low ][ Fort DC:6 ][Satiation Period: 10 days ][Damage:1d3 Dex]


[Rating: Medium ][Fort DC:10 ][Satiation Period: 5 days ][Damage:1d4 Dex, 1d4 Wis]


[Rating: High ][ Fort DC:14 ][Satiation Period: 1 day ][Damage:1d6 Dex, 1d6 Wis, 1d6 Con]


[Rating: Extreme ][ Fort DC:25 ][1day ][Damage:1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str]


Addiction Rating: Each drug is rated according to its addictive potential, from lowest (negligible) to highest (extreme). Sometimes, an individual’s long-term addiction raises a drug’s addiction rating for that individual. Drugs with a negligible rating are not subject to this change. Stronger drugs increase their addiction rating by one step for every two full months a character remains addicted to the drug. A character who recovers from an addiction and later becomes addicted again to the same drug does so at the addiction rating the drug had just prior to his earlier recovery. Satiation: Each time a user takes a drug to which he is addicted, he is satiated and staves off withdrawal symptoms for the period of time indicated on the table. Whenever the satiation period expires before the user takes another dose, the DC of the Fortitude save to resist damage (see below) increases by 5. The dose that causes a character to becomes addicted counts for the purpose of tracking the satiation period. Damage: An addicted user who is not satiated takes the indicated amount of ability damage each day unless the character succeeds on a Fortitude saving throw. Recovery: If a character makes two successful saving throws in a row, he has fought off his addiction and recovered, and takes no more damage from withdrawal symptoms. A lesser restoration or restoration spell might negate some or all of the ability damage caused by an addiction, but the next day the victim may take more ability damage if he continues to fail his Fortitude saves. Remove disease immediately causes a user to recover from an addiction, but it does not heal ability damage. Greater restoration or heal causes recovery and restores all ability damage from the addiction.