Rock of Doom: Difference between revisions

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The '''Rock of Doom''' is a variation of "[[rocks fall, everyone dies]]" wherein the DM specifically targets a single character that he (and possibly all the other players) wishes was dead in order to force them to play something different. The archetypical example is that the player in question picks up a rock and is told that it was a Rock of Doom, roll up a new character.
The '''Rock of Doom''' is a variation of "[[rocks fall, everyone dies]]" wherein the DM specifically targets a single character that he (and possibly all the other players) wishes was dead in order to force them to play something different. The archetypical example is that the player in question picks up a rock and is told that it was a Rock of Doom, roll up a new character.
There are many creative ways to do this, aside from the standard Rock of Doom. They come in all degrees of subtlety.  Putting a curse on the player that causes his character to burst into flame if he rolls 1-20 on a throw that must be repeated every round is a less subtle example, while a curse that causes the character to grow two feet of facial hair every hour is more subtle.

Revision as of 19:02, 22 November 2010

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The Rock of Doom is a variation of "rocks fall, everyone dies" wherein the DM specifically targets a single character that he (and possibly all the other players) wishes was dead in order to force them to play something different. The archetypical example is that the player in question picks up a rock and is told that it was a Rock of Doom, roll up a new character.

There are many creative ways to do this, aside from the standard Rock of Doom. They come in all degrees of subtlety. Putting a curse on the player that causes his character to burst into flame if he rolls 1-20 on a throw that must be repeated every round is a less subtle example, while a curse that causes the character to grow two feet of facial hair every hour is more subtle.