Rogue Traders (Hektor Heresy): Difference between revisions

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Created page with " =Rules= ==Naval warfare (Battlefleet Gothic)== '''''Odysseus''-class Galleass of War (220 points)''' The Odysseus class Galleass of War is a combonation of macro transport..."
 
1d4chan>Lumey
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'''1 Rogue Trader Militant'''
'''1 Rogue Trader Militant'''


''You must include one Rogue Trader Militant to lead the fleet.  If your fleet includes any Odysseus Class Ships, he must be assigned to that ship in preference to a cruiser.
''You must include one Rogue Trader Militant to lead the fleet.  The ship to which he is assigned has Leadership 10.  If your fleet includes any Odysseus Class Ships, he must be assigned to that ship in preference to a cruiser.


  <nowiki>Rogue Trader Militant (Leadership 10) 50 points <nowiki>
  <nowiki>Rogue Trader Militant 50 points </nowiki>


You may buy Fleet Commander re-rolls for the Rogue Trader Militant.
''You may buy Fleet Commander re-rolls for the Rogue Trader Militant.''


  <nowiki>One re-roll 25 points
  <nowiki>One re-roll 25 points
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'''0-2 Veteran Rogue Traders'''
'''0-2 Veteran Rogue Traders'''


A Veteran Rogue Trader may be present for every two Rogue Trader cruisers in a fleet. If a fleet has more than one Rogue Trader cruiser or also includes more than one squadron of transports, a Veteran Rogue Trader must be assigned to a Rogue Trader cruiser.
''A Veteran Rogue Trader may be present for every two Rogue Trader cruisers in a fleet. If a fleet has more than one Rogue Trader cruiser or also includes more than one squadron of transports, a Veteran Rogue Trader must be assigned to a Rogue Trader cruiser.''


<nowiki>Veteran Rogue Trader (Leadership 9)                                                                50 points <nowiki>
<nowiki>Veteran Rogue Trader 50 points </nowiki>


A Veteran Rogue Trader gets one re-roll, which may be used for his vessel or an accompanying Rogue Trader escort squadron.
''A Veteran Rogue Trader gets one re-roll, which may be used for his vessel or an accompanying Rogue Trader escort squadron.''




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''You may include one grand cruiser in your fleet for every two cruisers.''
''You may include one grand cruiser in your fleet for every two cruisers.''


  <nowiki>Odysseus Class Galleass of War 230 points
  <nowiki>Odysseus Class 230 points
Charibdys Class 280 points
Charibdys Class 280 points
Vengeance Class 240 points</nowiki>
Vengeance Class 240 points</nowiki>
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'''0-12 Cruisers'''
'''0-12 Cruisers'''


  <nowiki>Rogue Trader Cruiser 195 points
  <nowiki>Rogue Trader Cruiser 195 points
Crusade Class 195 points
Crusade Class 195 points
Hades Class 210 points
Hades Class 210 points
Lunar Class 190 points
Lunar Class 190 points
0-1 Olympia Class (1) (SC) 145 points</nowiki>
0-1 Olympia Class (1) 145 points</nowiki>


'''''Notes:''' At least half the Rogue Trader cruisers in an Exploration fleet must be of the basic variant, but Rogue Trader cruisers in an Exploration fleet may also be of the following ship classes: Lunar, Hades, Crusade for their normal point cost, +15 points if the ship is equipped with lances or 60cm weapons due to the additional expense maintaining such weapons, as reflected in the fleet list. No special variants in the notes of these ship’s profiles can be used. For example, the Lunar can’t take a Nova Cannon, etc.
'''''Notes:''' At least half the Rogue Trader cruisers in an Exploration fleet must be of the basic variant, but Rogue Trader cruisers in an Exploration fleet may also be of the following ship classes: Lunar, Hades, Crusade for their normal point cost, +15 points if the ship is equipped with lances or 60cm weapons due to the additional expense maintaining such weapons, as reflected in the fleet list. No special variants in the notes of these ship’s profiles can be used. For example, the Lunar can’t take a Nova Cannon, etc.
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  <nowiki>Xenos Vessel 50 points
  <nowiki>Xenos Vessel 50 points
Recommissioned Escort 30 points
Recommissioned Escort 30 points
Nova Class Frigate 45 points
Nova Class Frigate 45 points
Spectre Class Warp Runner 25 points
Spectre Class Warp Runner 25 points
Sword Class Frigate 35 points
Sword Class Frigate 35 points
0-3 Thunderbolt Class Heavy Frigate 60 points
0-3 Thunderbolt Class Heavy Frigate 60 points
0-3 Vigil Class Siege Frigate         40 points
0-3 Vigil Class Siege Frigate 40 points
Escort Carrier                                                                   60 points</nowiki>
Escort Carrier                                         60 points</nowiki>


'''TRANSPORTS'''
'''TRANSPORTS'''
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''A Rogue Trader fleet must include at least one squadron of escort-sized cargo ships of any type (whether or not the scenario requires transports), in a squadron of 2 to 6 ships. Any number of cargo ships beyond this ships. Any number of cargo ships beyond this number may be taken, organized in squadrons that only contain cargo ships. These count their full cost against the total points in the fleet, and regular transports are not free. Heavy transports may also be taken but not in squadrons with other transport types. No more than 1/3 of the fleet’s total transport value can be made up of heavy transports. ''
''A Rogue Trader fleet must include at least one squadron of escort-sized cargo ships of any type (whether or not the scenario requires transports), in a squadron of 2 to 6 ships. Any number of cargo ships beyond this ships. Any number of cargo ships beyond this number may be taken, organized in squadrons that only contain cargo ships. These count their full cost against the total points in the fleet, and regular transports are not free. Heavy transports may also be taken but not in squadrons with other transport types. No more than 1/3 of the fleet’s total transport value can be made up of heavy transports. ''


<nowiki>Q-ship                                                                                 60 points  
<nowiki>Q-ship 60 points  
Rogue Trader Cargo Vessel                                                     20 points
Rogue Trader Cargo Vessel 20 points
Heavy Transport                                                           40 points
Heavy Transport 40 points
Armed Freighter                                                               20 points  
Armed Freighter 20 points  
Cargo Transport                                                               10 points</nowiki>
Cargo Transport 10 points</nowiki>




'''ORDINANCE AND UPGRADES'''
'''ORDINANCE AND UPGRADES'''


‘’’’’The Best Money Can Buy’’’’’
'''"The Best Money Can Buy"'''


Rogue Trader capital ships and escorts commonly bear refits of uncertain origin. Even the vessel’s crew are unlikely to be anything as straightforward as regular spacers, since Rogue Traders have a knack for acquiring crowds of followers and hangers-on, and tend to be rather indiscriminate in who they take on to crew their vessels. Their command crews however tend to be deeply seasoned after many years in space, and successful Rogue Traders tend to be as experienced as the most veteran Naval captains. To represent this each Rogue Trader cruiser and escort squadron may roll one random crew skill on p.157 in the Rulebook for free. In addition, each Rogue Trader vessel may also roll randomly against the Xenotech System table below for +15 points per cruiser or +5 points per escort. For an additional +5 points per ship, the player can select the desired technology instead of rolling randomly for it. Auxiliary vessels in a Rogue Trader escort squadron can only use these refits if they are in a squadron that includes at least three Rogue Trader escorts.
''Rogue Trader capital ships and escorts commonly bear refits of uncertain origin. Even the vessel’s crew are unlikely to be anything as straightforward as regular spacers, since Rogue Traders have a knack for acquiring crowds of followers and hangers-on, and tend to be rather indiscriminate in who they take on to crew their vessels. Their command crews however tend to be deeply seasoned after many years in space, and successful Rogue Traders tend to be as experienced as the most veteran Naval captains. To represent this each Rogue Trader cruiser and escort squadron may roll one random crew skill on p.157 in the Rulebook for free. In addition, each Rogue Trader vessel may also roll randomly against the Xenotech System table below for +15 points per cruiser or +5 points per escort. For an additional +5 points per ship, the player can select the desired technology instead of rolling randomly for it. Auxiliary vessels in a Rogue Trader escort squadron can only use these refits if they are in a squadron that includes at least three Rogue Trader escorts.''
 
'''XENOTECH SYSTEMS'''


‘’’’’’XENOTECH SYSTEMS’’’’’’
1. Long Range Sensors: The vessel adds +1 to its base leadership (max of Ld10).
1. Long Range Sensors: The vessel adds +1 to its base leadership (max of Ld10).


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A Rogue Trader fleet has an attack rating of 3.
A Rogue Trader fleet has an attack rating of 3.
[[Category:The /tg/ Heresy]]

Revision as of 09:54, 21 January 2015

Rules

Naval warfare (Battlefleet Gothic)

Odysseus-class Galleass of War (220 points)

The Odysseus class Galleass of War is a combonation of macro transporter and warship. These ships are highly prized by rogue traders for long distanse expeditions far beyond Imperial Space

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Grand Cruiser/10 20cm 45° 3 5+ 3
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Weapons Batteries 30cm 6 Left
Starboard Weapons Batteries 30cm 6 Right
Port Lances 30cm 4 Left
Starboard Lances 30cm 4 Right
Prow Torpedoes Speed:20cm 6 Front

Rogue Trader Expeditionary Fleet

FLEET COMMANDER

1 Rogue Trader Militant

You must include one Rogue Trader Militant to lead the fleet. The ship to which he is assigned has Leadership 10. If your fleet includes any Odysseus Class Ships, he must be assigned to that ship in preference to a cruiser.

Rogue Trader Militant					50 points 

You may buy Fleet Commander re-rolls for the Rogue Trader Militant.

One re-roll						25 points
Two re-rolls						50 points
Three re-rolls						75 points

0-2 Veteran Rogue Traders

A Veteran Rogue Trader may be present for every two Rogue Trader cruisers in a fleet. If a fleet has more than one Rogue Trader cruiser or also includes more than one squadron of transports, a Veteran Rogue Trader must be assigned to a Rogue Trader cruiser.

Veteran Rogue Trader				50 points 

A Veteran Rogue Trader gets one re-roll, which may be used for his vessel or an accompanying Rogue Trader escort squadron.


CAPITAL SHIPS


Grand cruisers

You may include one grand cruiser in your fleet for every two cruisers.

Odysseus Class						230 points
Charibdys Class						280 points
Vengeance Class						240 points


0-12 Cruisers

Rogue Trader Cruiser					195 points
Crusade Class						195 points
Hades Class						210 points
Lunar Class						190 points
0-1 Olympia Class (1)					145 points

Notes: At least half the Rogue Trader cruisers in an Exploration fleet must be of the basic variant, but Rogue Trader cruisers in an Exploration fleet may also be of the following ship classes: Lunar, Hades, Crusade for their normal point cost, +15 points if the ship is equipped with lances or 60cm weapons due to the additional expense maintaining such weapons, as reflected in the fleet list. No special variants in the notes of these ship’s profiles can be used. For example, the Lunar can’t take a Nova Cannon, etc.

1. Use the Strike Cruiser rules from the Space Marine Fleet. An Olympia may only be taken if there are no Xenos Vessels in the fleet.


Light Cruisers

You may include any number of light cruisers in your fleet.

Dauntless Class 					120 points
Siluria Class 						100 points


ESCORTS

A single squadron of 2-6 Rogue Trader escorts and auxiliary vessels may accompany each Rogue Trader capital ship in a fleet, in any mix desired. Separately, it may also be accompanied by any number of cargo ships of any type (whether or not the scenario requires transports), organized in squadrons of 2-6 ships, but these squadrons can only contain cargo ships and always count against their full cost against the total points in the fleet. Xenos vessels cannot be used in fleets that include Space Marine ships.


Xenos Vessel						50 points
Recommissioned Escort					30 points
Nova Class Frigate					45 points
Spectre Class Warp Runner				25 points
Sword Class Frigate					35 points
0-3 Thunderbolt Class Heavy Frigate			60 points
0-3 Vigil Class Siege Frigate				40 points
Escort Carrier                                          60 points

TRANSPORTS

A Rogue Trader fleet must include at least one squadron of escort-sized cargo ships of any type (whether or not the scenario requires transports), in a squadron of 2 to 6 ships. Any number of cargo ships beyond this ships. Any number of cargo ships beyond this number may be taken, organized in squadrons that only contain cargo ships. These count their full cost against the total points in the fleet, and regular transports are not free. Heavy transports may also be taken but not in squadrons with other transport types. No more than 1/3 of the fleet’s total transport value can be made up of heavy transports.

Q-ship 							60 points 
Rogue Trader Cargo Vessel				20 points
Heavy Transport						40 points
Armed Freighter						20 points 
Cargo Transport						10 points


ORDINANCE AND UPGRADES

"The Best Money Can Buy"

Rogue Trader capital ships and escorts commonly bear refits of uncertain origin. Even the vessel’s crew are unlikely to be anything as straightforward as regular spacers, since Rogue Traders have a knack for acquiring crowds of followers and hangers-on, and tend to be rather indiscriminate in who they take on to crew their vessels. Their command crews however tend to be deeply seasoned after many years in space, and successful Rogue Traders tend to be as experienced as the most veteran Naval captains. To represent this each Rogue Trader cruiser and escort squadron may roll one random crew skill on p.157 in the Rulebook for free. In addition, each Rogue Trader vessel may also roll randomly against the Xenotech System table below for +15 points per cruiser or +5 points per escort. For an additional +5 points per ship, the player can select the desired technology instead of rolling randomly for it. Auxiliary vessels in a Rogue Trader escort squadron can only use these refits if they are in a squadron that includes at least three Rogue Trader escorts.

XENOTECH SYSTEMS

1. Long Range Sensors: The vessel adds +1 to its base leadership (max of Ld10).

2. Targeting Matrix: The vessel counts all targets as closing when using the gunnery table within 30cm and ignores right-shift modifiers for shooting greater than 30cm.

3. Advanced Shielding: The vessel increases the strength of its shields by +1.

4. Ship Defense Grid: The vessel increases the strength of its turrets by +1.

5. Advanced Drive Technology: The vessel adds +5cm to its speed as well as +1D6 when undergoing All Ahead Full special orders.

6. Gravitic Thrusters: The vessel can double the maximum rate of its normal turn.

ATTACK RATING

A Rogue Trader fleet has an attack rating of 3.