Roguelike: Difference between revisions

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== Typical definitions for Roguelikes ==
== Typical definitions for Roguelikes ==
Roguelikes generally have minimalistic graphics most often just using ascii and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of wining roguelikes are slim and often require multiple play troughs to learn tricks to surviving the hazards of the games.
Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of winning roguelikes are slim and often require multiple playthroughs to learn tricks to surviving the hazards of the games.





Revision as of 02:56, 27 January 2009

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A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.


Typical definitions for Roguelikes

Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of winning roguelikes are slim and often require multiple playthroughs to learn tricks to surviving the hazards of the games.


Some notable Roguelikes:

  • Nethack
  • Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet.
  • Ancient Domains of Mystery
  • Roguelike with a stronger plot element, allegedly. Creator is a royal prick.
  • Castle of the Winds
  • Old-skool roguelike made in the glory days of shareware. Has a tileset.
  • Dungeon Crawl
  • Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments.
    • Dungeon Crawl Stone Soup
    • Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything.
  • Dwarf Fortress (Article here...)