Scholomance: Difference between revisions
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In Scholomance, raw power isn't good enough - you'll be able to start a house fire or create a pen from thin air at most. What's far more important, is mitigation. You want to raise a skeleton? Of course, you'll need a corpse to begin with. However, a tome that contains the spell in detail would be very handy in the process, and help you out a lot. The skull of a powerful necromancer will also help you in the process. Previous relations with the spirit you will conjure into the skeleton will be handy. Heck, even using the corpse of a raven, a bird assosciated with death, is slightly helpful in the process. Mitigate enough of the energy required for the spell using these components, and only the tiniest portion of your magical energy will be required for the spell. However, that's the trick - estimating just how much mitigation a component offers and just how much energy as spell requires. If you don't have enough power for your spell, a lesser effect occurs or nothing happens at all. If you have too much power for your spell, an enhanced effect occurs - sometimes with dire consequences. In Scholomance, raw power is useless if you don't have the brains to go with it. | In Scholomance, raw power isn't good enough - you'll be able to start a house fire or create a pen from thin air at most. What's far more important, is mitigation. You want to raise a skeleton? Of course, you'll need a corpse to begin with. However, a tome that contains the spell in detail would be very handy in the process, and help you out a lot. The skull of a powerful necromancer will also help you in the process. Previous relations with the spirit you will conjure into the skeleton will be handy. Heck, even using the corpse of a raven, a bird assosciated with death, is slightly helpful in the process. Mitigate enough of the energy required for the spell using these components, and only the tiniest portion of your magical energy will be required for the spell. However, that's the trick - estimating just how much mitigation a component offers and just how much energy as spell requires. If you don't have enough power for your spell, a lesser effect occurs or nothing happens at all. If you have too much power for your spell, an enhanced effect occurs - sometimes with dire consequences. In Scholomance, raw power is useless if you don't have the brains to go with it. | ||
[[category: Homebrew Settings]] |
Revision as of 19:58, 2 March 2009
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Scholomance - an arcane university nestled in a tear in reality. Young adults from all over the world with the chance are taken to this location by those who wish for their mystical education, and they are forced to endure years of just-as-planned until they finally graduate. It's a student-eat-student work where everyone is looking out for the next back to stab on the ladder to power and freedom. There are four primary schools magic:
- Sorcery - Mastery over energy (fireballs, telekinesis)
- Alchemy - Mastery over matter (creating and altering items)
- Enchantment - Mastery over mind (creating illusions and mental domination)
- Conjuration - Mastery over body (teleportation and the summoning of different creatures)
In Scholomance, raw power isn't good enough - you'll be able to start a house fire or create a pen from thin air at most. What's far more important, is mitigation. You want to raise a skeleton? Of course, you'll need a corpse to begin with. However, a tome that contains the spell in detail would be very handy in the process, and help you out a lot. The skull of a powerful necromancer will also help you in the process. Previous relations with the spirit you will conjure into the skeleton will be handy. Heck, even using the corpse of a raven, a bird assosciated with death, is slightly helpful in the process. Mitigate enough of the energy required for the spell using these components, and only the tiniest portion of your magical energy will be required for the spell. However, that's the trick - estimating just how much mitigation a component offers and just how much energy as spell requires. If you don't have enough power for your spell, a lesser effect occurs or nothing happens at all. If you have too much power for your spell, an enhanced effect occurs - sometimes with dire consequences. In Scholomance, raw power is useless if you don't have the brains to go with it.