Scrollhammer: Order of the Black Worm: Difference between revisions

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Shade of the Revenant: A model with this rule is able to use Soul Trap on Common Race models.
Shade of the Revenant: A model with this rule is able to use Soul Trap on Common Race models.


===Diseases===
====Diseases====


Grave Chill: ?????
Grave Chill: ?????
Line 14: Line 14:




===Corpse Counts===
====Corpse Counts====
*The Corpse Counts may freely be accessed by all players
*The Corpse Counts may freely be accessed by all players
*For every model that dies on the table top, the Corpse Counts increase.
*For every model that dies on the table top, the Corpse Counts increase.
*When ever a Corpse Count is used to create undead, the count used is reduced by the number of undead created.
*When ever a Corpse Count is used to create undead, the count used is reduced by the number of undead created.


====Fresh Corpse Count====
'''Fresh Corpse Count'''
*Most living models will add to the Fresh Corpse Count when they die. This includes all Common Races as well as some others, such as Falmer.
*Most living models will add to the Fresh Corpse Count when they die. This includes all Common Races as well as some others, such as Falmer.
*The Fresh Corpse Count may be used to create "fleshy" undead (Zombies, Mummies, Bonewalkers, etc.).
*The Fresh Corpse Count may be used to create "fleshy" undead (Zombies, Mummies, Bonewalkers, etc.).


====Decayed Corpse Pool====
'''Decayed Corpse Pool'''
*When a fleshy undead model dies, it adds to the Rotted Corpse Count.
*When a fleshy undead model dies, it adds to the Rotted Corpse Count.
*The Rotted Corpse Count may be used to create skeletal undead (Skeletons, Skeleton Champions, Bonelords, etc.).
*The Rotted Corpse Count may be used to create skeletal undead (Skeletons, Skeleton Champions, Bonelords, etc.).

Revision as of 01:01, 19 December 2012

I'll start working on this later. Eventually. Maybe. --Dagoth Guy 15:26, 18 December 2012 (UTC)

Introduction

General Rules

Shade of the Revenant: A model with this rule is able to use Soul Trap on Common Race models.

Diseases

Grave Chill: ?????

Carrion Worms: ?????


Corpse Counts

  • The Corpse Counts may freely be accessed by all players
  • For every model that dies on the table top, the Corpse Counts increase.
  • When ever a Corpse Count is used to create undead, the count used is reduced by the number of undead created.

Fresh Corpse Count

  • Most living models will add to the Fresh Corpse Count when they die. This includes all Common Races as well as some others, such as Falmer.
  • The Fresh Corpse Count may be used to create "fleshy" undead (Zombies, Mummies, Bonewalkers, etc.).

Decayed Corpse Pool

  • When a fleshy undead model dies, it adds to the Rotted Corpse Count.
  • The Rotted Corpse Count may be used to create skeletal undead (Skeletons, Skeleton Champions, Bonelords, etc.).
  • Skeletal undead do not add to the Corpse Counts when slain.

Army List

Overview

Heroes: Elder Necromancer, Lich, Sload Warlock

Core: Skeletons, Zombies, Ghosts

Elites: Skeleton Champions, Wraiths, Mummies, Worm Anchorites

Support: Necromancer Cabal, Skeleton Archers, Worm Eremites

Heroes

Master Necromancer

[description goes here]

? pts (? pts for [Grim/Dark/Dread/Something, I don't know] Archimandrite )

Hero. Independent Character, Skirmish, Infantry, Imperial. Single Model

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Master Necromancer 2 4 2 3 2 2 2 9 6(7) -
[Whatever] Archimandrite 2 4 2 3 3 2 2 9 7(8) -

A Master Necromancer may be changed to

  • Breton for +? pts
  • Altmer for +? pts

Wargear:

Spells:

Special Rules:


Lich

[description goes here]

? pts.

Hero. Independent Character, Skirmish, Infantry, Undead. Single Model.

40mm x 40mm base.

Name WS BS S T W I A Ld Mg Sv
Lich 2 5 4 4 5 2 2 10 8 6+

Wargear:

Spells:

Special Rules:


Sload Warlock

[description goes here]

? pts.

Hero. Independent Character, Skirmish, Infantry, Sload. Single Model.

Name WS BS S T W I A Ld Mg Sv
Sload Warlock ? ? ? ? ? ? ? ? ? ?

Wargear:

Spells:

Special Rules:


Core

Skeletons

Throughout Tamriel, the long-dead lurk in the shadows, only bones remaining, but nevertheless moving with mysterious unlife. Many of these skeletons are servants of necromancers; others, damned souls cursed to walk Nirn even after all their flesh has rotted away. But all are silent, mindless killers, deserving no pity from the living.

4 pts per model.

Core. Horde, Infantry, Undead. 10-40 models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Skeleton 3 3 2 2 1 2 1 5 0 -

Special rules:

Skeletons cause Fear.

Wargear: Skeletons carry a Hand Weapon and Shield.

The entire unit may replace its Hand Weapon and Shield with:

  • Short Bow (free)
  • Longbow (free)
  • Spear and Shield (+1 pts/model)


Zombies

[description goes here]

? pts per model.

Core. Horde, Infantry, Undead. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Zombie 2 2 3 4 1 1 1 5 0 -
Dread Zombie 3 3 3 4 2 2 1 7 0 -


Ghosts

[description goes here]

? pts per model.

Core. Horde, Infantry, Undead. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Ghost 2 0 2 2 1 2 1 5 2 -


Elites

Skeleton Champions

[description goes here]

? pts per model.

Elite. Skirmish, Infantry, Undead. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Skeleton Champion ? ? ? ? ? ? ? ? ? ?


Wraiths

[description goes here]

? pts per model.

Elite. Horde, Infantry, Undead. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Wraith 3 0 3 3 1 3 2 7 2 -
Gloom Wraith ? ? ? ? ? ? ? ? ? ?


Mummies

? pts per model.

Elite. Horde, Infantry, Undead. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Mummy ? ? ? ? ? ? ? ? ? ?
Greater Mummy ? ? ? ? ? ? ? ? ? ?


Worm Anchorites

[descripion goes here]

? pts per model.

Elite. Skirmish, Infantry, Imperial. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Worm Anchorite ? ? ? ? ? ? ? ? ? ?

Worm Anchorites may be changed to

  • Breton for +1 pts per model
  • Altmer for +2 pts per model


Support

Necromancer Cabal

? pts per model.

Support. Skirmish, Infantry, Imperial. ?-? models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Necromancer 3 3 3 3 1 3 1 8 5 -

Necromancers may be changed to

  • Breton for +1 pts per model
  • Altmer for +2 pts per model


Worm Eremites

[desciption goes here]

? pts per model.

Support. Skirmish, Infantry, Undead. 1-4 models per unit.

25mm x 25mm base.

Name WS BS S T W I A Ld Mg Sv
Worm Eremite ? ? ? ? ? ? ? ? ? ?


Special Characters

Mannimarco, the King of Worms

? pts.

Mannimarco may be taken as a Hero choice. Independent Character, Skirmish, Infantry, Undead. Single Model.

? x ? base.

Name WS BS S T W I A Ld Mg Sv
Mannimarco ? ? ? ? ? ? ? ? ? ?


N'Gasta

[description goes here]

? pts.

N'Gasta may be taken as a Hero choice. Independent Character, Skirmish, Infantry, Sload. Single Model.

? x ? base.

Name WS BS S T W I A Ld Mg Sv
N'Gasta ? ? ? ? ? ? ? ? ? ?


Equipment

Basic Equipment

Magic Items

Weapons and Staves

Armor and Shields

Bloodworm Helm: Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves. Artifact, Helm. The bearer of the Helm of Worms may reroll any number of Power Dice each time he attempts to cast a Necromancy spell. He must abide by the second result. Undead he Summons have +1WS +1S. +25 pts.

Mantle of Woe: ?????


Other Items

Necromancer's Amulet:

Tome of Unlife: ?????

Consumables

Spells

School of Destruction

School of Conjuration

School of Necromancy

School of Alteration

School of Illusion

School of Mysticism

School of Restoration