Sean Reynolds: Difference between revisions
1d4chan>SpectralTime I feel like there is much to press Sean's feet to the fire for without resorting to culture warring. |
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His credits include the ''Slavers!'' reboot of [[Scourge of the Slavelords]], a subpar effort; the (second) [[Against the Giants]] expansion which was okay; the [[Scarlet Brotherhood]] gazetteer likewise okay; and his portrait is the beefcake in ''[[Dead Gods]]''. He was part of the design team for the original release of ''[[Pathfinder]]'', and is, allegedly, part of the reason why core issues from 3.5 weren't fixed in the transition and/or were nerfed and removed: things like [[sorcerer]]s not being able to take full advantage of [[metamagic]], a plethora of the [[monk]] class's core issues remaining religiously unfixed and the magic item they desperately need to keep in-parity with everyone else jacked up in price, and crossbows being absolute dogshit. Some (not all, but ''some'') of these issues were fixed or at least reduced in severity via errata and patches since his departure from the project, strengthening the charges. | His credits include the ''Slavers!'' reboot of [[Scourge of the Slavelords]], a subpar effort; the (second) [[Against the Giants]] expansion which was okay; the [[Scarlet Brotherhood]] gazetteer likewise okay; and his portrait is the beefcake in ''[[Dead Gods]]''. He was part of the design team for the original release of ''[[Pathfinder]]'', and is, allegedly, part of the reason why core issues from 3.5 weren't fixed in the transition and/or were nerfed and removed: things like [[sorcerer]]s not being able to take full advantage of [[metamagic]], a plethora of the [[monk]] class's core issues remaining religiously unfixed and the magic item they desperately need to keep in-parity with everyone else jacked up in price, and crossbows being absolute dogshit. Some (not all, but ''some'') of these issues were fixed or at least reduced in severity via errata and patches since his departure from the project, strengthening the charges. | ||
Reynolds has a blog, where he complains about how people don't like his attempts at inserting "realism" into a system where, magic aside, fighters can make enough attacks in a short enough span of time to make any actual HEMA practitioner giggle. | Reynolds has a blog, where he complains about how people don't like his attempts at inserting "realism" into a system where, magic aside, even mid-fighters can make enough attacks in a short enough span of time to make any actual HEMA practitioner giggle. | ||
[[Category:Writers]][[Category:Dungeons & Dragons]][[Category:Game Designers]] | [[Category:Writers]][[Category:Dungeons & Dragons]][[Category:Game Designers]] |
Revision as of 18:55, 25 June 2020
Sean K. Reynolds is a game designer for Dungeons & Dragons. He's firmly in the B-List in published content, but he's A-List in moral integrity - just ask him.
His credits include the Slavers! reboot of Scourge of the Slavelords, a subpar effort; the (second) Against the Giants expansion which was okay; the Scarlet Brotherhood gazetteer likewise okay; and his portrait is the beefcake in Dead Gods. He was part of the design team for the original release of Pathfinder, and is, allegedly, part of the reason why core issues from 3.5 weren't fixed in the transition and/or were nerfed and removed: things like sorcerers not being able to take full advantage of metamagic, a plethora of the monk class's core issues remaining religiously unfixed and the magic item they desperately need to keep in-parity with everyone else jacked up in price, and crossbows being absolute dogshit. Some (not all, but some) of these issues were fixed or at least reduced in severity via errata and patches since his departure from the project, strengthening the charges.
Reynolds has a blog, where he complains about how people don't like his attempts at inserting "realism" into a system where, magic aside, even mid-fighters can make enough attacks in a short enough span of time to make any actual HEMA practitioner giggle.