Skragrott: Difference between revisions

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These seers are thumped on the head with his staff, and a really gross transformation happens; they basically turn into [[Grimdark|giant humanoid mushrooms who's faces are twisted into a mournful scream whilst gibbering nonsense]]. These rambles are deciphered by Skragrott to plot out where the Bad Moon is going to fly over in the realms next, and thus make it seem to his followers like he has a clue about what the hell he's doing.
These seers are thumped on the head with his staff, and a really gross transformation happens; they basically turn into [[Grimdark|giant humanoid mushrooms who's faces are twisted into a mournful scream whilst gibbering nonsense]]. These rambles are deciphered by Skragrott to plot out where the Bad Moon is going to fly over in the realms next, and thus make it seem to his followers like he has a clue about what the hell he's doing.
==Crunch==
Skragrott may not be a physical powerhouse like other faction leaders or even that magically gifted, but what he does bring is a versatile toolbox full of unique abilities, from providing up to three additional CP per turn, destroying enemy artifacts, or even controlling how the Bad Moon will move that turn. Bringing him to a game is loads of fun and your Grots and Troggoths are sure to appreciate his presence.


[[Category: Age of Sigmar]]
[[Category: Age of Sigmar]]
[[Category: Gloomspite Gitz]]
[[Category: Gloomspite Gitz]]

Revision as of 22:28, 12 August 2019

Stop in da name of da Bad Moon!

"Da Bad Moon spoke to me once."

– Skragrott, speaking of his experiences with the Bad Moon.

Of all the Gloomspite Gitz, the most infamous Grot of them all is Skragrott, the self-proclaimed Loonking. His origins are a mystery; nobody knows where he came from, and any that do are quickly thumped over the head and sent to the Fungal Asylum (more on that later). All that is really known is that he turned up at the battle for Ayadah, a region of Chamon, and that he promptly lead all the Grots there to victory. This would be impressive enough, but fate held more in store for the Grot. That night, he spoke with the Bad Moon in his sleep. When he woke up, his head was covered in slime and aching like a rotten tooth, as a fungal crown was sprouting from his skull (yuck). A skull-headed wand lay at one side, and a tall crooked staff at the other, topped with a rare and powerful Badloon Bossfungus. From this point on, he became convinced that it was his destiny to usher in the Everdank.

Whilst most other Grot warlords would just rest on their laurels and promptly get backstabbed by their lieutenants, Skragrott was too Awesome to let that happen to him. He figured out a way to guess the direction of the Bad Moon; the fungal asylum. You see, this was around the time Bone Daddy let the Necroquake loose, and magic was running wild like Doomrider in a drug store. Seers, Wizards, etc began to experience visions. Skragrott kidnapped a large amount of these people, and dragged them to a pocket realm, his Fungal Asylum, essentially a big slimy cave full of mushroom.

These seers are thumped on the head with his staff, and a really gross transformation happens; they basically turn into giant humanoid mushrooms who's faces are twisted into a mournful scream whilst gibbering nonsense. These rambles are deciphered by Skragrott to plot out where the Bad Moon is going to fly over in the realms next, and thus make it seem to his followers like he has a clue about what the hell he's doing.

Crunch

Skragrott may not be a physical powerhouse like other faction leaders or even that magically gifted, but what he does bring is a versatile toolbox full of unique abilities, from providing up to three additional CP per turn, destroying enemy artifacts, or even controlling how the Bad Moon will move that turn. Bringing him to a game is loads of fun and your Grots and Troggoths are sure to appreciate his presence.