Slivers: Difference between revisions
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1d4chan>Biggus Berrus Slivers, an illustrated guide. |
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[[File:Synapse Sliver.jpg|300px|thumb|right|Species XR17, aka Synapse Sliver. A clear image of an average Sliver aside from a claw-like appendage at the end of its talon.]] | [[File:Synapse Sliver Image.jpg|300px|thumb|right|Species XR17, aka Synapse Sliver. A clear image of an average Sliver aside from a claw-like appendage at the end of its talon.]] | ||
The '''Slivers''' are a race of creatures in [[Magic: The Gathering]]. Renowned for their adaptability, fast breeding and hive-like social structure, they are a menace to deal with both in the [[fluff]] and [[crunch]]. Slivers have serpentine bodies approximately five meters long and wedge-like heads that aside from their mouths are featureless. A Sliver's tail is forked, where this fork begins differs depending on the individual species of Sliver and can be any length between the last 10% to two-thirds of its body. The bodies themselves are little more than sinew and chitin for the hard parts, combined with a powerful digestive tract to quickly devour anything they encounter, returning this mass to the Hive to strengthen it and grow new Slivers, much like the [[Tyranids]]. | The '''Slivers''' are a race of creatures in [[Magic: The Gathering]]. Renowned for their adaptability, fast breeding and hive-like social structure, they are a menace to deal with both in the [[fluff]] and [[crunch]]. Slivers have serpentine bodies approximately five meters long and wedge-like heads that aside from their mouths are featureless. A Sliver's tail is forked, where this fork begins differs depending on the individual species of Sliver and can be any length between the last 10% to two-thirds of its body. The bodies themselves are little more than sinew and chitin for the hard parts, combined with a powerful digestive tract to quickly devour anything they encounter, returning this mass to the Hive to strengthen it and grow new Slivers, much like the [[Tyranids]]. | ||
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Stronghold had the other six Slivers in the cycle: five uncommon two-colored 2/2s for 2. The sixth is the Sliver Queen, one of three Legendary Slivers. She can generate 1/1 Sliver tokens for 2, a fine deal later in the game to bolster your ranks. | Stronghold had the other six Slivers in the cycle: five uncommon two-colored 2/2s for 2. The sixth is the Sliver Queen, one of three Legendary Slivers. She can generate 1/1 Sliver tokens for 2, a fine deal later in the game to bolster your ranks. | ||
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| align=center | '''Rarity''' || align=center | [[File:Mana White.png|20px]] || align=center | [[File:Mana Blue.png|20px]] || align=center | [[File:Mana Black.png|20px]] || align=center | [[File:Mana Red.png|20px]] || align=center | [[File:Mana Green.png|20px]] || align=center | [[File:Mana Colorless.png|20px]] | |||
|- | |||
| bgcolor=black | || [[File:Talon Sliver.jpg|150px]] || [[File:Winged Sliver.jpg|150px]] || [[File:Clot Sliver.jpg|150px]] || [[File:Heart Sliver.jpg|150px]] || [[File:Muscle Sliver.jpg|150px]] || [[File:Metallic Sliver.jpg|150px]] | |||
|- | |||
| bgcolor=silver | || [[File:Armor Sliver.jpg|150px]] || [[File:Mnemonic Sliver.jpg|150px]] || [[File:Mindwhip Sliver.jpg|150px]] || [[File:Barbed Sliver.jpg|150px]] || [[File:Horned Sliver.jpg|150px]] || align=center style="vertical-align:bottom;" | [[File:Mana White.png|20px]][[File:Mana Blue.png|20px]][[File:Mana Black.png|20px]][[File:Mana Red.png|20px]][[File:Mana Green.png|20px]] | |||
|- | |||
| bgcolor=gold | '''Multi''' || [[File:Crystalline Sliver.jpg|150px]] || [[File:Hibernation Sliver.jpg|150px]] || [[File:Acidic Sliver.jpg|150px]] || [[File:Spined Sliver.jpg|150px]] || [[File:Victual Sliver.jpg|150px]] || [[File:Sliver Queen.jpg|150px]] | |||
|} | |||
===[[Otaria Cycles|Onslaught Cycle]]=== | ===[[Otaria Cycles|Onslaught Cycle]]=== | ||
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The sixteenth Sliver is in Scourge: the Sliver Overlord who allows you to search your Deck for Slivers or take control of your opponent's Slivers. | The sixteenth Sliver is in Scourge: the Sliver Overlord who allows you to search your Deck for Slivers or take control of your opponent's Slivers. | ||
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| align=center | '''Rarity''' || align=center | [[File:Mana White.png|20px]] || align=center | [[File:Mana Blue.png|20px]] || align=center | [[File:Mana Black.png|20px]] || align=center | [[File:Mana Red.png|20px]] || align=center | [[File:Mana Green.png|20px]] || align=center | [[File:Mana White.png|20px]][[File:Mana Blue.png|20px]][[File:Mana Black.png|20px]][[File:Mana Red.png|20px]][[File:Mana Green.png|20px]] | |||
|- | |||
| bgcolor=black | || [[File:Plated Sliver.jpg|150px]] || [[File:Mistform Sliver.jpg|150px]] || [[File:Crypt Sliver.jpg|150px]] || [[File:Hunter Sliver.jpg|150px]] || [[File:Quick Sliver.jpg|150px]] || rowspan=3 style="vertical-align:bottom;" | [[File:Sliver Overlord.jpg|150px]] | |||
|- | |||
| bgcolor=silver | || [[File:Ward Sliver.jpg|150px]] || [[File:Shifting Sliver.jpg|150px]] || [[File:Spectral Sliver.jpg|150px]] || [[File:Blade Sliver.jpg|150px]] || [[File:Root Sliver.jpg|150px]] | |||
|- | |||
| bgcolor=gold | || [[File:Essence Sliver.jpg|150px]] || [[File:Synapse Sliver.jpg|150px]] || [[File:Toxin Sliver.jpg|150px]] || [[File:Magma Sliver.jpg|150px]] || [[File:Brood Sliver.jpg|150px]] | |||
|} | |||
===[[Time Spiral]]=== | ===[[Time Spiral]]=== | ||
The Time Spiral block contains by far the most Slivers. The first set, Time Spiral, contains 26 Slivers. There are two commons, one uncommon and one rare per color, a cycle of allied-color uncommons and an overpriced artifact creature who is 5 for a 3/3. | The Time Spiral block contains by far the most Slivers. The first set, Time Spiral, contains 26 Slivers. There are two commons, one uncommon and one rare per color, a cycle of allied-color uncommons and an overpriced artifact creature who is 5 for a 3/3. Of the commons one set of them have abilities that call back to older cards and static abilities while the others do not. | ||
The Slivers from Planar Chaos are... weird. Eleven Slivers this time around: five overpriced common monocolored Slivers with abilities outside of the Color Pie, five uncommon enemy-colored two-colored 2/2s and a White time-shifted Sliver that grants +1/+1 to your Slivers. | The Slivers from Planar Chaos are... weird. Eleven Slivers this time around: five overpriced common monocolored Slivers with abilities outside of the Color Pie, five uncommon enemy-colored two-colored 2/2s and a White time-shifted Sliver that grants +1/+1 to your Slivers. | ||
Future Sight introduced six more Slivers: five Future Shifted cards with then-unseen abilities and the third Legendary Sliver: the Sliver Legion who buffs every Sliver on the battlefield: +1/+1 for every Sliver in play. | Future Sight introduced six more Slivers: five Future Shifted cards with then-unseen abilities and the third Legendary Sliver: the Sliver Legion who buffs every Sliver on the battlefield: +1/+1 for every Sliver in play. | ||
===Magic 2014=== | ===Magic 2014=== | ||
[[File:Predatory Sliver.jpg|250px|thumb|right|Predatory Sliver, of of the new "Slivers". Not shown: any Sliver-like attributes.]] | |||
[[4e|Like the fourth iteration of another of]] [[Wizards of the Coast]]'s [[D&D|products]], they cocked up the fourth batch of Slivers. Big time. Not only was the traditional "one Sliver per color" [[FATAL|fucked right in the ass]], they fucked up the designs of the Slivers themselves the most. Gone are the murderworms of yore, now they are some kind of creature best described as a [[Tyranids|Tyrannoformed]] Predator. They have gone to a bipedal form with long head-tentacles, clawed arms with sometimes the old-school talons, legs with three joints and chitinous bodies. While the design itself is not bad, the fact that they replaced the true Slivers is several flavors of bullshit. | [[4e|Like the fourth iteration of another of]] [[Wizards of the Coast]]'s [[D&D|products]], they cocked up the fourth batch of Slivers. Big time. Not only was the traditional "one Sliver per color" [[FATAL|fucked right in the ass]], they fucked up the designs of the Slivers themselves the most. Gone are the murderworms of yore, now they are some kind of creature best described as a [[Tyranids|Tyrannoformed]] Predator. They have gone to a bipedal form with long head-tentacles, clawed arms with sometimes the old-school talons, legs with three joints and chitinous bodies. While the design itself is not bad, the fact that they replaced the true Slivers is several flavors of bullshit. | ||
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The only interesting thing about this is that these Slivers have built their hive on the rogue [[plane]] Shandalar, which should raise some eyebrows (and perhaps [[Slaanesh|boners]]) amongst the [[/tg/|veterans]] of the game. | The only interesting thing about this is that these Slivers have built their hive on the rogue [[plane]] Shandalar, which should raise some eyebrows (and perhaps [[Slaanesh|boners]]) amongst the [[/tg/|veterans]] of the game. | ||
Unlike previous iterations, M14 slivers grant their abilities only to slivers with the same controller as themselves, rather than to all | Unlike previous iterations, M14 slivers grant their abilities only to slivers with the same controller as themselves, rather than to all Slivers. | ||
==In Game== | ==In Game== |
Revision as of 12:30, 26 October 2016
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The Slivers are a race of creatures in Magic: The Gathering. Renowned for their adaptability, fast breeding and hive-like social structure, they are a menace to deal with both in the fluff and crunch. Slivers have serpentine bodies approximately five meters long and wedge-like heads that aside from their mouths are featureless. A Sliver's tail is forked, where this fork begins differs depending on the individual species of Sliver and can be any length between the last 10% to two-thirds of its body. The bodies themselves are little more than sinew and chitin for the hard parts, combined with a powerful digestive tract to quickly devour anything they encounter, returning this mass to the Hive to strengthen it and grow new Slivers, much like the Tyranids.
The most notable feature of the Slivers is how they convey their abilities onto nearby Slivers. So when a Sliver with wings or an enhanced carapace joins a group that doesn't have these traits they will quickly grow these traits of their own. This means that even a small group of Slivers with a diverse number of traits can rapidly become a force to be reckoned with, each being a sum of the brood's abilities.
The obvious downside (and blessing, depending on who you ask) is that if you kill a Sliver those around it lose whatever trait it bestowed on its allies. So by eliminating specific Slivers within a brood the others become less and less dangerous with every death until they are easily overcome.
In-game, Slivers appear evenly in all colors, mostly granting abilities that fall within the various parts of the color pie. They have low casting costs (many are only 4 or less CMC) and they all require only one mana within their color, adding to their castability.
Appearances
Thus far, the Slivers appeared in four different blocks. The first three times they appeared spread out over the blocks, the fourth time they appeared in a Core set.
Tempest Cycle
In the Tempest Cycle the Slivers appeared for the first time, spread over the first two blocks. In Tempest there were eleven Slivers: five common 1/1s with a CMC of 2 and five uncommon 2/2s with a CMC of 3, one for each color. Five of these Slivers have passive abilities, five have activated abilities that cost 2. The eleventh Sliver is Metallic Sliver, a 1/1 artifact creature for 1.
Stronghold had the other six Slivers in the cycle: five uncommon two-colored 2/2s for 2. The sixth is the Sliver Queen, one of three Legendary Slivers. She can generate 1/1 Sliver tokens for 2, a fine deal later in the game to bolster your ranks.
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Onslaught Cycle
Returning in Onslaught Cycle, there are sixteen Slivers. The first fifteen appear in Legions: five common 1/1s, five uncommon 2/2s and five rare 3/3s, one for each color. Some of the most powerful Slivers are in this batch; Shifting Sliver, Toxin Sliver and Ward Sliver are all but obligations for decks that can use them.
The sixteenth Sliver is in Scourge: the Sliver Overlord who allows you to search your Deck for Slivers or take control of your opponent's Slivers.
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Time Spiral
The Time Spiral block contains by far the most Slivers. The first set, Time Spiral, contains 26 Slivers. There are two commons, one uncommon and one rare per color, a cycle of allied-color uncommons and an overpriced artifact creature who is 5 for a 3/3. Of the commons one set of them have abilities that call back to older cards and static abilities while the others do not.
The Slivers from Planar Chaos are... weird. Eleven Slivers this time around: five overpriced common monocolored Slivers with abilities outside of the Color Pie, five uncommon enemy-colored two-colored 2/2s and a White time-shifted Sliver that grants +1/+1 to your Slivers.
Future Sight introduced six more Slivers: five Future Shifted cards with then-unseen abilities and the third Legendary Sliver: the Sliver Legion who buffs every Sliver on the battlefield: +1/+1 for every Sliver in play.
Magic 2014
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Like the fourth iteration of another of Wizards of the Coast's products, they cocked up the fourth batch of Slivers. Big time. Not only was the traditional "one Sliver per color" fucked right in the ass, they fucked up the designs of the Slivers themselves the most. Gone are the murderworms of yore, now they are some kind of creature best described as a Tyrannoformed Predator. They have gone to a bipedal form with long head-tentacles, clawed arms with sometimes the old-school talons, legs with three joints and chitinous bodies. While the design itself is not bad, the fact that they replaced the true Slivers is several flavors of bullshit.
There are 14 Slivers in this set: five commons (two Red, two Green and one White), three uncommons (Red, Green and White), five Rares (one for each color) and an artifact creature who is 3 for 2/2. Not a lot of new things are added to the table: most are reprints of previous Slivers, albeit with a different cost.
The only interesting thing about this is that these Slivers have built their hive on the rogue plane Shandalar, which should raise some eyebrows (and perhaps boners) amongst the veterans of the game.
Unlike previous iterations, M14 slivers grant their abilities only to slivers with the same controller as themselves, rather than to all Slivers.
In Game
Fucking Slivers, man.
Alright, so first off, if you're building a Sliver deck, be prepared for people to hate you. A lot. Though they may not seem like much at first, usually being about 3 Mana or less and having fairly standard stats, the strength of the Slivers is in the whole, not the parts. With enough optimization you will have a nigh unkillable board of gigantic unblockable creatures with a disgusting number of abilities. The more modern Slivers aren't quite as powerful, so you can build a very fair deck if you stay more recent, but the further you go back the more broken shit you can pull off.
As such be prepared to shell out some cash for a stronger Sliver deck. Not only are these cards older, they are also iconic and quite popular. If building the EDH/Commander version you're going to be paying a lot more for total optimization (but who makes a competitive EDH deck? You do, you fithy Sliver mage! The hive feeds on the tears of its victims).
When building your deck, after deciding how far you're going to take them, look first for Slivers that follow a theme and base the deck on it. If you want to focus on the aggro plan go for the cheapest Slivers that generate the most powerful bonuses, such as Flying, First-Strike + Deathtouch, and +X/+X. Then slam utility Slivers that blow things up or accelerate your deck. Gemhide Sliver, Dormant Sliver, Harmonic Sliver, and Necrotic Sliver are staples of this field. Finally top off your horrifying tentacle predator monster thing cake with one or more of the Legendary Slivers! In the EDH build look into artifacts that boost your team like Eldrazi Monument or Coat of Arms.
In the combo builds, your focus is going to usually be powering out either Sliver Overlord or some other game-ending combination, usually requiring a ton of mana. This is more viable in EDH but can be moderately effective in 60 card decks. Keep the same process in mind as the aggro plan: a solid focused core with supporting utility. In this case you'll also be looking for cards to keep your combo safe.