Sobou Bloody Wolf: Difference between revisions

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  ''Solar Block''
  ''Solar Block''
  '''Archery'''      ●●●  Integrity        '''Craft'''            Athletics  ●●●      Bureaucracy  
  '''Archery'''      ●●●  Integrity        '''Craft'''            Athletics  ●●●      Bureaucracy  
  '''Martial Arts''' ●●●●  Performance      '''Investigation'''       Awareness  ●●●  '''Linguistics'''  
  '''Martial Arts''' ●●●●  Performance      '''Investigation'''     Awareness  ●●●  '''Linguistics'''  
  Melee              Presence  ●●●    Lore'''            '''Dodge'''    ●●●●    Ride  ●●     
  Melee              Presence  ●●●    Lore'''            '''Dodge'''    ●●●●    Ride  ●●     
  Thrown              '''Resistance'''  ●●●  Medicine'''           Larceny          Sail         
  Thrown              '''Resistance'''  ●●●  Medicine'''         Larceny          Sail         
  War                Survival  ●●    ''Occult'''            Stealth  ●●●        Socialize   
  War                Survival  ●●    ''Occult'''            Stealth  ●●●        Socialize   



Revision as of 04:39, 2 January 2009

Basics

Name: Amarant Sobou Bloody Wolf
Concept: Monklike wanderer and assassin
Caste/Aspect: Night
Motivation: Achieve Enlightenment through the path of the Bloody Wolf
Intimacies: Worthy Opponents
Anima: A huge snarling dark-colored red wolf with visibly red bloodstains along its muzzle and forepaws, and faint gold around its edges.
Experience: 0/0

Background

Appearance

Attributes

Strength  ●●●●     Charisma     ●●      Perception   ●●●
Dexterity ●●●●    Manipulation ●●●      Intelligence ●●
Stamina   ●●●      Appearance   ●●     Wits         ●●●●

Abilities

Solar Block
Archery      ●●●   Integrity        Craft            Athletics  ●●●       Bureaucracy 
Martial Arts ●●●●  Performance      Investigation     Awareness   ●●●  Linguistics 
Melee               Presence  ●●●     Lore             Dodge     ●●●●     Ride  ●●     
Thrown              Resistance  ●●●  Medicine         Larceny           Sail        
War                 Survival  ●●    Occult'            Stealth  ●●●         Socialize   

Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood

Languages
Flametongue

Specialties

Backgrounds

Resources: ●●●
Manse (Red Wolf Shrine): ●●
Artifact (Orihalcum Hearthstone Amulet): ●
Artifact (Gauntlets of Distant Claws): ●●●
Artifact (Orihalcum Breastplate): ●

Charms

(Solar Hero Style)

  • Sledgehammer Fist Punch 3m, Supp, Instant.
  • Fists of Iron Technique 1m, Supp, Instant.
  • Dragon Coil Technique 3m, Reflexive (1), Until next action.
  • Solar Hero Form 6m, Simple, One scene.


(Athletics)

  • Graceful Crane Stance 3m, Supp, One scene.


(Dodge)

  • Shadow Over Water 2m, Reflexive (2), Instant.
  • Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.


(Presence)

  • Second Presence Exellency 2m/1sux on a Presence roll.
  • Enemy Castigating Solar Judgement 2m, Supp, Instant. Makes a physical or social attack Holy.


(Stealth)

  • Easily Overlooked Presence method 2m, Supp, Instant.



C-C-C-Combo's

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 32/40
Committed Essence: 8m Perip. Gauntlets of Distant Claws, 1m Perip. Hearthstone, 1m Perip. Hauberk-lightening Gesture (Sentinel armor), [6m Perip Armored Scout's Invigoration (Sentinel armor)]

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue: Conviction
Limit Break: Hunter's Contempt
Limit Condition: Loses in single combat or any combat against an equal or superior foe, or is challenged to single combat by a lesser foe.
Limit Effect: Assumes an almost predatory mindset, doing nothing but seeking out opponents to fight for the sake of his Motivation, challenging anyone who appears strong and attacking anyone weaker who gets in his way.
Limit: 0/10

Inventory

Art●●● - Gauntlets of Distant Claws (Retractable claws + hookshot claw, +2 dice to climbing, Oadenol's pg37)
Art● - Orihalcum Breastplate
Art● - Orihalcum Hearthstone Amulet (w/ Monkey Stone)
Manse●●● - Monkey Stone (Athletics Diff -2 for balance, climbing, or jumping; 2x climbing speed and jumping distance)
Res●●● - Fine Claw Strider

Manses and Heartstones

Combat

Dodge DV: 6
Dodge MDV: 6
Close Combat:+1 (Energy Shield Bracers)
Ranged:+2 (Energy Shield Bracers)
Soak: B:8 L:8 A:7
Hardness: B:4 L:4


Attacks

Punch (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 7, Damage 6B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 7, Damage 3B, Parry DV 4, Rate 1, Tags C, N, P)

Gauntlets of Distant Claws (MA) (Speed 5, Accuracy 9, Damage 11B, Parry DV 4, Rate 3, Tags M, P)
Gauntlets of Distant Claws (Hookshot) (Speed 5, Accuracy 8, Damage 8L, Rate 2, Tags F, S)


Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)