Amonkhet: Difference between revisions
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[[Image:AKH.jpg|thumb|right|400px|Bolas Horns are mandatory in all Amonkhet art.]] | [[Image:AKH.jpg|thumb|right|400px|Bolas Horns are mandatory in all Amonkhet art.]] | ||
Egypt ruled by [[Nicol Bolas]]. The setting for the Spring/Summer 2017 Amonkhet block, comprised of "Amonkhet" and "Hour of Devastation". One of [[Liliana Vess#Faust|Lili's demon friends]] lives there. The lottery cards for the block are called Invocations, and do not follow any mechanical theme. | Egypt ruled by [[Nicol Bolas]]. The setting for the Spring/Summer 2017 Amonkhet block, comprised of "Amonkhet" and "Hour of Devastation". One of [[Liliana Vess#Faust|Lili's demon friends]] lives there. The lottery cards for the block are called Invocations, and do not follow any mechanical theme. | ||
The Egyptian-inspired plane is a giant desert with only one habitable city, protected from the desert by a shield. Nicol Bolas conquered it ages ago and created a religion based around training to become the best once can be under each of the five mana colors, dying, and coming back as a mummy that does everything unrelated to training for the living. When God-Pharaoh Bolas returns, the mummies will live on as his immortal servants in the afterlife. When he did come back, he took control of the mummies, now magic lapis lazuli-coated "Eternals", and destroyed everything else, having no more use for the city now that he got his zombie army. | |||
== Mechanics == | == Mechanics == |
Revision as of 21:59, 6 July 2017
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Egypt ruled by Nicol Bolas. The setting for the Spring/Summer 2017 Amonkhet block, comprised of "Amonkhet" and "Hour of Devastation". One of Lili's demon friends lives there. The lottery cards for the block are called Invocations, and do not follow any mechanical theme.
The Egyptian-inspired plane is a giant desert with only one habitable city, protected from the desert by a shield. Nicol Bolas conquered it ages ago and created a religion based around training to become the best once can be under each of the five mana colors, dying, and coming back as a mummy that does everything unrelated to training for the living. When God-Pharaoh Bolas returns, the mummies will live on as his immortal servants in the afterlife. When he did come back, he took control of the mummies, now magic lapis lazuli-coated "Eternals", and destroyed everything else, having no more use for the city now that he got his zombie army.
Mechanics
Exert
Lets your attacking creature do something extra. If it does, it doesn't get to untap next turn. In Hour of Devastation, the second set in the block, exerting is also used on some abilities that require creatures to tap.
Embalm
Exile a creature from your graveyard to create a token that is an exact copy of it, except it's white and a zombie. (Amonkhet set only)
Eternalize
Exile a creature from your graveyard to create a token that is a nearly exact copy of it, except it's black, a zombie, and has 4/4 for power and toughness. Basically embalm's evil big brother. (Hour of Devastation only)
Afflict
Trample not enough direct damage for you? Any creature with afflict that gets blocked deals direct damage to the blocking opponent's life. (Hour of Devastation only)
-1/-1 Counters
Back from our brief return to them in Scars of Mirrodin block, these little suckers can be put on creatures to weaken them. Handy for taking out anything with Indestructible.
Brick Counters
Certain artifacts in the Amonkhet set need to be built up by putting brick counters on them. Once they have three or more bricks, their effects get more powerful. In Hour of Devastation, certain artifacts enter the battlefield with brick counters, which you can remove to activate more powerful effects than their ordinary ones.
Deserts
As expected of an Egyptian-themed plane, lots of lands have the Desert subtype. Only one card in Amonkhet (set) interacts with Deserts. There's a bit more in Hour of Devastation.
Cycling
Not able or willing to play a card right now? Pay a simple cost and discard it, and you get to draw a new card!
Settings of Magic: The Gathering | |
---|---|
Pre-revisionist: | First Magic Sets - First Urza Block - Arabian Nights Legends - Homelands - Ice Age - Mirage |
Weatherlight Saga: | Portal Starter Sets - Second Urza Block Tempest Block - Masques Block - Invasion Block |
Post-Weatherlight: | Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral |
After the Mending: | Lorwyn - Alara - Zendikar - New Phyrexia Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria |
Two-Block Paradigm: | Kaladesh - Amonkhet - Ixalan |
Post Two-Block Paradigm: | Eldraine - Ikoria - Kaldheim - Strixhaven |
Never in a standard set: | Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond) |