Squishy: Difference between revisions

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New page: Squishy is a common word in roleplaying gamer slang. It has several applications. Its opposite is Crunchy. • A game system, game, or aspect of either which has so little detail it i...
 
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Squishy is a common word in roleplaying gamer slang. It has several applications. Its opposite is [[Crunchy]].
Squishy is a common word in roleplaying gamer slang. It has several applications. Its opposite is [[Crunchy]].


• A game system, game, or aspect of either which has so little detail it is virtually impossible to use without the [[GM]] either creating a [[houserule|House_Rules]] or constantly using using a GM fiat. For example, the [[BESM]] Dynamic Sorcery system.  
• A game system, game, or aspect of either which has so little detail it is virtually impossible to use without the [[GM]] either creating a [[House_rules|houserule]] or constantly using using a GM fiat. For example, the [[BESM]] Dynamic Sorcery system.  


• A character, monster, or NPC type which is easily killable by a [[PC]]. This term is usually used for a physically vulnerability rather than a magical one. Squishies are commonly encountered by low-level PCs, and are the preferred levelling fodder in most electronic [[RPG]]s. Some sadistic [[GM]]s also take great delight in making Squishy monsters [[crunchy]]; the infamous [[Pun-Pun]] is a normally-squishy [[Kobold]] made obscene.  
• A character, monster, or NPC type which is easily killable by a [[PC]]. This term is usually used for a physically vulnerability rather than a magical one. Squishies are commonly encountered by low-level PCs, and are the preferred levelling fodder in most electronic [[RPG]]s. Some sadistic [[GM]]s also take great delight in making Squishy monsters [[crunchy]]; the infamous [[Pun-Pun]] is a normally-squishy [[Kobold]] made obscene.  


[[Category:Gamer Slang]]
[[Category:Gamer Slang]]

Revision as of 16:57, 17 December 2008

Squishy is a common word in roleplaying gamer slang. It has several applications. Its opposite is Crunchy.

• A game system, game, or aspect of either which has so little detail it is virtually impossible to use without the GM either creating a houserule or constantly using using a GM fiat. For example, the BESM Dynamic Sorcery system.

• A character, monster, or NPC type which is easily killable by a PC. This term is usually used for a physically vulnerability rather than a magical one. Squishies are commonly encountered by low-level PCs, and are the preferred levelling fodder in most electronic RPGs. Some sadistic GMs also take great delight in making Squishy monsters crunchy; the infamous Pun-Pun is a normally-squishy Kobold made obscene.