Star Frontiers: Difference between revisions

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== Images ==
== Images ==
<gallery>
<gallery>
Image:StarFrontiers_Races.png|Dralasites, Humans, Vrusk and Yazirian anatomy
Image:StarFrontiers_Races.png|Dralasite, Human, Vrusk and Yazirian anatomy
Image:StarFrontiers_map.png|map of the systems in the default setting
Image:StarFrontiers_map.png|map of the systems in the default setting
</gallery>
</gallery>

Revision as of 05:24, 12 March 2019


Star Frontiers was TSR's science-fiction space opera RPG. It was shoved in a closet and ignored during the reign of Lorraine Williams because she wanted to push her Buck Rogers licensed-material and soak up the royalties. It had three releases: "Alpha Dawn" for player characters, "Knight Hawks" for ship-to-ship action including boarding parties and trade, and "Zebulon's Guide" for campaign setting fluff and politics. It had a more than respectable combat system with easy percentile rolls and modifiers, which included vehicle and aerial combat during the same six-second turns, using archaic weapons, melee weapons and futuristic melee and ranged weapons.


Characters

Unlike other TSR products of the time, they don't have a career "class" that dictates their aptitudes. Characters are skill-based instead, although the character picks a Primary Skill Area (PSA) that allows the character to pay half-price for advancing skills in that area.

Attributes are percentile, and are allocated as pairs. The pairs are:

  • Strength / Stamina
  • Dexterity / Reaction Speed
  • Intuition / Logic
  • Personality / Leadership

Attributes are usually identical in pairs, though racial bonuses or spending experience points can change that.

Race plays a very important role in Star Frontiers. Most StarFrontiers NPCs use race as a shorthand for the personality to expect (except Humans, of course, because Humans are always the jack of all trades/unpredictable race). There are five major races in the campaign setting, four of them are playable:

  • the amorphous thoughtful Dralesites (+5 Str/Sta, -5 Int/Log, multiple limbs, lie detection),
  • the gangly curious Humans (+5 to any single ability but not both in a pair),
  • the insectoid dedicated Vrusk (-5 Str/Sta, +5 Int/Log, Ambidextrous, Sense Motive)
  • the simian fierce Yazarians (-10 Str/Sta, +5 Dex/RS, +5 Int/Log, Night Vision, Gliding)

These four races are allied for setting and exploiting the frontier sector that is the default campaign setting.

The fifth major race is saved for the BBEG:

  • the maniacally violent vermiform Sathar (-5 Dex/RS, -5 Int/Log, +0/+20 Per/Ldr, Hypnotism)

They are written intentionally as an enigmatic BBEG race for the GM to use for spooking the players or setting up a conspiracy.

Images

Links

  • Official Rulebooks TSR gave these fanboys permission to republish all the original material electronically. For free.
  • Remastered Rulebooks these fanboys have "digitally remastered" and patched up the rules. Also free to download. Also modules, maps and links to Star Frontiersman fanzines. Kick-ass! Gone, WOTC asked people to stop distributing things they own the rights of... or something
  • Star Frontiers as a 4E game laugh at the heretic. Point and laugh.